I encountered a WindowServer crash due to null-pointer dereference in
this function, so let's protect against it by simply skipping over
nulled-out WeakPtrs.
I added a FIXME about how we ideally wouldn't be in this situation in
the first place, but that will require some more investigation.
This call caused GCC 12's static analyzer to think that we perform an
out-of-bounds write to the v_key Vector. This is obviously incorrect,
and comes from the fact that GCC doesn't properly track whether we use
the inline storage, or the Vector is allocated on the heap.
While searching for a workaround, Sam pointed out that this call is
redundant as `Vector::resize()` already zeroes out the elements, so we
can completely remove it.
Co-authored-by: Sam Atkins <atkinssj@serenityos.org>
These are aliases to `setjmp()` and `longjmp()` on our system,
as our implementations don't modify the signal mask.
This is required for the syzkaller executor process.
Unfortunately, most of the users are inside constructors, (and two
others are inside callback lambdas) so the error can't propagate, but
that can be improved later.
This adds a method `info()` to SoftGPU that returns the name of the
hardware vendor and device name, as well as the number of texture untis.
LibGL uses the returned texture unit count to initialize its internal
texture unit array.
Replaces the GLenum used in RasterizerConfig to select the draw buffer
with a simple boolean that disabled color output when the draw buffer
is set to GL_NONE on the OpenGL side.
We now sample textures from the device owned image samplers.
Passing of enabled texture units has been simplified by only passing a
list of texture unit indices.
This adds two methods, write_texels and read_texels, to the Image class.
Conversion between image formats happens automatically. The layout of
the client image data is passed in via ImageDataLayout struct.
This serves as the storage for all image types. 1D, 2D, 3D, Cube and
image arrays.
Upon construction a full mipmap chain is generated and the image is
immutable afterwards with respect to its layout.
This introduces a new library, LibSoftGPU, that incorporates all
rendering related features that formerly resided within LibGL itself.
Going forward we will make both libraries completely independent from
each other allowing LibGL to load different, possibly accelerated,
rendering backends.
This shortcut let us mute/unmute the player, but it still doesn't update
the volume slider because the actual volume widget can't display a muted
state.
When computing the 'output mix', the Mixer iterates over all client
audio streams and computes a 'mixed sample' taking into account mainly
the client's volume.
This new member and methods will allow us to ignore a muted client
when computing that mix.