Previously there was a dead zone between the item icon and its text
in IconViews. This meant that you could click between the icon and
the text label and hit nothing.
This patch improves the situation by inflating both rects so that
they both overlap and become a bit easier to hit.
This role allows you to specify a custom opacity for icon painting.
Note that the opacity is not in effect when the item is either
selected and/or hovered.
To add a new per-CPU data structure, add an ID for it to the
ProcessorSpecificDataID enum.
Then call ProcessorSpecific<T>::initialize() when you are ready to
construct the per-CPU data structure on the current CPU. It can then
be accessed via ProcessorSpecific<T>::get().
This patch replaces the existing hard-coded mechanisms for Scheduler
and MemoryManager per-CPU data structure.
This enables further work on implementing KASLR by adding relocation
support to the pre-kernel and updating the kernel to be less dependent
on specific virtual memory layouts.
This allows us to specify virtual addresses for things the kernel should
access via virtual addresses later on. By doing this we can make the
kernel independent from specific physical addresses.
Previously the kernel relied on a fixed offset between virtual and
physical addresses based on the kernel's load address. This allows us
to specify an independent offset.
To transparently support multi-frame images, all decoder plugins have
already been updated to return their only bitmap for frame(0).
This patch completes the remaining cleanup work by removing the
ImageDecoder::bitmap() API and having all clients call frame() instead.
Previously, ImageDecoder::create() would return a NonnullRefPtr and
could not "fail", although the returned decoder may be "invalid" which
you then had to check anyway.
The new interface looks like this:
static RefPtr<Gfx::ImageDecoder> try_create(ReadonlyBytes);
This simplifies ImageDecoder since it no longer has to worry about its
validity. Client code gets slightly clearer as well.
One of the conditions for legal move is that the target square is not
occupied by a piece of the same color as the moving piece.
Instead of checking this for each piece separately at the end, we can
check this at the beginning and avoid more expensive checks.
Splitter does weird things when you resize and then remove children.
This works around the limitation by forcing at least one of the editors
to fill the space. It's janky, but at least doesn't result in the last
editor not filling the window.
Instead of doing a reset via triple-fault, let's just shutdown the QEMU
virtual machine because this is already a QEMU-specific handling code
for Self-Test CI mode.
In preparation for modifying the Kernel IOCTL API to return KResult
instead of int, we need to fix this ioctl to an argument to receive
it's return value, instead of using the actual function return value.
It's easy to forget the responsibility of validating and safely copying
kernel parameters in code that is far away from syscalls. ioctl's are
one such example, and bugs there are just as dangerous as at the root
syscall level.
To avoid this case, utilize the AK::Userspace<T> template in the ioctl
kernel interface so that implementors have no choice but to properly
validate and copy ioctl pointer arguments.
This patch adds a FastBoxBlurFilter to the system. It can be created by
specifying a Bitmap it will work on.
There are two uses implemented:
- apply_single_pass() applys an implementation of a linear-time
box-blur algorithm with the specified radius using a horizontal and a
vertical pass and utilizinga sliding window.
- apply_three_passes() gets a better Gaussian approximation by applying
the filter three times. For this to work the radius of each pass is
calculated to fit Gauss the best.