The former is required for GML, and the latter is to avoid the verbosity
and redundancy of Snake::SnakeGame (and matches most other games in the
system).
This patch adds a m_snake_base_color variable which dictates the color
of the head of the snake and from which the rest of the snake color's
are derived from by darkening the base color.
This patch adds an action in the Snake's game menu that allows for easy
pausing/unpausing of the game state.
In order to do this, the commit adds new pause()/start() functions in
the SnakeGame class ;)
We have a new, improved string type coming up in AK (OOM aware, no null
state), and while it's going to use UTF-8, the name UTF8String is a
mouthful - so let's free up the String name by renaming the existing
class.
Making the old one have an annoying name will hopefully also help with
quick adoption :^)
SPDX License Identifiers are a more compact / standardized
way of representing file license information.
See: https://spdx.dev/resources/use/#identifiers
This was done with the `ambr` search and replace tool.
ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *