This will be inherited by "legacy platform objects", i.e objects that
need to hijack indexed and/or named property access as described in the
IDL spec: https://webidl.spec.whatwg.org/#dfn-legacy-platform-object
Instead of overriding JS::Object virtuals, subclasses only need to
implement a very simple interface for property queries.
Note that this code is taken verbatim from code generator output.
I didn't write any of this now, so it's effectively "moved" code.
Currently, LibUnicodeData contains the generated UCD and CLDR data. Move
the UCD data to the main LibUnicode library, and rename LibUnicodeData
to LibLocaleData. This is another prepatory change to migrate to
LibLocale.
This removes the requirement of having a global object that actually
inherits from JS::GlobalObject, which is now a perfectly valid scenario.
With the upcoming removal of wrapper objects in LibWeb, the HTML::Window
object will inherit from DOM::EventTarget, which means it cannot also
inherit from JS::GlobalObject.
Also added a local test for ensuring this behavior since it is unique to
browsers. Since we don't actually use WindowProxy anywhere yet we just
test on location for now.
Intrinsics, i.e. mostly constructor and prototype objects, but also
things like empty and new object shape now live on a new heap-allocated
JS::Intrinsics object, thus completing the long journey of taking all
the magic away from the global object.
This represents the Realm's [[Intrinsics]] slot in the spec and matches
its existing [[GlobalObject]] / [[GlobalEnv]] slots in terms of
architecture.
In the majority of cases it should now be possibly to fully allocate a
regular object without the global object existing, and in fact that's
what we do now - the realm is allocated before the global object, and
the intrinsics between both :^)
Instead we just use a specific constructor. With this set of
constructors using curly braces for constructing is highly recommended.
As then it will not do too many implicit conversions which could lead to
unexpected loss of data or calling the much slower double constructor.
Also to ensure we don't feed (Un)SignedBigInteger infinities we throw
RangeError earlier for Durations.
This commit fixes a bug found when passing exotic values in the
grid-template-columns (or grid-template-rows) which are not yet
supported.
The bug seems to have been something like:
grid-template-columns: 0 minmax(0, calc(10px - var(--some-color)));
The protocol of the origin is used for checking if the a file://
iframe is allowed to be loaded (a document with a file:// origin
can load other files in iframes).
This used to be the case, but was changed in
6e71e400e6, which broke file:// iframes.
This is a really starter attempt at formatting the grid. It doesn't yet
take into account the computed_values of grid-template-rows, nor the
values in grid-column-start and like CSS properties.
But these changes are a start and make it so the examples in
display-grid.html work.
To be fleshed out further..
Add functionality to begin parsing grid-template-columns and
grid-template-rows. There are still things to be added, like parsing
functions, but I would say a couple of the major points are already
adressed like length, percentage, and flexible-length.
Removing the FIXME'd code in b99cc7d was a bit too eager, and relying on
the main thread VM's current realm only works when JS is being executed.
Restore a simplified version of the old code to determine the realm this
time instead of the global object, following the assumptions already
made in get_current_value_of_event_handler() regarding what kind of
event target 'this' can be.
- Prefer VM::current_realm() over GlobalObject::associated_realm()
- Prefer VM::heap() over GlobalObject::heap()
- Prefer Cell::vm() over Cell::global_object()
- Prefer Wrapper::vm() over Wrapper::global_object()
- Inline Realm::global_object() calls used to access intrinsics as they
will later perform a direct lookup without going through the global
object
This is needed so that the allocated NativeFunction receives the correct
realm, usually forwarded from the Object's initialize() function, rather
than using the current realm.
Global object initialization is tightly coupled to realm creation, so
simply pass it to the function instead of relying on the non-standard
'associated realm' concept, which I'd like to remove later.
This works essentially the same way as regular Object::initialize() now.
Additionally this allows us to forward the realm to GlobalObject's
add_constructor() / initialize_constructor() helpers, so they set the
correct realm on the allocated constructor function object.
Similar to create() in LibJS, wrap() et al. are on a low enough level to
warrant passing a Realm directly instead of relying on the current realm
from the VM, as a wrapper may need to be allocated while no JS is being
executed.