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27 commits

Author SHA1 Message Date
Liav A
72b144e9e9 Kernel/Graphics: Introduce a new mechanism to initialize a PCI device
Instead of using a clunky switch-case paradigm, we now have all drivers
being declaring two methods for their adapter class - create and probe.
These methods are linked in each PCIGraphicsDriverInitializer structure,
in a new s_initializers static list of them.
Then, when we probe for a PCI device, we use each probe method and if
there's a match, then the corresponding create method is called.

As a result of this change, it's much more easy to add more drivers and
the initialization code is more readable.
2023-01-07 11:51:13 -07:00
Evan Smal
288a73ea0e Kernel: Add dmesgln_pci logging for Kernel::PCI
A virtual method named device_name() was added to
Kernel::PCI to support logging the PCI::Device name
and address using dmesgln_pci. Previously, PCI::Device
did not store the device name.

All devices inheriting from PCI::Device now use dmesgln_pci where
they previously used dmesgln.
2023-01-05 01:44:19 +01:00
kleines Filmröllchen
a6a439243f Kernel: Turn lock ranks into template parameters
This step would ideally not have been necessary (increases amount of
refactoring and templates necessary, which in turn increases build
times), but it gives us a couple of nice properties:
- SpinlockProtected inside Singleton (a very common combination) can now
  obtain any lock rank just via the template parameter. It was not
  previously possible to do this with SingletonInstanceCreator magic.
- SpinlockProtected's lock rank is now mandatory; this is the majority
  of cases and allows us to see where we're still missing proper ranks.
- The type already informs us what lock rank a lock has, which aids code
  readability and (possibly, if gdb cooperates) lock mismatch debugging.
- The rank of a lock can no longer be dynamic, which is not something we
  wanted in the first place (or made use of). Locks randomly changing
  their rank sounds like a disaster waiting to happen.
- In some places, we might be able to statically check that locks are
  taken in the right order (with the right lock rank checking
  implementation) as rank information is fully statically known.

This refactoring even more exposes the fact that Mutex has no lock rank
capabilites, which is not fixed here.
2023-01-02 18:15:27 -05:00
Liav A
efae6e2270 Kernel/Graphics: Propagate errors properly around in the VirtIO driver
This happens to be a sad truth for the VirtIOGPU driver - it lacked any
error propagation measures and generally relied on clunky assumptions
that most operations with the GPU device are infallible, although in
reality much of them could fail, so we do need to handle errors.

To fix this, synchronous GPU commands no longer rely on the wait queue
mechanism anymore, so instead we introduce a timeout-based mechanism,
similar to how other Kernel drivers use a polling based mechanism with
the assumption that hardware could get stuck in an error state and we
could abort gracefully.

Then, we change most of the VirtIOGraphicsAdapter methods to propagate
errors properly to the original callers, to ensure that if a synchronous
GPU command failed, either the Kernel or userspace could do something
meaningful about this situation.
2022-12-19 10:19:57 +00:00
Liav A
bb491a681d Kernel: Properly propagate errors in VirtIOGPU 3D device initialization 2022-12-19 10:19:57 +00:00
Sam Atkins
1b5a565e55 Kernel: Allocate VirtIOGPU context IDs from a bitmap, with ErrorOr
As is, we never *deallocate* them, so we will run out eventually.

Creating a context, or allocating a context ID, now returns ErrorOr if
there are no available free context IDs.

`number_of_fixmes--;` :^)
2022-12-15 22:04:28 +00:00
Sam Atkins
6d67cb516a Kernel: Remove unimplemented VirGL adapter's edid_feature_accepted() 2022-12-15 22:04:28 +00:00
Sam Atkins
3597f4a490 Kernel: Remove Badged VirtIOGraphicsAdapter::allocate_FOO_id() methods
These are unused, so let's remove them. `number_of_fixmes--;` :^)
2022-12-15 22:04:28 +00:00
Andreas Kling
11eee67b85 Kernel: Make self-contained locking smart pointers their own classes
Until now, our kernel has reimplemented a number of AK classes to
provide automatic internal locking:

- RefPtr
- NonnullRefPtr
- WeakPtr
- Weakable

This patch renames the Kernel classes so that they can coexist with
the original AK classes:

- RefPtr => LockRefPtr
- NonnullRefPtr => NonnullLockRefPtr
- WeakPtr => LockWeakPtr
- Weakable => LockWeakable

The goal here is to eventually get rid of the Lock* classes in favor of
using external locking.
2022-08-20 17:20:43 +02:00
kleines Filmröllchen
4314c25cf2 Kernel: Require lock rank for Spinlock construction
All users which relied on the default constructor use a None lock rank
for now. This will make it easier to in the future remove LockRank and
actually annotate the ranks by searching for None.
2022-08-19 20:26:47 -07:00
Liav A
ebbc38cd2a Kernel/Graphics: Remove GenericGraphicsAdapter::vga_compatible method
There's no point in keeping this method as we don't really care if a
graphics adapter is VGA compatible or not because we don't use this
method anymore.
2022-07-15 12:23:22 +02:00
Liav A
e2ed6ef741 Kernel/Graphics: Bring back the mmap interface for DisplayConnectors
The mmap interface was removed when we introduced the DisplayConnector
class, as it was quite unsafe to use and didn't handle switching between
graphical and text modes safely. By using the SharedFramebufferVMObject,
we are able to elegantly coordinate the switch by remapping the attached
mmap'ed-Memory::Region(s) with different mappings, therefore, keeping
WindowServer to think that the mappings it has are still valid, while
they are going to a different physical range until we are back to the
graphical mode (after a switch from text mode).

