This allows positioning a child SVG relative to its parent SVG.
Note: These have been implemented as CSS properties as in SVG 2, these
are geometry properties that can be used in CSS (see
https://www.w3.org/TR/SVG/geometry.html), but there is not much browser
support for this. It is nicer to implement than the ad-hoc SVG
attribute parsing though, so I feel it may make sense to port the rest
of the attributes specified here (which should fix some issues with
viewport relative sizes).
The hit-testing position is now shifted by the scroll offsets before
performing any checks for containment. This is implemented by assigning
each PaintableBox/InlinePaintable an offset corresponding to the scroll
frame in which it is contained. The non-scroll-adjusted position is
still passed down when recursing to children because the assigned
offset accumulated for nested scroll frames.
With this change, hit testing works in the Inspector.
Fixes https://github.com/SerenityOS/serenity/issues/22068
This is a fix for regression introduced in
0bf82f748f
All CSS transforms need to be removed from the clip rectangle before
applying it. However, it is still necessary to calculate it with
applied transforms to find the correct intersection of all clip
rectangles in the containing block chain.
With this change, clip rectangles for boxes with hidden overflow or the
clip property are no longer calculated during the recording of painting
commands. Instead, it has moved to the "pre-paint" phase, along with
the assignment of scrolling offsets, and works in the following way:
1. The paintable tree is traversed to collect all paintable boxes that
have hidden overflow or use the CSS clip property. For each of these
boxes, the "final" clip rectangle is calculated by intersecting clip
rectangles in the containing block chain for a box.
2. The paintable tree is traversed another time, and a clip rectangle
is assigned for each paintable box contained by a node with hidden
overflow or the clip property.
This way, clipping becomes much easier during the painting commands
recording phase, as it only concerns the use of already assigned clip
rectangles. The same approach is applied to handle scrolling offsets.
Also, clip rectangle calculation is now implemented more correctly, as
we no longer stop at the stacking context boundary while intersecting
clip rectangles in the containing block chain.
Fixes:
https://github.com/SerenityOS/serenity/issues/22932https://github.com/SerenityOS/serenity/issues/22883https://github.com/SerenityOS/serenity/issues/22679https://github.com/SerenityOS/serenity/issues/22534
Previously, we were handling viewBoxes/viewports in a slightly hacky
way, asking graphics elements to figure out what viewBox to use during
layout. This does not work in all cases, and can't allow for more
complex SVGs where it is possible to have nested viewports.
This commit makes the SVGFormattingContext keep track of the
viewport/boxes, and it now lays out each viewport recursively, where
each nested `<svg>` or `<symbol>` can establish a new viewport.
This fixes some previous edge cases, and starts to allow nested
viewports (there's still some issues to resolve there).
Fixes#22931
Just creating a stream on the JS heap isn't enough, as we will later
crash when trying to read from that stream as it hasn't been properly
initialized. Instead, until we have teeing implemented (which is a
rather huge part of the Streams spec), create streams using proper AOs
that do initialize the stream.
For some reason on macOS with ASAN enabled, the test promises in
HTML/Window-postMessage do not resolve. These promises wait for both
the in-document and the blob url iframes to load. It's not clear why
this works fine in Linux nor why the onload handler doesn't fire
when the iframe has already loaded.
We don't currently calculate the fill- or stroke-boxes of SVG elements,
so for now we use the content- and border-boxes respectively, as those
are the closest equivalents. The test will need updating when we do
support them.
Also, the test is a screenshot because of rendering differences when
applying transforms: a 20px box does not get painted the same as a 10px
box scaled up 2x. Otherwise that would be the more ideal form of test.
Before this change, it was possible for flex lines with negative
remaining space (due to overflowing items) to put a negative amount
of space between items for some values of `justify-content`.
This makes https://polar.sh/SerenityOS look much better :^)
This attribute has some compatbility issues...
- The spec says it should be an SVGAnimatedRect which contains
a DOMRect and a DOMReadOnlyRect.
- Blink gives you an SVGAnimatedRect with 2x SVGRect
- Gecko gives you an SVGAnimatedRect with 2x SVGRect? (nullable)
I ended up with something similar to Gecko, an SVGAnimatedRect
with 2x DOMRect? (nullable)
With this fixed, we can now load https://polar.sh/ :^)
Previously, our code for the fixup of table rows assumed that missing
cells in a table row must be sequential. This may not be true if the
table contains cells have a rowspan greater than one.
Spec defines `[LegacyNullToEmptyString]` on `value` argument of
`setProperty` but since `internal_set` calls `setProperty` directly
instead of using IDL generated binding, we need to make sure that null
is treated as empty string.
Fixes items grid loading on https://d.rsms.me/stuff/
When iterating inline level chunks for a piece of text like " hello ",
we will get three separate items from InlineLevelIterator:
- Text " "
- Text "hello"
- Text " "
If the first item also had some leading margin (e.g margin-left: 10px)
we would lose that information when deciding that the whitespace is
collapsible.
This patch fixes the issue by accumulating the amount of leading margin
present in any collapsed whitespace items, and then adding them to the
next non-whitespace item in IFC.
It's a wee bit hackish, but so is the rest of the leading/trailing
margin mechanism.
This makes the header menu on https://www.gimp.org/ look proper. :^)
Window and other global objects are not technically legacy platform
objects, and have other ways to override their setters and getters.
However, Window does need to share some code with the legacy platform
object paths, and simply adding another bool check to the mix seems
the shortest putt.
Now, we will evenly distribute the remaining free space across tracks
using the auto max-tracks sizing function, exactly as the specification
states. Many tests are affected, but they are not visually broken.
Fixes https://github.com/SerenityOS/serenity/issues/22798
This refactoring makes WebContent less aware of LibWeb internals.
The code that initializes paint recording commands now resides in
`Navigable::paint()`. Additionally, we no longer need to reuse
PaintContext across iframes, allowing us to avoid saving and restoring
its state before recursing into an iframe.
There are a bunch of situations where we need to treat cross axis
max-size properties as "none", notably percentage values when the
reference containing block size is an intrinsic sizing constraint.
This fixes an issue where flex items with definite width would get
shrunk to 0px by "max-width: 100%" in case the item itself is an
SVG with no natural width or height.
For consistency, we now use the should_treat_max_width/height_as_none
helpers throughout FFC.
This makes the search/account/cart icons show up in the top right
on https://twinings.co.uk :^)
HTML fragments are parsed with a temporary HTML document that never has
its flag set to say that it is ready to have scripts executed. For these
fragments, in the HTMLParser, these scripts are prepared, but
execute_script is never called on them.
This results in the HTMLParser waiting forever on the document to be
ready to have scripts executed.
To fix this, only wait for the document to be ready if we are definitely
going to execute a script.
This fixes a hang processing the HTML in the attached test, as seen on:
https://github.com/SerenityOS/serenityFixes: #22735
The paintable tree structure more closely matches the painting order
when fragments are owned by corresponding inline paintables. This
change does not affect the layout tree, as it is more convenient for
layout purposes to have all fragments owned by a block container in
one place.
Additionally, this improves performance significantly on pages with
many fragments, as we no longer have to walk the ancestor chain up
to the closest block container to determine if a fragment belongs
to an inline paintable.