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397 commits

Author SHA1 Message Date
MacDue
7be0b27dd3 Meta+Userland: Pass Gfx::IntPoint by value
This is just two ints or 8 bytes or the size of the reference on
x86_64 or AArch64.
2022-12-07 11:48:27 +01:00
Linus Groh
57dc179b1f Everywhere: Rename to_{string => deprecated_string}() where applicable
This will make it easier to support both string types at the same time
while we convert code, and tracking down remaining uses.

One big exception is Value::to_string() in LibJS, where the name is
dictated by the ToString AO.
2022-12-06 08:54:33 +01:00
Linus Groh
6e19ab2bbc AK+Everywhere: Rename String to DeprecatedString
We have a new, improved string type coming up in AK (OOM aware, no null
state), and while it's going to use UTF-8, the name UTF8String is a
mouthful - so let's free up the String name by renaming the existing
class.
Making the old one have an annoying name will hopefully also help with
quick adoption :^)
2022-12-06 08:54:33 +01:00
implicitfield
67de1a8148 Flood: Apply the color scheme immediately after closing settings 2022-11-30 07:56:25 +01:00
implicitfield
aa24caffc5 Flood: Store the board as a vector of integers 2022-11-30 07:56:25 +01:00
implicitfield
39caaae90a Flood: Return a Color from Board::cell
This allows us to get rid of many needless release_value() calls.
2022-11-30 07:56:25 +01:00
Zaggy1024
a9bc626639 2048: Call event.ignore() correctly in 2048's BoardView keydown handler 2022-11-14 16:08:11 +00:00
Nico Weber
6911c5545c Everywhere: Fix a few comment typos 2022-11-09 16:00:32 +00:00
Oleg Kosenkov
46c6176fad Games: Add BrickGame 2022-11-05 16:35:13 -06:00
Andrew Kaster
5453d6e5ec Flood: Link against all required libraries privately
Should have asked for a rebase on that PR due to the library linking
refactor!
2022-11-03 03:09:35 -06:00
implicitfield
7eca8f7e62 Games: Add Flood 2022-11-03 01:02:56 -06:00
Tim Schumacher
ce2f1b845f Everywhere: Mark dependencies of most targets as PRIVATE
Otherwise, we end up propagating those dependencies into targets that
link against that library, which creates unnecessary link-time
dependencies.

Also included are changes to readd now missing dependencies to tools
that actually need them.
2022-11-01 14:49:09 +00:00
Liav A
5dfb2b18f3 Applications: Use new global variables at /sys/kernel/ directory 2022-10-25 15:33:34 -06:00
demostanis
34acae90c7 Userland: Let applications make use of make_command_palette_action() 2022-10-25 10:21:18 +01:00
Xexxa
d80472b8f4 Snake: Add more emoji as in-game food graphics 2022-10-21 23:50:50 +02:00
Xexxa
d87e2287dc Snake: Use emoji for in-game food graphics 2022-10-20 10:27:00 +02:00
implicitfield
3dddc02400 2048: Do not decrement m_target_tile_power
This fixes an issue where the target tile would decrease each time that
the settings window was opened.
2022-10-17 22:40:52 +02:00
implicitfield
5d77daebf3 2048: Convert to GML 2022-10-17 22:40:52 +02:00
Gunnar Beutner
c97421eabe Spider: Make the last move undoable
The lets the user undo the last card move. Card moves which cause
cards to be moved to the waste stack cannot be undone.
2022-10-15 14:21:45 +02:00
Ali Mohammad Pur
166a905951 Userland: Properly populate GENERATED_SOURCES
We previously put the generated headers in SOURCES, which did not mark
them as GENERATED (and did not produce a proper dependency).
This commit moves all generated headers into GENERATED_SOURCES, and
removes useless header SOURCES.
2022-10-12 15:55:15 +01:00
Sam Atkins
8589f1115e Solitaire: Ignore all key presses while dragging cards
This prevents you from tab-moving cards while dragging some.
2022-10-10 16:16:01 +01:00
Sam Atkins
ff175389ab Solitaire: Make auto_move_eligible_cards_to_foundations() iterative
This doesn't need to be recursive, so let's make it not so.
2022-10-10 16:16:01 +01:00
Sam Atkins
5186e617bd LibCards+Games: Remove concept of a CardStack being focused
This was only used for asking the stack if it is the one we are moving
cards from. We now have a better way to do that, by comparing against
`CardGame::moving_cards_source_stack()`, which doesn't require manually
telling a stack that it is/isn't focused.
2022-10-10 16:16:01 +01:00
Sam Atkins
a4c1ee905f Spider: Use CardGame dragging functionality 2022-10-10 16:16:01 +01:00
Sam Atkins
7d37aebc07 Solitaire: Use CardGame dragging functionality 2022-10-10 16:16:01 +01:00
Sam Atkins
5960c0556f LibCards+Games: Move mark_intersecting_stacks_dirty() to CardGame
As part of this, made a const overload for `Card::rect()`. We need the
non-const one too as it's used for modifying the position of a card
that's being dragged. I plan on changing that soon but we'll see.
2022-10-10 16:16:01 +01:00
Sam Atkins
12612703f9 LibCards+Spider: Move ensure_top_card_is_visible() logic to CardStack 2022-10-10 16:16:01 +01:00
Sam Atkins
bfa9ae809f LibCards+Games: Rename "draw" methods to "paint" for clarity
"Draw" is already a card-game term so using it for graphics was
 confusing me a lot!
2022-10-10 16:16:01 +01:00
Sam Atkins
6ef0504a42 LibCards+Games: Make CardGame responsible for managing CardStacks
Just moving some code around really.
2022-10-10 16:16:01 +01:00
Sam Atkins
46299f3853 LibCards+Games: Move "create a deck" logic to LibCards
`create_standard_deck()` is the usual 52-card deck, but more custom
setups (such as Spider's multiples-of-one-suit) can be created by
passing suit counts to `create_deck()`.
2022-10-10 16:16:01 +01:00
Timothy Flynn
25e0ab3ee4 Userland: Tighten promises by removing 'proc' where it isn't used
This is a partial revert of commit 7af5eef. After 97d15e9, the 'proc'
promise is not needed for operations using getsid().

