Instead of limiting ourselves to the key of the property in the JSON,
allow overriding the function name so we can generate completely
different function signatures with very similar names to other existing
API methods (e.g. `glUniform*` vs `glUniform*v`).
Elements are now collected according to paint order as spec says,
replacing the depth-first traversal of the paint tree with hit-testing
on each box.
This change resolves a FIXME in an existing test and adds a new
previously non-working test.
This change modifies hit_test() to no longer return the first paintable
encountered at a specified position. Instead, this function accepts a
callback that is invoked for each paintable located at a position, in
hit-testing order.
This modification will allow us to reuse this call for
`Document.elementsFromPoint()` in upcoming changes.
In a TTY's non-canonical mode, data availability can be configured by
setting VMIN and VTIME to determine the minimum amount of bytes to read
and the timeout between bytes, respectively. Some ports (such as SRB2)
set VMIN to 0 which effectively makes reading a TTY such as stdin a
non-blocking read. We didn't support this, causing ports to hang as soon
as they try to read stdin without any data available.
Add a very duct-tapey implementation for the case where VMIN == 0 by
overwriting the TTY's description's blocking status; 3 FIXMEs are
included to make sure we clean this up some day.
This is very similar to SimpleFont::draw_string() for now, but
it'll become a bit different when we add support for vertical
text.
CIDFontType now only needs to draw single glyphs. Neither of the
subclasses can do that yet, so no behavior change yet.
When a tab or nested traversable navigable is closed, there might be
messages still in the pipe from the UI process that we need to
gracefully drop, rather than crash trying to access an invalid pointer.
There's a chance that we try to choose a navigable before a previously
destroyed navigable is fully destroyed and GC'd. Investigating why this
can happen is a separate endeavor, let's just not crash for now.
...instead of reading them in Filter::decode() for all filters and
then passing them around to only the LZW and flate filters.
(EarlyChange is LZWDecode-only, so that's read there instead.)
No behavior change.
Previously, we'd loop over the index of the output coordinate,
for example for a CMYK->RGB function, we'd loop over RGB. For
every output index, we'd then sample the function at the CMYK
input point.
Now, we sample at CMYK once and return a span for all outputs,
since they're stored in contiguous memory. And we then loop
over the outputs only to do weighting and mapping to the target
range at the end.
Reduces the runtime of
(cd Tests/LibPDF; \
../../Build/lagom/bin/BenchmarkPDF --benchmark_repetitions 5)
from 235.6±2.3ms to 103.2±3.3ms on my system, and makes
SampledFunction::evaluate() more similar to lerp_nd() in TagTypes.h.
Keyframes can be given in two separate forms:
- As an array of separate keyframe objects, where the keys of each
keyframe represent CSS properties, and their values represents the
values that those CSS properties should take
e.x.:
[{ color: 'red', offset: 0.3 }, { color: 'blue', offset: 0.7 }]
- As a single monolithic keyframe object, where the keys of each
keyframe represent CSS properties, and their values are arrays of
values, where each index k represents the value of the given
property at the k'th frame.
e.x.:
{ color: ['red', 'blue'], offset: [0.3, 0.7] }
This commit only implements the first option, as it is much simpler. See
the next commit for the implementation of the second option.
Change 'dom_node_for_event_dispatch' to locate the closest layout node
with a DOM node instead of only checking the direct ancestor.
This fixes hit-testing for buttons because they are wrapped into
multiple anonymous layout nodes (internally we use flex formatting for
them).
A tile is basically a strip with a user-defined width. With that in
mind, adding support for them is quite straightforward. As a lot the
common code was named after 'strips', to avoid future confusion I
renamed everything that interact with either strips or tiles to a
global term: 'segment'.
Note that tiled images are supposed to always have a 'TileOffsets' tag
instead of 'StripOffset'. However, this doesn't seem to be enforced by
encoders, so we support having either of them indifferently.
The test case was generated with the following Python script:
import pyvips
img = pyvips.Image.new_from_file('deflate.tiff')
img.write_to_file('tiled.tiff',
compression=pyvips.ForeignTiffCompression.DEFLATE,
tile=True, tile_width=64, tile_height=64)
This variable stores the number of rows from the beginning of the image,
contrary to `row` that stores the number of rows relative to the start
of the current segment.