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6 commits

Author SHA1 Message Date
Jelle Raaijmakers
256030da4e PixelPaint: Correctly set default layer name
Previously, if you confirmed the "new layer" dialog without any change
to the layer name, the layer would end up with an empty string for its
name.
2023-03-26 12:30:58 +01:00
MacDue
27fae78335 Meta+Userland: Pass Gfx::IntSize by value
Just two ints like Gfx::IntPoint.
2022-12-07 11:48:27 +01:00
Linus Groh
6e19ab2bbc AK+Everywhere: Rename String to DeprecatedString
We have a new, improved string type coming up in AK (OOM aware, no null
state), and while it's going to use UTF-8, the name UTF8String is a
mouthful - so let's free up the String name by renaming the existing
class.
Making the old one have an annoying name will hopefully also help with
quick adoption :^)
2022-12-06 08:54:33 +01:00
Andreas Kling
29e80178a8 PixelPaint: Convert to east-const style 2021-06-11 22:51:10 +02:00
Brian Gianforcaro
1682f0b760 Everything: Move to SPDX license identifiers in all files.
SPDX License Identifiers are a more compact / standardized
way of representing file license information.

See: https://spdx.dev/resources/use/#identifiers

This was done with the `ambr` search and replace tool.

 ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
2021-04-22 11:22:27 +02:00
Andreas Kling
dc28c07fa5 Applications: Move to Userland/Applications/ 2021-01-12 12:05:23 +01:00
Renamed from Applications/PixelPaint/CreateNewLayerDialog.h (Browse further)