This makes all the code for fill_path() member functions of the painter,
and moves them into a new FillPathImplementation.cpp. This allows us
to avoid polluting Painter.h with implementation details, and makes
the edit, compile, retry loop much shorter.
This might be useful for converting data from arbitrary profiles to
sRGB.
For now, this only encodes the transfer function and puts in zero values
for chromaticities, whitepoint, and chromatic adaptation matrix.
This makes the profile unusable for now. But I've spent a very long time
reading things and need to check in some code, and it's some progress.
The encoded transfer function exactly matches the one in GIMP's built-in
sRGB ICC profile (but not the Compact-ICC-Profiles v4 one or the
RawTherapee v4 one -- I'll add a comment about why later.)
At the moment, this processes the RIFF chunk structure and extracts
the ICCP chunk, so that `icc` can now print ICC profiles embedded
in webp files. (And are image files really more than containers
of icc profiles?)
It doesn't even decode image dimensions yet.
The lossy format is a VP8 video frame. Once we get to that, we
might want to move all the image decoders into a new LibImageDecoders
that depends on both LibGfx and LibVideo. (Other newer image formats
like heic and av1f also use video frames for image data.)
For example, consider the Pirate Flag emoji, which is the code point
sequence U+1F3F4 U+200D U+2620 U+FE0F. Our current emoji resolution does
not consider U+200D (Zero Width Joiner) as part of an emoji sequence.
Therefore fonts like Katica, which have a glyph for U+1F3F4, will draw
that glyph without checking if we have an emoji bitmap.
This removes some hard-coded code points and consults the UCD's code
point properties for emoji sequence components and variation selectors.
This recognizes the ZWJ code point as part of an emoji sequence.
The patch also contains modifications on several classes, functions or
files that are related to the `JPGLoader`.
Renaming include:
- JPGLoader{.h, .cpp}
- JPGImageDecoderPlugin
- JPGLoadingContext
- JPG_DEBUG
- decode_jpg
- FuzzJPGLoader.cpp
- Few string literals or texts
For now, this can write the profile header.
`icc` refuses to dump its contents since the required copyrightTag,
profileDescriptionTag, and required per-device-class tags are missing,
but it looks ok in a hex editor.
s15Fixed16Number and XYZNumber are somewhat awkwardly duplicated
in both Profile.cpp and TagTypes.cpp. Other than that, this is a
pure code move.
No behavior change.
This defines all the OpenType opcodes/instructions from the
specification:
https://learn.microsoft.com/en-us/typography/opentype/spec/tt_instructions
Each instructions has mnemonic and a range of possible opcodes (as some
of the bits are pretty much immediate value flags).
There's a little helper Instruction struct for accessing the flags and
any associated data (in the case of PUSH instructions).
Then the InstructionStream provides a way of iterating over all the
instructions in some bytes.
This moves the CSS gradient painting to the painter creating:
- Painter::fill_rect_with_linear_gradient()
- Painter::fill_rect_with_conic_gradient()
- Painter::fill_rect_with_radial_gradient()
This has a few benefits:
- The gradients can now easily respect the painter scale
- The Painter::fill_pixels() escape hatch can be removed
- We can remove the old fixed color stop gradient code
- The old functions are now just a shim
- Anywhere can now easily use this gradient painting code!
This only leaves the color stop resolution in LibWeb (which is fine).
Just means in LibGfx you have to actually specify color stop positions.
(Also while here add a small optimization to avoid generating
excessively long gradient lines)
This adds the option to pass a subpixel offset when fetching a glyph
from a font, this offset is currently snapped to thirds of a pixel
(i.e. 0, 0.33, 0.66). This is then used when rasterizing the glyph,
which is then cached like usual.
Note that when using subpixel offsets you're trading a bit of space
for accuracy. With the current third of a pixel offsets you can end
up with up to 9 bitmaps per glyph.
The custom TTF path rasterizer is actually generic enough for it to be
used for other fonts. To make this more clear, it now lives on its own
in the "Font" directory.
Otherwise, we end up propagating those dependencies into targets that
link against that library, which creates unnecessary link-time
dependencies.
