I broke semi-transparent terminals when I added support for alpha
blending to Painter::fill_rect().
When we fill the terminal widget background, we don't want blending to
take place, we're just looking to replace with an exact color, so now
we can use Painter::clear_rect() for that.
LibProtocol::Client::start_download() now gives you a Download object
with convenient hooks (on_finish & on_progress).
Also, the IPC handshake is snuck into the Client constructor, so you
don't need to perform it after instantiating a Client.
This makes using LibProtocol much more pleasant. :^)
The DownloadFinished message from the server now includes a buffer ID
that can be mapped into the client program.
To avoid prematurely destroying the buffer, the server will hang on to
it until the client lets it know that they're all good. That's what the
ProtocolServer::DisownSharedBuffer message is about.
In the future it would be nice if the kernel had a mechanism to allow
passing ownership of a shared buffer along with an IPC message somehow.
This patch adds ProtocolServer, a server that handles network requests
on behalf of its clients. The first protocol implemented is HTTP.
The idea here is to use a plug-in architecture where any number of
protocols can be added and implemented without having to mess around
with each client program that wants to use the protocol.
A simple client API is provided through LibProtocol::Client. :^)
Here comes the first part of a GIF decoder. It decodes up to the point
of gathering all the LZW-compressed data. The next step is to implement
decompression, and then turn the decompressed data into a bitmap using
the color maps, etc.
Client-side connection objects must now provide both client and server
endpoint types. When a message is received from the server side, we try
to decode it using both endpoint types and then send it to the right
place for handling.
This now makes it possible for AudioServer to send unsolicited messages
to its clients. This opens up a ton of possibilities :^)
This patch adds muting to ASMixer, which works by substituting what we
would normally send to the sound card with zero-filled memory instead.
We do it this way to ensure that the queued sample buffers keep getting
played (silently.)
This is obviously not the perfect way of doing this, and in the future
we should improve on this, and also find a way to utilize any hardware
mixing functions in the sound card.
This patch adds a[foo] and a[foo=bar] attribute selectors.
Note that an attribute selector is an optional part of a selector
component, and not a component on its own.
We were not producing the correct DOM attribute in either of those
cases. "<div attr>" would produce no attribute, and the other would
produce an attribute with null value (instead of an empty value.)
Previously they would resort based on the column immediately when you
mousedown on them. Now we track the click event and show the header
in a pressed state, etc. The usual button stuff :^)
Instead of implicitly copying whatever you select, and pasting when you
middle-click, let's have traditional copy and paste actions bound to
Ctrl+Shift+C and Ctrl+Shift+V respectively.
This code was using the text from the DOM as a reference for how much
whitespace to remove from the end of a line box.
Since the DOM may contain uncollapsed whitespace, it would sometimes
be out of sync with the collapsed text used by the rest of the layout
system.
This works for C++ syntax highlighted text documents by caching the C++
token type in a new "arbitrary data" member of GTextDocumentSpan.
When the cursor is placed immediately before a '{' or immediately after
a '}', we highlight both of these brace buddies by changing their
corresponding spans to have a different background color.
..and spans can also now have a custom background color. :^)
Instead of trying to build the host-side code generator helpers right
before we need them in the LibHTML build process, just build them ahead
of time in makeall.sh, like we already do for {IPC,Form}Compiler.