Windows have an initial off-screen rect, so when a dialog is created and
shown before its parent window, in which it is centered, it would be
invisible to the user.
Fixes#3172.
If they use up so much stack space, contain (sometimes several) loops, and take
a noticable amount of time anyway, then 'inline' is probably going to be ignored
by the compiler anyway.
This changes the graph caption from KB to KiB, but it keeps just "K"
instead of "KiB" for all the numbers in columns in the table, since "K"
is fairly well-established as abbreviation of "KiB" (the SI prefix is
lower-case), and space is at a premium here.
Windows uses "KB", "MB", "GB" as powers of two.
macOS uses "kB", "MB", "GB" as powers of ten.
"k", "M", "G" are standard SI prefixes that normally refer to powers of
ten.
The IEC introduced "KiB", "MiB", "GiB" to unambiguously refer to
powers of two. It admittedly hasn't caught on that much, but it
does have the advantage that it's unabigious what it means.
So let's use it for user-visible sizes in SerenityOS.
(Linux does all of the above in different places, depending on app and
toolkit.)
Let's use the one in AK/NumberFormat.h everywhere.
It has slightly different behavior than some of the copies this
removes, but it's probably nice to have uniform human readable
size outputs across the system.
The SI prefixes "k", "M", "G" mean "10^3", "10^6", "10^9".
The IEC prefixes "Ki", "Mi", "Gi" mean "2^10", "2^20", "2^30".
Let's use the correct name, at least in code.
Only changes the name of the constants, no other behavior change.
I originally defined the bytes() method for the String class, because it
made it obvious that it's a span of bytes instead of span of characters.
This commit makes this more consistent by defining a bytes() method when
the type of the span is known to be u8.
Additionaly, the cast operator to Bytes is overloaded for ByteBuffer and
such.
We currently have 16 endpoints. The IDs are typed by a human at creation time.
This check will detect with we ever use an endpoint ID twice.
Since the large irrelevant directories are ignored, this should be quick enough.
Since all reference-captured variables where pointers to non-stack
objects whose owners outlive the lambdas, things were fine in practice,
but it's a bit brittle and it makes a change I want to make in this code
more difficult.
This is a follow up to #2936 / d3e3b4ae56aa79d9bde12ca1f143dcf116f89a4c.
Affected programs:
- Applications: Browser (Download, View source, Inspect DOM tree, JS
console), Terminal (Settings)
- Demos: Cube, Eyes, Fire, HelloWorld, LibGfxDemo, WebView,
WidgetGallery
- DevTools: HackStudio, Inspector, Profiler
- Games: 2048, Minesweeper, Snake, Solitaire
- Userland: test-web
A few have been left out where manual positioning is done on purpose,
e.g. ClipboardManager (to be close to the menu bar) or VisualBuilder (to
preserve alignment of the multiple application windows).
Various applications were using the same slightly verbose code to center
themselves on the screen/desktop:
Gfx::IntRect window_rect { 0, 0, width, height };
window_rect.center_within(GUI::Desktop::the().rect());
window->set_rect(window_rect);
Which now becomes:
window->resize(width, height);
window->center_on_screen();
When libstdc++ was added in 4977fd22b8, just calling
'make install' was the easiest way to install the headers. And the headers are all
that is needed for libstdc++ to determine the ABI. Since then, BuildIt.sh was
rewritten again and again, and somehow everyone just silently assumed that
libstdc++ also depends on libc.a and libm.a, because surely it does?
Turns out, it doesn't! This massively reduces the dependencies of libstdc++,
hopefully meaning that the Toolchain doesn't need to be rebuilt so often on Travis.
Furthermore, the old method of trying to determine the dependency tree with
bash/grep/etc. has finally broken anyways:
179805569 (L567)
In summary, this should eliminate most of the Toolchain rebuilds on Travis,
and therefore make Travis build blazingly fast! :^)
This removes the dependency on the dead language python2.
Also, when we upgrade the base linux image (in 2020 or maybe 2021?),
this entire thing can hopefully be removed.
This commit adds a new GUI widget type, called CodeDocument, which
is a TextDocument that can additionaly store data related to the
debugger.
This fixes various bugs and crashes that occured when we switched
between files in debug mode, because we previously held stale breakpoint
data for the previous file in the Editor object.
We now keep this data at the "document" level rather than the Editor
level, which fixes things.
We can now step into library code in the debugger.
Since we now need the whole source code of our libraries
(and not just the headers), we clone the whole serenity git repo into
/usr/share/serenity.
Previously, we did source-level singlestepping by inserting a
breakpoint at every source line and continued execution until we hit
a breakpoint. We did this because we used to not generate source
locations debug info for library code, and it allowed us to not single
step through lots of library code to get to the next source line
(which is super slow).
Since we now do generate source locations debug info for libraries
(-g1), we can improve the way we implement source level stepping by
stepping at the assembly level until we reach a different source code
location.