Between the OpenGL client and server, a lot of data type and color
conversion needs to happen. We are performing these conversions both in
`LibSoftGPU` and `LibGL`, which is not ideal. Additionally, some
concepts like the color, depth and stencil buffers should share their
logic but have separate implementations.
This is the first step towards generalizing our `LibSoftGPU` frame
buffer: a generalized `Typed3DBuffer` is introduced for arbitrary 3D
value storage and retrieval, and `Typed2DBuffer` wraps around it to
provide in an easy-to-use 2D pixel buffer. The color, depth and stencil
buffers are replaced by `Typed2DBuffer` and are now managed by the new
`FrameBuffer` class.
The `Image` class now uses multiple `Typed3DBuffer`s for layers and
mipmap levels. Additionally, the textures are now always stored as
BGRA8888, only converting between formats when reading or writing
pixels.
Ideally this refactor should have no functional changes, but some
graphical glitches in Grim Fandango seem to be fixed and most OpenGL
ports get an FPS boost on my machine. :^)
This implements an 8-bit front stencil buffer. Stencil operations are
SIMD optimized. LibGL changes include:
* New `glStencilMask` and `glStencilMaskSeparate` functions
* New context parameter `GL_STENCIL_CLEAR_VALUE`
When `GL_COLOR_MATERIAL` is enabled, specific material parameters can
be overwritten by the current color per-vertex during the lighting
calculations. Which parameter is controlled by `glColorMaterial`.
Also move the lighting calculations _before_ clipping, because the spec
says so. As a result, we interpolate the resulting vertex color instead
of the input color.
Texture coordinate generation is the concept of automatically
generating vertex texture coordinates instead of using the provided
coordinates (i.e. `glTexCoord`).
This commit implements support for:
* The `GL_TEXTURE_GEN_Q/R/S/T` capabilities
* The `GL_OBJECT_LINEAR`, `GL_EYE_LINEAR`, `GL_SPHERE_MAP`,
`GL_REFLECTION_MAP` and `GL_NORMAL_MAP` modes
* Object and eye plane coefficients (write-only at the moment)
This changeset allows Tux Racer to render its terrain :^)