This is partially a revert of commits:
10a8b6d411561b67a1ad
Rather than adding the prot_exec pledge requried to use dlopen(), we can
link directly against LibUnicodeData in applications that we know need
that library.
This might make the dlopen() dance a bit unnecessary. The same purpose
might now be fulfilled with weak symbols. That can be revisted next, but
for now, this at least removes the potential security risk of apps like
the Browser having prot_exec privileges.
This implements:
- console.group()
- console.groupCollapsed()
- console.groupEnd()
In the Browser, we use `<details>` for the groups, which is not actually
implemented yet, so groups are always open.
In the REPL, groups are non-interactive, but still indent any output.
This looks weird since the console prompt and return values remain on
the far left, but this matches what Node does so it's probably fine. :^)
I expect `console.group()` is not used much outside of browsers.
The spec very kindly defines `Printer` as accepting
"Implementation-specific representations of printable things such as a
stack trace or group." for the `args`. We make use of that here by
passing the `Trace` itself to `Printer`, instead of having to produce a
representation of the stack trace in advance and then pass that to
`Printer`. That both avoids the hassle of tracking whether the data has
been html-encoded or not, and means clients don't have to implement the
whole `trace()` algorithm, but only the code needed to output the trace.
The `CountReset` log level is displayed as a warning, since the message
is always to warn that the counter doesn't exist. This is also in line
with the table at https://console.spec.whatwg.org/#loglevel-severity
This implements the Logger and Printer abstract operations defined in
the console spec, and stubs out the Formatter AO. These are then used
for the "output a categorized log message" functions.
I encountered a WindowServer crash due to null-pointer dereference in
this function, so let's protect against it by simply skipping over
nulled-out WeakPtrs.
I added a FIXME about how we ideally wouldn't be in this situation in
the first place, but that will require some more investigation.
When computing the 'output mix', the Mixer iterates over all client
audio streams and computes a 'mixed sample' taking into account mainly
the client's volume.
This new member and methods will allow us to ignore a muted client
when computing that mix.
The 'muted' methods referred to the 'main mix muted' but it wasn't
really clear from the name. This change will be useful because in the
next commit, a 'self muted' state will be added to each audio client
connection.
The `m_remaining_samples` attribute was underflowing at the end of an
audio stream. This fix guards against the underflow by only decrementing
the attribute when it is greater than zero.
I found this bug because the SoundPlayer userland application was not
correctly detecting when an audio stream was completed. This was
happening because the remaining samples being returned from the client
audio connection was an underflowed 16 bit integer instead of zero.
Loading libunicodedata.so will require dlopen(), which in turn requires
mmap(). The 'prot_exec' pledge is needed for this.
Further, the .so itself must be unveiled for reading. The "real" path is
unveiled (libunicodedata.so.serenity) as the symlink (libunicodedata.so)
itself cannot be unveiled.
This file refers to the controlling terminal associated with the current
process. It's specified by POSIX, and is used by ports like openssh to
interface with the terminal even if the standard input/output is
redirected to somewhere else.
Our implementation leverages ProcFS's existing facilities to create
process-specific symbolic links. In our setup, `/dev/tty` is a symbolic
link to `/proc/self/tty`, which itself is a symlink to the appropriate
`/dev/pts` entry. If no TTY is attached, `/dev/tty` is left dangling.
This is an encapsulation of the common work done by all of our
single-client IPC servers on startup:
1. Create a Core::LocalSocket, taking over an accepted fd.
2. Create an application-specific ClientConnection object,
wrapping the socket.
It's not a huge change in terms of lines saved, but I do feel that it
improves expressiveness. :^)
This encapsulates what our multi-client IPC servers typically do on
startup:
1. Create a Core::LocalServer
2. Take over a listening socket file descriptor from SystemServer
3. Set up an accept handler for incoming connections
IPC::MultiServer does all this for you! All you have to do is provide
the relevant client connection type as a template argument.
These ones all manage their storage internally, whereas the WebContent
and ImageDecoder ones require the caller to manage their lifetime. This
distinction is not obvious to the user without looking through the code,
so an API that makes this clearer would be nice.
The handling of filesystem level errors was basically non-existing or
consisting of `VERIFY_NOT_REACHED` assertions. Addressed this by
* Adding `open` methods to `Heap` and `Database` which return errors.
* Changing the interface of methods of these classes and clients
downstream to propagate these errors.
The constructors of `Heap` and `Database` don't open the underlying
filesystem file anymore.
The SQL statement handlers return an `SQLErrorCode::InternalError`
error code if an error comes back from the lower levels. Note that some
of these errors are things like duplicate index entry errors that should
be caught before the SQL layer attempts to actually update the database.
Added tests to catch attempts to open weird or non-existent files as
databases.
Finally, in between me writing this patch and submitting the PR the
AK::Result<Foo, Bar> template got deprecated in favour of ErrorOr<Foo>.
This resulted in more busywork.