Each of these strings would previously rely on StringView's char const*
constructor overload, which would call __builtin_strlen on the string.
Since we now have operator ""sv, we can replace these with much simpler
versions. This opens the door to being able to remove
StringView(char const*).
No functional changes.
This a simple RAII helper for the BorderRadiusCornerClipper it
samples under the corners on construction, then blits them back
on exiting the scope. This encapsulates a fairly common pattern.
Note: With this change the border-radius is clipped if ethier the
overflow-x or overflow-y is hidden (it is a little unclear what
happens if just one is set, but it seems like most browsers
treat one set + border-radius the same as if overflow: hidden
was set).
This commit adds some finagling and shrinking of the corner bitmap
to handle drawing shadows on elements where the shadow radius >
half the width or height of the element. Previously things would
go horribly wrong when this happend.
There could still be some edge cases, but things seem to be working
fairly well now.
This fixes a issue due to the background/border painting using
.to_rounded<int>() to get an IntRect, but shadow painting was using
enclosing_int_rect().
enclosing_int_rect() uses some floors/ceils and does not always match
.to_rounded<int>().
This now allows passing a 'fill_color' to the blur, any fully
transparent pixels will be replaced with this color (with the alpha
set to 0).
For box-shadows, if this color is set to the same as the shadow,
the issues around the fringes are fixed. This also fixes some places
where dark shadows appeared light / the wrong color.
With this change the blur no longer dominates the profile. On my PC
it is down to 27% (which is the same as the AA ellipse painting).
The box-shadow.html test page now also feels more responsive.
This commit adds support for using all your favorite border radii with
box-shadow, that is elliptical, circular, rounded rectangle etc. :^)
There is some work needed to make this more performant. The larger
your border radius is the larger the corner bitmap needs to be,
which means more time spent in FastBoxBlurFilter. There are probably
some tricks to bring this down.
Fixes#14325
Previously, this was slightly off and not doing what the spec comment
above asked for. This led to really small values for x_step and
y_step, making the `backgrounds.html' example use crazy amounts of
CPU whist painting.
This is a helper class for clipping the corners off a element.
This works in a similar way to how (outline) borders are painted.
The steps are:
1. A small bitmap that fits only the corners is allocated
2. The corners are painted into the bitmap
3. The existing pixels (where the corners will be painted)
are copied using the (inverse) corner bitmap as a mask
(done before the element is painted)
4. The element is painted
5. The areas outside the corner radii are restored
Like with the borders, this only requires allocation on the first
paint.
This commit reimplements the (normally) 45 degree (depends on
the widths) connection between to adjacent borders. Which is
needed to paint the 'caret' icon seen in a few buttons on GitHub.
The issue of overlapping pixels while painting this has also
been solved for the 45 degree case (the the most likely case,
the other cases only occur of mixed-with borders).
This commit adds some much nicer border painting, which now supports:
- Elliptical corners
- Blending between different border thicknesses, with rounded corners
- Anti-aliasing
There are some little TODOs left to tackle:
- Painting the corners with line styles other than solid
- Blending between colors on the corners (see comments)
The painting requires allocating a small bitmap, that only fits the
corners (so in most cases this is very small).
This bitmap is then cached so for all paints but the first there will
be no further allocations.
Since the layout_box of a SVGGraphicsPaintable is already casted to the
right type, the underlying dom_node was also always of the right type.
This triggers a warning on Lagom builds.
The spec grammar for `text-decoration-line` is:
`none | [ underline || overline || line-through || blink ]`
Which means that it's either `none`, or any combination of the other
values. This patch makes that parse for `text-decoration-line` and
`text-decoration`, stores the results as a Vector, and adjusts
`paint_text_decoration()` to run as a loop over all the values that are
provided.
As noted, storing a Vector of values is a bit wasteful, as they could be
stored as flags in a single `u8`. But I was getting too confused trying
to do that in a nice way.
Give the Paintable class some basic helpers for traversing the paint
tree. Note that they actually piggy-back on the layout tree for links
between nodes.
When cloning the PaintContext we should be using the painter backed by
the bitmap created for this stacking context layer.
Fixes: 54c3053bc3 ("LibWeb: Preserve paint state when painting...")
Previously the default was always 1px, which didn't look great on higher
font sizes.
This changes the default thickness to one-tenth to the font height. The
one-tenth part was chosen arbitrarily, but I think it does the job
pretty well. :^)
We now position inline-level boxes based on ascent and descent metrics
from the font in use. This makes our basic text layouts look a lot more
like those produced by other browsers. :^)
I've tried to match the terminology used by the CSS Inline Layout spec.
This will regress Acid2 a little bit, and probably various other sites,
but on the whole it's the direction we should be heading, so let's go.
This avoids a bunch of unnecessary work in Painter which not only took
time, but sometimes also led to alignment issues. draw_text_run() will
draw the text where we tell it, and that's it.