This commit reimplements the (normally) 45 degree (depends on
the widths) connection between to adjacent borders. Which is
needed to paint the 'caret' icon seen in a few buttons on GitHub.
The issue of overlapping pixels while painting this has also
been solved for the 45 degree case (the the most likely case,
the other cases only occur of mixed-with borders).
This commit adds some much nicer border painting, which now supports:
- Elliptical corners
- Blending between different border thicknesses, with rounded corners
- Anti-aliasing
There are some little TODOs left to tackle:
- Painting the corners with line styles other than solid
- Blending between colors on the corners (see comments)
The painting requires allocating a small bitmap, that only fits the
corners (so in most cases this is very small).
This bitmap is then cached so for all paints but the first there will
be no further allocations.
By using enclosing_int_rect(), borders and backgrounds of boxes were
sometimes 1 pixel off, making things slightly larger than they should
be. Fix this by using to_rounded() instead of enclosing_int_rect().
There's definitely more of these type of issues lurking in the code,
and we'll get to them in time.
Rather than dividing the rect width and high by the border lengths,
this change multiples those lengths by the reciprocal of the width
and height because this is a faster operation. When mousing around on
the html spec website, the profile showed that inline painting
went from ~15% to ~3%
Nobody makes undefined Lengths now, (although actually removing
Undefined will come in a later commit) so we can remove this parameter,
and `resolved_or_auto()`/`resolved_or_zero()`.
Most of the time, we cannot resolve a `calc()` expression until we go to
use it. Since any `<length-percentage>` can legally be a `calc
()`, let's store it in `LengthPercentage` rather than make every single
user care about this distinction.
This is a bit of a hack to get box content to stop bleeding 1px outside
the border sometimes. We will need to come up with a more general
solution for this problem eventually.
Despite looking like it was still needed, it was only used for passing
to other calls to Length::resolved() recursively. This makes the
various `foo.resolved().resolved()` calls a lot less awkward.
(Though, still quite awkward.)
I think we'd need to separate calculated lengths out to properly tidy
these calls up, but one yak at a time. :^)
The logic here is needed by InlineNode too. Moving it into a
`paint_all_borders()` function makes it available to them both, as well
as anyone else who wants it. :^)
This commit unifies methods and method/param names between the above
classes, as well as adds [[nodiscard]] and ALWAYS_INLINE where
appropriate. It also renamed the various move_by methods to
translate_by, as that more closely matches the transformation
terminology.
SPDX License Identifiers are a more compact / standardized
way of representing file license information.
See: https://spdx.dev/resources/use/#identifiers
This was done with the `ambr` search and replace tool.
ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *