When selecting a cell in the spreadsheet that was added
automatically as per the InfinitelyScrollableTableView
implementation, the background color is now filled correctly.
Previously, when navigating horizontally in a spreadsheet, after
a certain point the cells would not have the same background fill
color as the user would have experienced in the previous column
ranges (A-Z).
Previously we would create a temporary progress window to show a
progressbar while the coredump is processed. Since we're only waiting
on backtraces and CPU register states, we can move the progressbar
into the main window and show everything else immediately while the
slow parts are generated in a BackgroundAction.
Previously, SoundPlayer would read and enqueue samples in the GUI loop
(through a Timer). Apart from general problems with doing audio on the
GUI thread, this is particularly bad as the audio would lag or drop out
when the GUI lags (e.g. window resizes and moves, changing the
visualizer). As Piano does, now SoundPlayer enqueues more audio once the
audio server signals that a buffer has finished playing. The GUI-
dependent decoding is still kept as a "backup" and to start the entire
cycle, but it's not solely depended on. A queue of buffer IDs is used to
keep track of playing buffers and how many there are. The buffer
overhead, i.e. how many buffers "too many" currently exist, is currently
set to its absolute minimum of 2.
This patch adds the bare bones of the new Filter Gallery.
For now, only the gml and the basic layout got added, a fairly boringw
indow pops up when "Filter Gallery" is called.
The code for the Model used by the TreeView is taken in large parts from
HackStudio's VariableModel.
This is partially a revert of commits:
10a8b6d411561b67a1ad
Rather than adding the prot_exec pledge requried to use dlopen(), we can
link directly against LibUnicodeData in applications that we know need
that library.
This might make the dlopen() dance a bit unnecessary. The same purpose
might now be fulfilled with weak symbols. That can be revisted next, but
for now, this at least removes the potential security risk of apps like
the Browser having prot_exec privileges.
Currently, ImageViewer always uses nearest neighbor scaling.
This allows the user to choose whether to use nearest neighbor
or bilinear scaling. It current defaults to nearest neighbor.
This was a premature optimization from the early days of SerenityOS.
The eternal heap was a simple bump pointer allocator over a static
byte array. My original idea was to avoid heap fragmentation and improve
data locality, but both ideas were rooted in cargo culting, not data.
We would reserve 4 MiB at boot and only ended up using ~256 KiB, wasting
the rest.
This patch replaces all kmalloc_eternal() usage by regular kmalloc().
Implement a mechanism that allows us to alter colors so that they
mimic those a colorblind person would see. From the color we can then
alter the colors for the whole preview so we can simulate everything
in the theme including icons/decorations.
This filter is also available as a Filter in LibGfx so it can be
reused in multiple other places.
The color simulation algorithm is based on this one
https://github.com/MaPePeR/jsColorblindSimulator publicly available.
This option will appear when you select one or more files or
directories. It will then ask the user to enter a name for the new
archive (or use the current directories' name if left empty) and
create it under that name in the currently opened directory.
Note that only .zip files are currently supported.
This implements:
- console.group()
- console.groupCollapsed()
- console.groupEnd()
In the Browser, we use `<details>` for the groups, which is not actually
implemented yet, so groups are always open.
In the REPL, groups are non-interactive, but still indent any output.
This looks weird since the console prompt and return values remain on
the far left, but this matches what Node does so it's probably fine. :^)
I expect `console.group()` is not used much outside of browsers.
Given a command line with an ambiguous man page title, such as `$ Help
uname`, Help would find and try to open all matching pages, leading to
bad behavior such as a memory leak, flickering scrollbars, and
eventually a crash due to OOM. This commit fixes the issue by making
Help only open one page on startup.
Unfortunately, most of the users are inside constructors, (and two
others are inside callback lambdas) so the error can't propagate, but
that can be improved later.
This shortcut let us mute/unmute the player, but it still doesn't update
the volume slider because the actual volume widget can't display a muted
state.
This fix syncs up the AudioPlayer's internal state for showing
playlist information with the AudioPlayer's GUI. Before, if the
AudioPlayer was opened with a playlist file (.m3u or .m3u8) it would
automatically show the playlist information in the GUI and set the
loop mode to playlist, but the menu options would be unchecked. In
order to hide the playlist information, the menu option would then
have to be toggled twice -- once on and again off.
When a file is opened and scrolled to some position and the user opens
another file, the current scroll position stays the same. That's
disorienting. Therefore, when opening another file, scroll back to the
top.
To support editing of large files it is an advantage to not load the
entire file into memory but only load whatever is needed for display at
the moment. To make it work, file access is abstracted into a socalled
HexDocument, of which there two: a memory based and a file based one.
The former can be used for newly created documents, the latter for file
based editing.
Hex documents now do track changes instead of the HexEditor. HexEditor
only sets new values. This frees HexEditor of some responsibility.
At this point, the double conversions should really only be
implementation details of the KeypadValue class. Therefore,
the constructor-from double and conversion-operator-to
double of KeypadValue are made private. Instead, the
required functionality is provided by KeypadValue itself.
The internal implementation is still done using doubles.
However, this opens us up to the possibility of having
loss-free square root, inversion and division in the future.
Previously, we would use lossy strtod() conversion. This was bad,
especially since we switched from internally storing Calculator
state in a double to storing it in the KeypadValue class
some time ago. This commit adds a constructor for the KeypadValue
class that is not lossy by using strtoll(). It handles numbers
with and without decimal points as well as negative numbers
correctly.
Loading libunicodedata.so will require dlopen(), which in turn requires
mmap(). The 'prot_exec' pledge is needed for this.
Further, the .so itself must be unveiled for reading. The "real" path is
unveiled (libunicodedata.so.serenity) as the symlink (libunicodedata.so)
itself cannot be unveiled.
This fixes the problem before, where searching "Shell" would list
"Shell-vars" in the results, but searching "Shell-vars" would make it
disappear.
Also removed some now-unnecessary includes.
I found it strange that `man` and `Help` did not accept the same command
line arguments since they are so similar. So... now they do. :^)
This means you can now open for example the `tar` man page in Help with
`Help tar`, or `Help 1 tar` if you want to disambiguate between pages in
different sections.
If the result is not found, it falls back to the previous behavior,
treating the input as a search query.
Initially I had this written as two optional positional arguments, but
when told to parse `[optional int] [optional string]`, and then given a
string input, ArgsParser forwards it to the [optional int], which then
fails to parse. Ideally it would pass it to the second, [optional
string] arg instead, but that looks like a fairly big change to make to
ArgsParser's internals, and risk breaking things. Maybe this ugly hack
will be an incentive to fix it. :^)
Previously, launching Help with a query like `Help tar` left the page
blank, which looks like something has gone wrong. Instead, let's show
the usual welcome page.
This patch adds a 512 frame timeline to Magnifier and the ability to
step through it with the arrow keys.
This makes it easier to check Serenity animations frame by frame for
correctness etc.