This is a continuation of the previous six commits.
The global object is only needed to return it if the execution context
stack is empty, but that doesn't seem like a useful thing to allow in
the first place - if you're not currently executing JS, and the
execution context stack is empty, there is no this value to retrieve.
This is a continuation of the previous five commits.
A first big step into the direction of no longer having to pass a realm
(or currently, a global object) trough layers upon layers of AOs!
Unlike the create() APIs we can safely assume that this is only ever
called when a running execution context and therefore current realm
exists. If not, you can always manually allocate the Error and put it in
a Completion :^)
In the spec, throw exceptions implicitly use the current realm's
intrinsics as well: https://tc39.es/ecma262/#sec-throw-an-exception
This is a continuation of the previous three commits.
Now that create() receives the allocating realm, we can simply forward
that to allocate(), which accounts for the majority of these changes.
Additionally, we can get rid of the realm_from_global_object() in one
place, with one more remaining in VM::throw_completion().
This is a continuation of the previous two commits.
As allocating a JS cell already primarily involves a realm instead of a
global object, and we'll need to pass one to the allocate() function
itself eventually (it's bridged via the global object right now), the
create() functions need to receive a realm as well.
The plan is for this to be the highest-level function that actually
receives a realm and passes it around, AOs on an even higher level will
use the "current realm" concept via VM::current_realm() as that's what
the spec assumes; passing around realms (or global objects, for that
matter) on higher AO levels is pointless and unlike for allocating
individual objects, which may happen outside of regular JS execution, we
don't need control over the specific realm that is being used there.
This is a continuation of the previous commit.
Calling initialize() is the first thing that's done after allocating a
cell on the JS heap - and in the common case of allocating an object,
that's where properties are assigned and intrinsics occasionally
accessed.
Since those are supposed to live on the realm eventually, this is
another step into that direction.
No functional changes - we can still very easily get to the global
object via `Realm::global_object()`. This is in preparation of moving
the intrinsics to the realm and no longer having to pass a global
object when allocating any object.
In a few (now, and many more in subsequent commits) places we get a
realm using `GlobalObject::associated_realm()`, this is intended to be
temporary. For example, create() functions will later receive the same
treatment and are passed a realm instead of a global object.
Like any other regular, non-inheriting web platform prototype, the
prototype's prototype should be Object.prototype, not the global object.
Another reason to get rid of "global object (an object) + prototype
object (also an object)"-style APIs for allocation :^)
The only accepted syntax for these seems to be
<color> <length percentage> <length percentage>, no other order.
But that's just gathered from looking at other browsers as though
these are supported by all major browsers, they don't appear in
the W3C spec.
Required by Discord, which polyfills it by taking the existing native
object, polyfilling missing functions and setting window.performance to
it.
This is a hard requirement as this is done in strict mode with no
try/catch and thus causes their JavaScript to stop progressing.
This is a basic attempt at trying to handle parent container case
justify-content: flex-end.
Test-scenario:
Head to https://ryanwatkins.me and note that now the header nav is on
the right as opposed to the left in-line with how Chrome/Firefox would
respectively handle it also, i.e. 'flex-end'
Implementation:
Move cursor to the end and render in reverse backwards shifting the
cursor leftwards.
Using the fact that there are 2^52-2 NaN representations we can
"NaN-box" all the Values possible. This means that Value no longer has
an explicit "Type" but that information is now stored in the bits of a
double. This is done by "tagging" the top two bytes of the double.
For a full explanation see the large comment with asserts at the top of
Value.
We can also use the exact representation of the tags to make checking
properties like nullish, or is_cell quicker. But the largest gains are
in the fact that the size of a Value is now halved.
The SunSpider and other benchmarks have been ran to confirm that there
are no regressions in performance compared to the previous
implementation. The tests never performed worse and in some cases
performed better. But the biggest differences can be seen in memory
usage when large arrays are allocated. A simple test which allocates a
1000 arrays of size 100000 has roughly half the memory usage.
There is also space in the representations for future expansions such as
tuples and records.
To ensure that Values on the stack and registers are not lost during
garbage collection we also have to add a check to the Heap to check for
any of the cell tags and extracting the canonical form of the pointer
if it matches.
If absolutely positioned divs do not have a fixed position, then their
position must be calculated based off of the position of their parent
and their siblings.
Factor out the code that computes the vertical position of a Box with
respect to its siblings so that it can be used when computing the
absolutely positioned divs as well.
These allow you to specify the point were the gradient transitions
from one color to the next (without a transition hint the transition
occurs at the point 50% of the way between the two colors).
There is a little bit of guesswork in this implementation as the
specification left out how hints work with the color stop fixup,
though it appears that they are treated the same as color stops.
This commit moves both the ImageStyleValue and LinearGradientStyleValue
to a common base class of AbstractImageStyleValue. This abstracts
getting the natural_width/height, loading/resolving, and painting
the image.
Now for 'free' you get:
- Linear gradients working with the various background sizing/repeat
properties.
- Linear gradients working as list-markers :^) -- best feature ever!
P.s. This commit is a little large as it's tricky to make this change
incrementally without breaking things.
Previously the clip rect was not relative to the top/left egdes
of the element, which lead to it being positioned incorrectly.
This fixes the clip-rect-auto-004 and clip-rect-auto-005 web
platform tests.
Previously absolutely positioned boxes could only have a % height if
their parent had a absolute height (a height in pixels, em, etc).
This broke some websites/demos such as the "Francine CSS oil painting",
which starts to appear after this commit.
Francine: https://diana-adrianne.com/purecss-francine/