Most drivers take advantage of the fact that we know where is the actual
framebuffer in physical memory space, the SharedFramebufferVMObject is
created with that information. However, the VirtIO driver is different
in that aspect, because it relies on DMA transactions to show graphics
on the framebuffer, so the SharedFramebufferVMObject is created with
that mindset to support the arbitrary framebuffer location in physical
memory space.
2022-06-06 20:11:05 +01:00
Liav A
b96b2fb9be Kernel/Graphics: Simplify the GenericGraphicsAdapter class
The old methods are already can be considered deprecated, and now after
we removed framebuffer devices entirely, we can safely remove these
methods too, which simplfies the GenericGraphicsAdapter class a lot.
2022-05-05 20:55:57 +02:00
Liav A
c27c414ed1 Kernel/Graphics: Apply DisplayConnector design on the VirtIO driver 2022-05-05 20:55:57 +02:00
Sahan Fernando
fd6a536c60 Kernel: Implement basic VirGL device
This commit flips VirtIOGPU back to using a Mutex for its operation
lock (instead of a spinlock). This is necessary for avoiding a few
system hangs when queuing actions on the driver from multiple
processes, which becomes much more of an issue when using VirGL from
multiple userspace process.

This does result in a few code paths where we inevitably have to grab
a mutex from inside a spinlock, the only way to fix both issues is to
move to issuing asynchronous virtio gpu commands.
2022-03-09 14:58:48 +03:30
Andreas Kling
200589ba27 Kernel: Turn VirtIOGPU operation lock from mutex into spinlock 2022-02-03 16:11:26 +01:00
Tom
03c45b1865 Kernel: Add ioctl to get the EDID from a framebuffer 2022-01-23 22:45:21 +00:00
Andreas Kling
ac7ce12123 Kernel: Remove the kmalloc_eternal heap :^)
This was a premature optimization from the early days of SerenityOS.
The eternal heap was a simple bump pointer allocator over a static
byte array. My original idea was to avoid heap fragmentation and improve
data locality, but both ideas were rooted in cargo culting, not data.

We would reserve 4 MiB at boot and only ended up using ~256 KiB, wasting
the rest.

This patch replaces all kmalloc_eternal() usage by regular kmalloc().
2021-12-28 21:02:38 +01:00
Liav A
78e724a899 Kernel/Graphics: Rename GraphicsDevice => GenericGraphicsAdapter
We already use the term adapter for instances of this class, so let's
better represent this class by changing its name to what it really is.
2021-10-27 07:57:44 +03:00
Liav A
c7eb761b7f Kernel/Graphics: Re-order parameters in VirtIO GraphicsAdapter methods
As suggested by @ccapitalK, it makes the interface more neat and clean.
The proper order is to get ScanoutID first, then ResourceID and after it
everything else that is needed to complete the operation successfully.
2021-10-27 07:57:44 +03:00
Liav A
f476b49fd8 Kernel/Graphics: Merge VirtIO GraphicsAdapter and VirtIO GPU code
A VirtIO graphics adapter is really the VirtIO GPU, so the virtualized
hardware has no distinction between both components so there's no
need to put such distinction in software.

We might need to split things in the future, but when we do so, we must
take proper care to ensure that the interface between the components
is correct and use the usual codebase patterns.
2021-10-27 07:57:44 +03:00
Liav A
a9538b5879 Kernel/Graphics: Convert type method => bool vga compatible method
We never used that type method except in initialization in
GraphicsManagement, and we used it there to query whether the device is
VGA compatible or not.
2021-10-27 07:57:44 +03:00
Liav A
4815282a5f Kernel/Graphics: Rename VirtIO FrameBufferDevice => FramebufferDevice 2021-10-27 07:57:44 +03:00
Liav A
057f5a12c2 Kernel/PCI: Propagate usage of DeviceIdentifier everywhere
This allows us to remove a bunch of PCI API functions, and instead to
leverage the cached data from DeviceIdentifier object in many places.
2021-09-29 11:24:33 +02:00
Liav A
aacb1f0bf4 Kernel: Rename PCI::DeviceController => PCI::Device
Now that the old PCI::Device was removed, we can complete the PCI
changes by making the PCI::DeviceController to be named PCI::Device.

Really the entire purpose and the distinction between the two was about
interrupts, but since this is no longer a problem, just rename it to
simplify things further.
2021-08-23 01:07:45 +02:00
Sahan Fernando
4dddc56ad9 Kernel: Rename VirtIOGPU/VirtIOGPU.cpp to VirtIOGPU/GPU.cpp 2021-07-18 19:58:17 +04:30
Sahan Fernando
1c77f80676 Kernel: Put VirtIOGPU related types into a namespace 2021-07-18 19:58:17 +04:30
Renamed from Kernel/Graphics/VirtIOGPU/VirtIOGraphicsAdapter.h (Browse further)