We create a base class called GenericFramebufferDevice, which defines
all the virtual functions that must be implemented by a
FramebufferDevice. Then, we make the VirtIO FramebufferDevice and other
FramebufferDevice implementations inherit from it.
The most important consequence of rearranging the classes is that we now
have one IOCTL method, so all drivers should be committed to not
override the IOCTL method or make their own IOCTLs of FramebufferDevice.
All graphical IOCTLs are known to all FramebufferDevices, and it's up to
the specific implementation whether to support them or discard them (so
we require extensive usage of KResult and KResultOr, together with
virtual characteristic functions).
As a result, the interface is much cleaner and understandable to read.
The Screen constructor already calls open_device(), so there's no need
to call it again right after creating a new Screen in apply_layout().
This makes the first screen compose happen ~50ms earlier on my machine.
This function only did one thing: call Screen::set_resolution().
We always call that function when opening the underlying device anyway,
so this was completely redundant.
This makes the first screen compose happen ~60ms earlier on my machine.
'bootmode' now only controls which set of services are started by
SystemServer, so it is more appropriate to rename it to system_mode, and
no longer validate it in the Kernel.
Add option to reverse primary and secondary buttons in Mouse Settings.
- WindowServer.ini: add default entry
- switch-mouse-buttons.png: new icon for settings entry
- Mouse.gml/MouseWidget.*: new settings dialog
- ClientConnection/WindowManager/Server: window message for settings
- EventLoop.cpp: swap buttons 1 and 2 if settings are on
If a mouse button was clicked, `EventLoop::drain_mouse()` would always
send the last MousePacket state to the screen input - even if that
state is equivalent to the last state sent as part of the button logic.
By remembering if the state was already sent, we prevent sending that
state a second time saving some resources in the process.
Currently, if there are not titlebar buttons, we fail to paint the title
because we treat the leftmost titlebar button as the empty rect. We will
now use the rightmost edge of the titlebar when there are no buttons.
This effectively makes us send a "mouse move" event to windows when they
become active, even if the mouse didn't actually move. By doing this, we
trigger hover/tooltip/etc logic immediately, instead of doing it on the
next 1px mouse movement.
It's a small detail but my goodness does it feel better this way. :^)
Prior to this change, there was no requirement to build this server.
If you build serenity without -DBUILD_EVERYTHING flag, or just play
around with your build configuration[1], it left you with a blank
screen and this debug line:
SystemServer(6:6): LoginServer: binary "/bin/LoginServer" does not
exist, skipping service.
[1]: Documentation/AdvancedBuildInstructions.md#component-configuration
The old versions were renamed to JS_DECLARE_OLD_NATIVE_FUNCTION and
JS_DEFINE_OLD_NATIVE_FUNCTION, and will be eventually removed once all
native functions were converted to the new format.
Per spec, the initial containing block (ICB) should have the size of the
viewport. We have only done this for the width until now, since we had
no way to express scrollable overflow.
This patch adds Layout::Box::m_overflow_data, an optional struct that
can hold on to information about a box's overflow. Then we have BFC
set the ICB up with some scrollable overflow instead of sizing it to fit
its content vertically.
This fixes a number of broken layouts where correctness depends on
having the appropriate ICB height.
At the risk of introducing premature optimization, it only syncs to disk
5 seconds after the latest valid configuration update, to handle cases
where programs might send frequent updates that would go to disk every
time otherwise.
Also syncs to disk when the client connection closes.
Co-authored-by: Timothy Flynn <trflynn@pm.me>
I personally find it very distracting when the clock continuously
shifts around as seconds tick. Because we're not using a monospace
font for the clock, this is to be expected since each number has a
different typographic width.
However, a tradeoff can be made to make this slightly less distracting.
Instead of _perfectly_ centering the time string for every given
possible time, we can center it once based on a constant measurement
and render the rest of the string as left-aligned.
The advantage is that the clock no longer shifts around anymore while
seconds tick. The disadvantage is that the time may sometimes be not
perfectly centered by a pixel or two for certain numbers. Personally,
I find the tradeoff well worth it, and I don't think I would even
notice the imperfect centering unless I was specifically looking for
it and watching it for a long time.
This was a nice idea in theory, but in practice it makes big crashes
(e.g WebContent) even more CPU intensive. Let's disable this for now
(but keep the ability for CrashReporter to open compressed coredumps.)
The database the sql client connected to was 'hardcoded' to the login
name of the calling user.
- Extended the IPC API to be more expressive when connecting, by
returning the name of the database the client connected to in the
'connected' callback.
- Gave the sql client a command line argument (-d/--database) allowing
an alternative database name to be specified
A subsequent commit will have a dot command allowing the user to
connect to different databases from the same sql session.
If you capture a stack variable by reference in a lamdba definition,
and this lambda outlives the scope of the stack variable, this reference
may point to garbage when the lambda is executed. Therefore capture as
little as possible (typically only ``this``), and what is captured is
captured by value
We now set the realm (twice) on every console input. This can probably
be avoided if we use two executing contexts one for the website the
other for the console.
This achieves a similar behavior but is not really nice and not really
spec like.
Until we're confident that RequestServer doesn't need this runtime debug
dump helper, it's much nicer if everyone has it built in, so they can
simply send a SIGINFO if they see it acting up.
This added check matches CientConnection::js_console_input and makes
sure the webcontent process doesn't crash if the console is opened
while no page is available (like in a file not found situation)
Unused sockets created by EnsureConnection should not keep the socket
around (storing a strong reference will create a reference cycle).
This fixes a whole bunch more RS spins.
Just as removing individual connections can cause the vector entries to
change positions, adding or removing connections to the cache can also
move the connections around, which would make it possible for a
connection to avoid being deleted (and make the RS spin on the Notifier
for that connection).
This commit makes it so that no connection cache is left when it's
supposed to be deleted.
Fixes a few more RS spins.