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10 commits

Author SHA1 Message Date
Andreas Kling
496d918e92 Kernel: Stop using *LockRefPtr for Kernel::Timer 2023-04-04 10:33:42 +02:00
Liav A
883b0f1390 Kernel/Graphics: Restore VirtIO GPU framebuffer console functionality
This has been done in multiple ways:
- Each time we modeset the resolution via the VirtIOGPU DisplayConnector
  we ensure that the framebuffer is updated with the new resolution.
- Each time the cursor is updated we ensure that the framebuffer console
  is marked dirty so the IO Work Queue task which is scheduled to check
  if it is dirty, will flush the surface.
- We only initialize a framebuffer console after we ensure that at the
  very least a DisplayConnector has being set with a known resolution.
- We only call GenericFramebufferConsole::enable() when enabling the
  console after the important variables of the console (m_width, m_pitch
  and m_height) have been set.
2022-12-31 05:13:21 -07:00
Andreas Kling
11eee67b85 Kernel: Make self-contained locking smart pointers their own classes
Until now, our kernel has reimplemented a number of AK classes to
provide automatic internal locking:

- RefPtr
- NonnullRefPtr
- WeakPtr
- Weakable

This patch renames the Kernel classes so that they can coexist with
the original AK classes:

- RefPtr => LockRefPtr
- NonnullRefPtr => NonnullLockRefPtr
- WeakPtr => LockWeakPtr
- Weakable => LockWeakable

The goal here is to eventually get rid of the Lock* classes in favor of
using external locking.
2022-08-20 17:20:43 +02:00
Liav A
d84d81fc4e Kernel/Graphics: Flush the entire buffer if using VirtIO console
Keeping the exact details of a dirty rectangle doesn't make any sense
when we just flush the entire screen, so just keep a simple boolean
value to know if the screen needs to be flushed or not.
2022-06-06 20:11:05 +01:00
Liav A
c27c414ed1 Kernel/Graphics: Apply DisplayConnector design on the VirtIO driver 2022-05-05 20:55:57 +02:00
Liav A
1462211ccf Kernel: Allow WorkQueue items allocation failures propagation
In most cases it's safe to abort the requested operation and go forward,
however, in some places it's not clear yet how to handle these failures,
therefore, we use the MUST() wrapper to force a kernel panic for now.
2022-04-20 19:47:18 +02:00
Liav A
8554952690 Kernel + WindowServer: Re-define the interface to framebuffer devices
We create a base class called GenericFramebufferDevice, which defines
all the virtual functions that must be implemented by a
FramebufferDevice. Then, we make the VirtIO FramebufferDevice and other
FramebufferDevice implementations inherit from it.
The most important consequence of rearranging the classes is that we now
have one IOCTL method, so all drivers should be committed to not
override the IOCTL method or make their own IOCTLs of FramebufferDevice.
All graphical IOCTLs are known to all FramebufferDevices, and it's up to
the specific implementation whether to support them or discard them (so
we require extensive usage of KResult and KResultOr, together with
virtual characteristic functions).
As a result, the interface is much cleaner and understandable to read.
2021-10-27 07:57:44 +03:00
Liav A
4815282a5f Kernel/Graphics: Rename VirtIO FrameBufferDevice => FramebufferDevice 2021-10-27 07:57:44 +03:00
Andreas Kling
4ffee78146 Kernel: Make FrameBufferDevice::try_to_set_resolution() return KResult 2021-10-22 01:21:34 +02:00
Sahan Fernando
1c77f80676 Kernel: Put VirtIOGPU related types into a namespace 2021-07-18 19:58:17 +04:30
Renamed from Kernel/Graphics/VirtIOGPU/VirtIOGPUConsole.cpp (Browse further)