Applications previously had to create a GUI::Menubar object, add menus
to it, and then call GUI::Window::set_menubar().
This patch introduces GUI::Window::add_menu() which creates the menubar
automatically and adds items to it. Application code becomes slightly
simpler as a result. :^)
AK's version should see better inlining behaviors, than the LibM one.
We avoid mixed usage for now though.
Also clean up some stale math includes and improper floatingpoint usage.
Previously m_constrain_angle could end up not being reset if the
keyup-event was lost, for example when opening a dialog. Instead check
the modifiers in on_mousemove().
This makes sure that scroll_into_view is not called when not necessary,
or when m_layers is empty, which previously caused a crash upon
removing the last layer.
This makes the brush tool start drawing a point before the user moves
the mouse, like in Photoshop and Gimp. The number of iterations of
draw_point makes for roughly 4 clicks to full opacity.
Let's give ourselves the tools needed to update less than the entire
image every time we paint.
This patch adds plumbing so that Layer invalidations have a modified
rect that gets passed on to Image, and then on to ImageEditor.
It didn't really make sense for the transparency grid to extend
infinitely around the image. Now the grid is only visible underneath
the image, which matches how most other editors behave.
Previously move_selection() did not work as expected. Instead store the
selected layer index in a member variable and continue to cycle through
the layers when you come to the start/end. Also use it to scroll into
view. Lastly rename the function to cycle_through_selection() to make it
clearer what it does.
This enables the layer menu as a context menu in LayerListWidget,
setting the clicked layer as active for now, but in the future it
would be nice to have custom menu applying to the clicked layer instead
of the active layer.
Previously when opening an image with layers that had properties like
visibility set, PixelPaint would crash when trying to trigger
layer_did_modify_properties() without in image. Avoid this by
adding the layer to the image before setting the properties.
The LexicalPath instance methods dirname(), basename(), title() and
extension() will be changed to return StringView const& in a further
commit. Due to this, users creating temporary LexicalPath objects just
to call one of those getters will recieve a StringView const& pointing
to a possible freed buffer.
To avoid this, static methods for those APIs have been added, which will
return a String by value to avoid those problems. All cases where
temporary LexicalPath objects have been used as described above haven
been changed to use the static APIs.
This replaces the naive copy algorithm that only supported rectangular
and 100% opaque selections with a more general approach that supports
any shape and alpha value.
Note that we now make a brand new bitmap with a hardcoded format instead
of just cropping the layer's existing bitmap. This is done to ensure
that the final clipboard image will have an alpha channel.
A "feather" value sets by how much the borders of the selection will be
smoothed, and a "mode" value sets how the newly selected region will
interact with an existing image selection (if any).
The Mask class represents an opacity mask over a rectangular section
of an image, linking every pixel to an alpha value ranging from 0 (not
selected) to 255 (fully selected). "Partially selected" pixels can be
used to simulate anti-aliased curves.
This class will be used as the basis for the new non-rectangular
selection feature.
Color palettes can now be stored in and read from files. The default
palette will be read from `/res/color-palettes/default.palette`
instead of being hard-coded in PaletteWidget.
The file format is one color per line, in any format that can be
understood by `Gfx::Color::from_string`.
If you press "spacebar" while moving a selection, it will now move the
origin point of the selection; and if you press "control" it will move
it relatively to the center.