This allows WindowServer to use multiple framebuffer devices and
compose the desktop with any arbitrary layout. Currently, it is assumed
that it is configured contiguous and non-overlapping, but this should
eventually be enforced.
To make rendering efficient, each window now also tracks on which
screens it needs to be rendered. This way we don't have to iterate all
the windows for each screen but instead use the same rendering loop and
then only render to the screen (or screens) that the window actually
uses.
Instead of just answering hit/no-hit when hit testing windows, we now
return a HitTestResult object which tells you which window was hit,
where it was hit, and whether you hit the frame or the content.
This patch moves the window stack out of WindowManager and into its own
WindowStack class.
A WindowStack is an ordered list of windows with an optional highlight
window. The highlight window mechanism is used during Super+Tab window
switching to temporarily bring a window to the front.
This is mostly mechanical, just moving the code to its own class.
Remove the confusingly-named inflate_for_shadow() function and inline
its logic into render_to_cache(). And remove the m_shadow_offset
member variable since it was only needed locally in one place.
Also improve some variable names to make it more understandable what
is going on.
By moving the logic to determine what window areas (shadow, frame,
content) into WindowFrame::opaque/transparent_render_rects we can
simplify the occlusion calculation and properly handle more
arbitrary opaque/transparent areas.
This also solves the problem where we would render the entire
window frame as transparency only because the frame had a window
shadow.
We were not substituting the window modified marker ("[*]") in the
title strings we were sending to WM clients. This caused the Taskbar
to show pre-substitution window titles for the Text Editor application.
This patch moves the window title resolution to Window::compute_title()
which is then used throughout.
This commit unifies methods and method/param names between the above
classes, as well as adds [[nodiscard]] and ALWAYS_INLINE where
appropriate. It also renamed the various move_by methods to
translate_by, as that more closely matches the transformation
terminology.
Windows that are marked as modified will now have another (themable)
close button. This gives an additional visual clue that some action
will be required by the user before the window gets closed.
The default window-close-modified icon is an "X" with "..." underneath,
building on the established use of "..." in menus to signify that
additional user input will be required before an action is completed.
It's possible that the backing store hasn't been updated yet, so
when performing an alpha hit-test make sure the bitmap actually
contains it.
Fixes#6731
SPDX License Identifiers are a more compact / standardized
way of representing file license information.
See: https://spdx.dev/resources/use/#identifiers
This was done with the `ambr` search and replace tool.
ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
I hereby declare these to be full nouns that we don't split,
neither by space, nor by underscore:
- Breadcrumbbar
- Coolbar
- Menubar
- Progressbar
- Scrollbar
- Statusbar
- Taskbar
- Toolbar
This patch makes everything consistent by replacing every other variant
of these with the proper one. :^)
This patch adds support for opening menus via keyboard shortcuts.
Use an ampersand in a menu name to automatically create a keyboard
shortcut (Alt + the character following the ampersand.)
Menus with an Alt shortcut have a small underline under the shortcut
character for discoverability.
WindowServer now collects applet windows into an "applet area" which is
really just a window that a WM (window management) client can position
via IPC.
This is rather hackish, and I think we should come up with a better
architecture eventually, but this brings back the missing applets since
the global menu where they used to live is gone.
This patch begins the transition away from the global menu towards
per-window menus instead.
The global menu looks neat, but has always felt clunky, and there
are a number of usability problems with it, especially in programs
with multiple windows.
You can now call GUI::Window::set_menubar() to add a menubar to
your window. It will be specific to that one window only.
The previous names (RGBA32 and RGB32) were misleading since that's not
the actual byte order in memory. The new names reflect exactly how the
color values get laid out in bitmap data.
(...and ASSERT_NOT_REACHED => VERIFY_NOT_REACHED)
Since all of these checks are done in release builds as well,
let's rename them to VERIFY to prevent confusion, as everyone is
used to assertions being compiled out in release.
We can introduce a new ASSERT macro that is specifically for debug
checks, but I'm doing this wholesale conversion first since we've
accumulated thousands of these already, and it's not immediately
obvious which ones are suitable for ASSERT.
Tool windows are secondary windows with a smaller title bar. The sit on
the layer above normal windows, and cannot be minimized.
These are intended for complex yet non-modal interactions with the
content of a primary window, such as find/replace windows, property
windows, etc.
Merely moving a window shouldn't require re-rendering the window
frame anymore now that we cache the rendered frame in bitmaps. This
reduces CPU usage significantly when moving windows.
We weren't properly handling switching between having a shadow and
not having a shadow when switching themes. This allows an empty string
in the theme configuration for a shadow path, meaning no shadow should
be rendered.
Button now can handle middle and right clicks.
Added 2 new handlers in button class: on_right_click for Right mouse
button and on_middle_click for middle mouse button.
Added functionality to vertically maximize window with middle mouse
click on the maximize window button.
Also added a way to vertically maximize window by resizing window
height-wise lower than the maximum window height.
We only really need to re-render the simple window shadow when
the size of the frame changes. So, for all other cases only re-render
the window frame without rendering the shadow.