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30 commits

Author SHA1 Message Date
Andreas Kling
a79bac428b LibGUI+LibDraw: Add "Palette" concept for scoped color theming
GApplication now has a palette. This palette contains all the system
theme colors by default, and is inherited by a new top-level GWidget.
New child widgets inherit their parents palette.

It is possible to override the GApplication palette, and the palette
of any GWidget.

The Palette object contains a bunch of colors, each corresponding to
a ColorRole. Each role has a convenience getter as well.

Each GWidget now has a background_role() and foreground_role(), which
are then looked up in their current palette when painting. This means
that you no longer alter the background color of a widget by setting
it directly, rather you alter either its background role, or the
widget's palette.
2019-12-24 21:27:16 +01:00
Andreas Kling
411058b2a3 WindowServer+LibGUI: Implement basic color theming
Color themes are loaded from .ini files in /res/themes/
The theme can be switched from the "Themes" section in the system menu.

The basic mechanism is that WindowServer broadcasts a SharedBuffer with
all of the color values of the current theme. Clients receive this with
the response to their initial WindowServer::Greet handshake.

When the theme is changed, WindowServer tells everyone by sending out
an UpdateSystemTheme message with a new SharedBuffer to use.

This does feel somewhat bloated somehow, but I'm sure we can iterate on
it over time and improve things.

To get one of the theme colors, use the Color(SystemColor) constructor:

    painter.fill_rect(rect, SystemColor::HoverHighlight);

Some things don't work 100% right without a reboot. Specifically, when
constructing a GWidget, it will set its own background and foreground
colors based on the current SystemColor::Window and SystemColor::Text.
The widget is then stuck with these values, and they don't update on
system theme change, only on app restart.

All in all though, this is pretty cool. Merry Christmas! :^)
2019-12-23 20:33:01 +01:00
Andreas Kling
f4b51a63ec LibCore: Remove CTimer::create() overloads in favor of construct() 2019-09-21 18:13:17 +02:00
Andreas Kling
50a6560413 LibCore: Convert CTimer to ObjectPtr 2019-09-20 15:20:10 +02:00
Andreas Kling
4917445e2e Minesweeper: Make the SquareButtons non-checkable
We manage the checked state of these buttons manually in the code, and
we don't want the user to interfere with it, which would be possible if
we put them in checkable state.
2019-08-12 18:51:23 +02:00
Drew Stratford
80cb833594 Minesweeper: refactor on_square_clicked and flood_mark
Both on_square_clicked and flood_mark were very similar so I've
introduced the on_square_clicked_impl function which is now
called by on_square_clicked and flood_fill.
2019-07-29 19:34:31 +02:00
Drew Stratford
6b757a152a Minesweeper: updated flood_fill to use Queue 2019-07-29 19:34:31 +02:00
Drew Stratford
77cb83b629 Minesweeper: make Field::flood_fill iterative
This change uses an iterative traversal to avoid stack overflows
in, the previously recursive, flood_fill.
2019-07-29 19:34:31 +02:00
Andreas Kling
aa2224a2f0 GWidget: Add set_preferred_size(width, height) overload.
It was annoying to always write set_preferred_size({ width, height }). :^)
2019-07-20 22:39:24 +02:00
Andreas Kling
8327b12291 Minesweeper: Remove use of copy_ref(). 2019-07-11 15:53:01 +02:00
Andreas Kling
b79112e6d6 AK: Add String::number() for creating a String from a number.
Instead of manually doing String::format("%d"/"%u") everywhere, let's have
a String API for this. It's just a wrapper around format() for now, but it
could be made more efficient in the future.
2019-07-03 14:56:27 +02:00
Jookia
eb4c42bfa8 Minesweeper: Move configuration reading to Field
This makes more sense as it's where configuration writing happens.
2019-07-01 09:51:03 +02:00
Jookia
9dbf453015 Minesweeper: Allow single-click chording
This is how other Minesweeper games I've played usually behave.
Single-click chording can be disabled from the menu or config file.
2019-07-01 09:51:03 +02:00
Andreas Kling
315716d193 GUI: Use Win2K-like "warm gray" color instead of the older colder gray.
Someone suggested this a long time ago and I never got around to it.
So here we go, here's the warm gray! I have to admit I like it better. :^)
2019-06-30 09:23:16 +02:00
Andreas Kling
fba2c971e7 Games: Run clang-format on everything. 2019-06-07 11:48:15 +02:00
Robin Burchell
40a5eb4e6e Minesweeper: Make things a little more friendly at the start
Rather than having the first click hit a bomb, if the first click would
hit a bomb, instead, reset the game board.

This is a (sort of) feature of Windows minesweeper, and IMO makes
playing a bit more fun :-)
2019-05-19 21:33:50 +02:00
Andreas Kling
ac67a2ed5e Minesweeper: Flag unflagged mines on win. 2019-05-06 13:27:58 +02:00
Andreas Kling
13b8c7eab8 Minesweeper: Fix lag when changing the field size.
Use a number of techniques to avoid freezing the UI for too long.

- Keep reusing the same widgets for the squares once they've been created.
- Temporarily disable widget updates.
- Avoid some redundant work on each run of reset().
2019-05-02 04:21:21 +02:00
Andreas Kling
75734aa003 Minesweeper: Add considering feature, where middle clicking marks with '?'
This is useful in the harder modes, for trying out different possibilities.
2019-04-28 13:55:41 +02:00
Andreas Kling
146aedc32c Minesweeper: Implement some feature requests.
Someone was playing this game and suggested a number of improvements so here
we go trying to address them:

- Add "chording" support, where you can click a numbered square using both
  mouse buttons simultaneously to sweep all non-flagged adjacent squares.

- Mis-flagged squares are now revealed as such on game over, with a special
  "bad flag" icon.

- The game timer now shows tenths of seconds. It also doesn't start until
  you click the first square.

- Add the three difficulty modes from the classic Windows version.
2019-04-26 19:54:31 +02:00
Andreas Kling
c8e601a5d5 Minesweeper: Add little icons to the flags and timer labels. 2019-04-15 03:12:28 +02:00
Andreas Kling
791e8f5bb0 Minesweeper: Paint a grid pattern below the mines. 2019-04-15 02:45:04 +02:00
Andreas Kling
bc5148354f LibCore: Add a CConfigFile class, a simple INI file parser.
You open the configuration for an app like so:

    auto config = CConfigFile::get_for_app("MyApp");

This will then open ~/MyApp.ini and parse it for you.
Immediately start using it in Minesweeper to load the field size and mine
count from a config file.
2019-04-15 02:23:20 +02:00
Andreas Kling
1503834c3b Minesweeper: Add flag counter and game timer. 2019-04-14 21:01:52 +02:00
Andreas Kling
0e30f4e412 Minesweeper: Flood fill should include the first numbered found. 2019-04-14 05:53:13 +02:00
Andreas Kling
28cf9a41fe Minesweeper: Make it possible to win the game. :^) 2019-04-13 15:51:29 +02:00
Andreas Kling
49b63efddb Minesweeper: Turn the field into a GFrame for that containery look. 2019-04-13 14:22:40 +02:00
Andreas Kling
3f37665492 Minesweeper: Fix wrong adjacency numbers on right and bottom edges. 2019-04-13 14:14:38 +02:00
Andreas Kling
4df360be8c Minesweeper: More implementation work. 2019-04-13 03:57:55 +02:00
Andreas Kling
a90e218c71 Minesweeper: Start working on a simple minesweeper game. :^) 2019-04-13 03:08:16 +02:00