This also fixes launching several applications in which 7af5eef added
the 'proc' promise only in the second call to pledge().
2022-10-03 17:09:21 +01:00
Peter Elliott
7af5eef0dd SystemServer+LoginServer+Userland: Switch to sid-based sockets
This commit does three things atomically:
- switch over Core::Account+SystemServer+LoginServer to sid based socket
  names.
- change socket names with %uid to %sid.
- add/update necessary pledges and unveils.

Userland: Switch over servers to sid based sockets

Userland: Properly pledge and unveil for sid based sockets
2022-10-03 11:11:29 +02:00
matcool
cb9b004ff8 Snake: Show message box on game over
Previously the game would immediately reset on game over, but now it'll
pause the game and show a message box with your score.
2022-10-02 21:28:37 +02:00
Monroe Clinton
67300af248 Games: Wrong parent window passed to GUI::MessageBox
We were passing the wrong parent window to GUI::MessageBox making
it impossible to exit the message window.
2022-10-02 21:28:26 +02:00
networkException
4230dbbb21 AK+Everywhere: Replace "protocol" with "scheme" url helpers
URL had properly named replacements for protocol(), set_protocol() and
create_with_file_protocol() already. This patch removes these function
and updates all call sites to use the functions named according to the
specification.

See https://url.spec.whatwg.org/#concept-url-scheme
2022-09-29 09:39:04 +01:00
Sam Atkins
f640921371 MasterWord: Port to Core::Stream 2022-09-20 07:48:45 -04:00
networkException
802cf9bc69 Everywhere: Use my very shiny serenityos.org email :^) 2022-09-12 15:13:12 +01:00
Jean Lourenço
bab8bd143f Chess: Highlight piece origin square when dragging piece 2022-08-26 09:53:13 +01:00
Sam Atkins
aac2488d5c LibCards+Games: Replace card "value" int with a Rank enum
Because `card->value() == 11` is a lot less clear than `card->rank() ==
Cards::Rank::Queen`, and also safer.

Put this, along with the `Suit` enum, in the `Cards` namespace directly
instead of inside `Cards::Card`. Slightly less typing that way.
2022-08-22 12:50:41 +02:00
Sam Atkins
163a74e3e2 Spider: Migrate to CardGame 2022-08-22 12:50:41 +02:00
Sam Atkins
c709dc154f Hearts: Migrate to CardGame 2022-08-22 12:50:41 +02:00
Sam Atkins
f9f25271b3 Solitaire: Migrate to CardGame 2022-08-22 12:50:41 +02:00
Lucas CHOLLET
e8115bfdb1 Base: Launch FileSystemAccessServer at session start-up 2022-08-14 21:52:35 +01:00
Lucas CHOLLET
bee5bcda73 Everywhere: Replace hardcoded anon's uid in unveil path with %uid 2022-08-14 21:52:35 +01:00
Lucas CHOLLET
c5b7c9f479 LibCore+LaunchServer: Move portal directory to /tmp/user/%uid
The `/tmp/user` directory is owned by root, this solution prevents
malicious users to interfere with other users' portals.

This commit also moves `launch`'s portal in the user directory.
2022-08-14 21:52:35 +01:00
Karol Kosek
9d7345d17b Chess: Import/Export chessboards using LibFileSystemAccessClient
With this change, the wpath and cpath promises as well as unveiling
user's entire home directory are no longer needed. :^)
2022-08-08 22:03:30 -04:00
thankyouverycool
517c03f920 Minesweeper: Update GML and fix layout issues
Converts Minesweeper's main widget to GML, polishes the custom
game window, formats the clock as human readable digital time, and
defers invoking Field's callback until the main widget has finished
relayout. Fixes inability to downsize the main window when shrinking
field size.
2022-08-05 13:55:13 +02:00
Karol Kosek
6148fd4ed5 Minesweeper: Remove decimal point from the time label
The timer was updating fast enough to be a little distracting for me.
2022-07-24 14:09:48 +01:00
Lucas CHOLLET
70846d701c LaunchServer+SystemServer: Move the portal to a user-specific directory
Various changes are needed to support this:
 - The directory is created by Core::Account on login (and located in
   /tmp).
 - Service's sockets are now deleted on exit (to allow re-creation)
 - SystemServer needs to handle SIGTERM to correctly destroy services.
2022-07-19 11:15:14 +01:00
sin-ack
c8585b77d2 Everywhere: Replace single-char StringView op. arguments with chars
This prevents us from needing a sv suffix, and potentially reduces the
need to run generic code for a single character (as contains,
starts_with, ends_with etc. for a char will be just a length and
equality check).

No functional changes.
2022-07-12 23:11:35 +02:00