Also included are changes to readd now missing dependencies to tools
that actually need them.
This adds an implementation of StackBlur which is a very efficient
blur that closely approximates a gaussian blur. It has a number of
benefits over the existing FastBoxBlurFilter:
1. It's faster (~half the pixel lookups of a single box blur pass)
2. It only requires a single pass over image to produce good results
- (Rather than the 3 the box blur requires)
3. It only needs to allocate a buffer of `blur_radius * 2 + 1` colors
- These easily fits on the stack for any reasonable radius
For a detailed explanation of the algorithm check out this link:
https://observablehq.com/@jobleonard/mario-klingemans-stackblur
Previously only a QOI image decoder was available on the system. This
commit adds an encoder as well.
For now it only handles images with 4 channels (RGBA).
`CharacterBitmap` instances are generated at run-time and put on the
heap, but they can be created in a `constexpr` context and stored in
static memory.
Also, remove additional `width` and `height` `static` values in favor
of using the `constexpr` member functions of `CharacterBitmap`.
These changes also include the removal of some initialization code
which tests if the `CharacterBitmap` is created since it is always
created and removes function-local `static` values which cause
run-time branches to ensure it is initialized each time the function
is called.
With this BitmapMixer one can draw one Bitmap onto another with
different modes.
For now the only supported mixing methods implemented are Add and
Lightest (which is very naive).
Implement a mechanism that allows us to alter colors so that they
mimic those a colorblind person would see. From the color we can then
alter the colors for the whole preview so we can simulate everything
in the theme including icons/decorations.
This filter is also available as a Filter in LibGfx so it can be
reused in multiple other places.
The color simulation algorithm is based on this one
https://github.com/MaPePeR/jsColorblindSimulator publicly available.
The spec had its first stable release today, so I figured we should
support it as well!
As usual, by using the regular LibGfx image decoder plugin architecture,
we immediately get support for it everywhere: ImageViewer, FileManager
thumbnails, PixelPaint, and (with a small change in the subsequent
commit) even the Browser :^)
Gfx::Color implements an IPC::[en|de]code function, but we did not
actually link against LibIPC to resolve the needed Symbols for that and
were relying on LibGui or others to link against it for us.
Having this linkage is unfortunate, but static inlining the functions in
question is sadly not possible, due needed includes leading the IPC
pipeline to initialize multiple times then, which leads to a compilation
error.
LibTTF has a concrete dependency on LibGfx for things like Gfx::Bitmap,
and LibGfx has a concrete dependency in the TTF::Font class in
Gfx::FontDatabase. This circular dependency works fine for Serenity and
Lagom Linux builds of the two libraries. It also works fine for static
library builds on Lagom macOS builds.
However, future changes will make Lagom use shared libraries, and
circular library dependencies are not tolerated in macOS.
This class now contains all the fun bits about laying out text in a
rect. It will handle line wrapping at a certain width, cutting off lines
that don't fit the given rect, and handling text elision.
Painter::draw_text now internally uses this.
Future work here would be not laying out text twice (once actually
preparing the lines to be rendered and once to get the bounding box),
and possibly adding left elision if necessary.
Additionally, this commit makes the Utf32View versions of
Painter::draw_text convert to Utf8View internally. The intention is to
completely remove those versions, but they're kept at the moment to keep
the scope of this PR small.
This adds a *very* simplified version of the UNICODE BIDIRECTIONAL
ALGORITHM (https://www.unicode.org/reports/tr9/), that can render most
bidirectional text but also produces awkward results in a large amount
of edge cases, and as such, this should probably be replaced with a
fully spec compliant implementation at some point.
This commit removes the only 3rd party library (and its usages)
in serenity: puff, which is used for deflate decompression. and
replaces it with the existing original serenity implementation
in LibCompress. :^)
This adds a new structure 'Typeface' to the FontDatabase that
represents all fonts of the same family and variant.
It can contain a list of BitmapFonts with varying size but of
the same family and weight or a pointer to a single TTF font
for all sizes of this Typeface.
With this patch it is possible to create PNG files. Only minimal options
are supported. The PNG is created with one big IDAT chunk containing
only non-compressible DEFLATE blocks.