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6 commits

Author SHA1 Message Date
Aliaksandr Kalenik
28723d8be1 LibAccelGfx+LibWeb: Move glyph atlas into a singleton class
This is going to allow us reuse glyph texture across painters and page
repaints.
2023-11-26 21:26:26 +01:00
Aliaksandr Kalenik
6d1a1daff9 LibAccelGfx+LibWeb: Use framebuffer object instead of EGLs PBuffer
Framebuffer object is allocated using OpenGL's API and is not platform
specific which means it could be used on both macOS and Linux unlike
EGL specific PBuffer.
2023-11-11 22:19:43 +01:00
Aliaksandr Kalenik
048e179572 LibAccelGfx: Use wrapping functions with error check for OpenGL calls
This change introduces GL.h with error check wrappers for all the
OpenGL functions we used so far.

For now, the error check is simply:
`VERIFY(glGetError() == GL_NO_ERROR);`
but that is better than continuing execution after encounting an error.
2023-11-11 08:47:12 +01:00
Aliaksandr Kalenik
b7f8d7e357 LibAccelGfx: Compile all needed shaders during Painter construction
Instead of recompiling shaders on each paint command call we can
compile them once.
2023-11-02 07:41:51 +01:00
Andrew Kaster
49d21619d4 CMake: Use a helper file to find GL and EGL in a platform agnostic way
Also add a flag to turn off accelerated graphics entirely.
2023-10-31 02:32:58 -06:00
Aliaksandr Kalenik
95c154d9bd LibAccelGfx+Meta: Introduce OpenGL painting library
This change introduces a new 2D graphics library that uses OpenGL to
perform painting operations. For now, it has extremely limited
functionality and supports only rectangle painting, but we have to
start somewhere.

Since this library is intended to be used by LibWeb, where the
WebContent process does not have an associated window, painting occurs
in an offscreen buffer created using EGL.

For now it is only possible to compile this library on linux.
Offscreen context creation on SerenityOS and MacOS will have to be
implemented separately in the future.

Co-Authored-By: Andreas Kling <awesomekling@gmail.com>
2023-10-29 17:13:23 +01:00