Due to the fact that in the AbstractView, when multiple cells are
selected, and then another cell is selected within this selection,
the cursor is not updated as the user may be beginning to drag, have
to override this functionality for the Spreadsheet application.
This is because in spreadsheets when multiple cells are selected,
and then you click on one of the cells within the selection,
the selection should be cleared and the targetted cell highlighted.
Due to the margin that is given to be able to select cells for
cutting or extending, have to override the mouse click function
so that the targetted cell is chosen and not the one that may be
beneath the cursor.
Depending on the cursor location with respect to a selected cell,
display different icons pertaining to the distinct possible actions,
for example dragging and cutting, extending the cell's contents, or
doing a simple selection.
It makes no sense to require passing a global object and doing a stack
space check in some cases where running out of stack is highly unlikely,
we can't recover from errors, and currently ignore the result anyway.
This is most commonly in constructors and when setting things up, rather
than regular function calls.
Previously, we were setting tab actions only for the active tab on a tab
change, and the same actions for the previous tab were removed.
Unfortunately, this also happened when making a new tab, which meant
that you could trick the cell editor to jump to the new sheet and start
writing there.
To fix this, every view will always have on_selection_changed
and on_selection_dropped assigned. I haven't seen much difference in
the memory usage, so I guess it'll be fine :)
NumericCell::display() attempted to take a substring of cell contents
according to the "Override max length" parameter,
but it did not account for the actual string length.
The previous code never executed, as SpreadsheetView splits selection
events into `on_selection_changed` and `on_selection_dropped` depending
on whether there is any selection.
Prior to this commit, there was a set_filename() function that could set
the window title, but actually it never did that. It was called only
in one place -- by the 'Save as...' action, but it always failed to
change anything, because there was a check that tried to reassign
the same filename. :/
This patch:
1. removes that check, and therefore
2. renames the function to simply `update_window_title()`,
3. starts calling the function from more places (at startup and after
loading a file),
4. changes the window title order
(`{app_name} - {filename}` -> `{filename} - {app_name}`) to match
the other applications style on the system. :^)
Up until now, the Spreadsheet function examples appeared below their
descriptions. Let's swap them to make it clearer which JS example
goes to which description.
The Spreadsheet application currently does not support undo/redo,
and with this update, we are starting the process of adding this feature
:-)
Additionally, the save dialog has been updated to use
GUI::MessageBox::ask_about_unsaved_changes() for system cohesity.
Spreadsheet: Add basic undo functinoality
The spreadsheet application now has basic support for undo. Testing of
this feature is limited, and may not work as intended yet.
Spreadsheet: Add callback when a cell's value is changed
In addition to the callback being added, this commit also exposes the
SheetModel class via a getter in SpreadSheetView.
Spreadsheet: Remove debug statements and use cell change callback
This commit uses the on_cell_data_change callback from within the
SheetModel class. This allows for us to push/pop changes to the undo
stack.
With this, we have basic Undo/Redo functionality :-)
Spreadsheet: Actually add window::set_modified
Spreadsheet: Const-correctness :-)
Spreadsheet: Reorder the edit menu actions
Now that the GML formatter is both perserving comments and also mostly
agrees to the existing GML style, it can be used to auto-format all the
GML files in the system. This commit does not only contain the scripts
for running the formatting on CI and the pre-commit hook, but also
initially formats all the existing GML files so that the hook is
successfull.
Apologies for the enormous commit, but I don't see a way to split this
up nicely. In the vast majority of cases it's a simple change. A few
extra places can use TRY instead of manual error checking though. :^)
This has some risks as it can (attempt to) load arbitrary files on the
filesystem but for now it can only load local files which do go through
normal file operations. But let's enable it for now to see what we can
do with it.
This also refactors interpreter creation to follow
InitializeHostDefinedRealm, but I couldn't fit it in the title :^)
This allows us to follow the spec much more closely rather than being
completely ad-hoc with just the parse node instead of having all the
surrounding data such as the realm of the parse node.
The interpreter creation refactor creates the global execution context
once and doesn't take it off the stack. This allows LibWeb to take the
global execution context and manually handle it, following the HTML
spec. The HTML spec calls this the "realm execution context" of the
environment settings object.
It also allows us to specify the globalThis type, as it can be
different from the global object type. For example, on the web, Window
global objects use a WindowProxy global this value to enforce the same
origin policy on operations like [[GetOwnProperty]].
Finally, it allows us to directly call Program::execute in perform_eval
and perform_shadow_realm_eval as this moves
global_declaration_instantiation into Interpreter::run
(ScriptEvaluation) as per the spec.
Note that this doesn't evalulate Source Text Modules yet or refactor
the bytecode interpreter, that's work for future us :^)
This patch was originally build by Luke for the environment settings
object change but was also needed for modules. So I (davidot) have
modified it with the new completion changes and setup for that.
Co-authored-by: davidot <davidot@serenityos.org>
The point of a reference type is to behave just like the referred-to
type. So, a Foo& should behave just like a Foo.
In these cases, we had a const Vector. If it was a const Vector of Foo,
iterating over the Vector would only permit taking const references to
the individual Foos.
However, we had a const Vector of Foo&. The behavior should not
change. We should still only be permitted to take const references to
the individual Foos. Otherwise, we would be allowed to mutate the
individual Foos, which would mutate the elements of the const Vector.
This wouldn't modify the stored pointers, but it would modify the
objects that the references refer to. Since references should be
transparent, this should not be legal.
So it should be impossible to get mutable references into a const
Vector. Since we need mutable references in these cases to call the
mutating member functions, we need to mark the Vector as mutable as
well.
Change the parent of the WizardDialog to that of the Spreadsheet window.
Previously the WizardDialog was using the open file dialog as the
parent resulting in the csv import dialog
Instead of making it a void function, checking for an exception, and
then receiving the relevant result via VM::last_value(), we can
consolidate all of this by using completions.
This allows us to remove more uses of VM::exception(), and all uses of
VM::last_value().
In the end this is a nicer API than having separate has_{value,target}()
and having to check those first, and then making another Optional from
the unwrapped value:
completion.has_value() ? completion.value() : Optional<Value> {}
// ^^^^^^^^^^^^^^^^^^
// Implicit creation of non-empty Optional<Value>
This way we need to unwrap the optional ourselves, but can easily pass
it to something else as well.
This is in anticipation of the AST using completions :^)