We can't be nuking the ESO while its owned execution context is still on
the VM's execution context stack, as that may lead to a use-after-free.
This patch solves this by adding a `context_owner` field to each context
and treating it as a GC root.
When timeouts are implemented, the start node used to find elements may
not remain valid for the entire duration of the timeout. For example,
the active document element may change, or the start node may be removed
from the DOM.
To handle this, we will need to re-evaluate the start node on each
iteration of the find() operation. This patch wraps the steps to do so
in a lambda to be executed on each iteration.
This getter and setter were previously labelled as a "hack" and used to
disable style invalidation on attribute changes during the HTML parsing
phase (as it caused big sites's loading to be slow). These functions
are currently not used, so they can be removed:^)
This commit adds inline spec comments to the part of the parser that
ends up calling HTMLScriptElement::prepare().
The code is tweaked to match the spec more closely.
There was a subtle mismatch between the obviously expected behavior
of BumpAllocator::for_each_chunk() and its actual implementation.
You'd think it would invoke the callback with the address of each chunk,
but actually it also took the liberty of adding sizeof(ChunkHeader) to
this address. UniformBumpAllocator::destroy_all() relied on this to
get the right address for objects to delete.
The bug happened in BumpAllocator::deallocate_all(), where we use
for_each_chunk() to walk the list of chunks and munmap() them.
To avoid memory mapping churn, we keep a global cache of 1 chunk around.
Since we were being called with the offset chunk address, it meant that
the cached chunk shifted 16 bytes away from its real address every time
we re-added it to the cache.
Eventually the cached chunk address would leave its memory region
entirely, and at that point, any attempt to allocate from it would yield
an address outside the region, causing memory corruption.
This change makes calculate_static_position to return content box
for both x and y (at least for the case when children are not inline).
It makes it possible to be consistent about x and y when calculating
box offset inside layout_absolutely_positioned_element.
We were mistakenly trying to append UTF-16 code units to a StringBuilder
via the append(char) API. This patch fixes that by accumulating the
result in a Vector<u16> instead.
This'll be a bit worse for performance, since we're now doing additional
UTF-16 string conversions, but we're going for correctness at this stage
and can worry about performance later.