This now defaults to serializing the path with percent decoded segments
(which is what all callers expect), but has an option not to. This fixes
`file://` URLs with spaces in their paths.
The name has been changed to serialize_path() path to make it more clear
that this method will generate a new string each call (except for the
cannot_be_a_base_url() case). A few callers have then been updated to
avoid repeatedly calling this function.
Some keymaps will bind key presses with the alt modifier to characters
other than the unmodified one, in which case you couldn't activate the
alt shortcuts in the menu bar before.
We now ask the current keymap for the code point that is mapped to the
pressed (unmodified) key instead.
While the window geometry overlay is centered inside the tile overlay
neither the text nor the location change, so there is no need to
re-render and update it every time the window moves.
Keep track of areas that overlays were rendered to when we recompute
occlusions. This allows us to then easily figure out areas where
overlays were moved from or removed from.
Some of these are allocated upon initialization of the intrinsics, and
some lazily, but in neither case the getters actually return a nullptr.
This saves us a whole bunch of pointer dereferences (as NonnullGCPtr has
an `operator T&()`), and also has the interesting side effect of forcing
us to explicitly use the FunctionObject& overload of call(), as passing
a NonnullGCPtr is ambigous - it could implicitly be turned into a Value
_or_ a FunctionObject& (so we have to dereference manually).
This ports MouseEvent, UIEvent, WheelEvent, and Event to new String.
They all had a dependency to T::create() in
WebDriverConnection::fire_an_event() and therefore had to be ported in
the same commit.
This fixes an issue found on Linus's hosted WebServer. Now, if WebServer
is hosted at a non-root URL. (eg, `example.com/webserver` instead of
`example.com`) the links will correctly go to
`example.com/webserver/foo` instead of `example.com/foo`.
The spec states that creating new windows "must be done without invoking
the focusing steps for the created browsing context". It also states we
should do so by "running the window open steps", but nowhere in those
steps is there an option to invoke or skip any focusing steps. So we do
so with a custom WebContent IPC parameter.
Previously it was possible to have following sequence of calls
while destroying a session:
1. `WebContentConnection::die()` calls `Client::close_session()`
2. `Client::close_session()` removes a session from active sessions
map which causes session destructor call.
3. Session destructor calls `Client::close_session()` to remove a
session from active sessions.
With `stop()` method inlined into destructor `close_session()` need
to be called just once while destroying a session.
Currently we have `m_should_block_pop_ups` set to true by default
which means `choose_a_browsing_context` will early return if new
top-level browsing context is requested and write `Pop-up blocked!`
in console. It is good but when WebDriver is connected we want it
to be able to actually open a new window if one is requested.
Currently, on Serenity, we connect to WebDriver from the browser-side of
the WebContent connection for both Browser and headless-browser.
On Lagom, we connect from within the WebContent process itself, signaled
by a command line flag.
This patch changes Lagom browsers to connect to WebDriver the same way
that Serenity browsers do. This will ensure we can do other initializers
in the same order across all platforms and browsers.
This can avoid getting into a situation where lots of MouseMove events
are queued up and they all trigger relayout (or something else that
takes a lot of time).
To make sure that we don't get out of sync with the input events queue
on the UI process side, we still send acknowledgements for coalesced
MouseMoves. There's room for improvement here.
My Discord friends list is now pleasantly responsive. :^)
Before this patch, we had an issue where the WebContent process could
get backed up with tons of pending input events (especially mouse moves)
and have to work through all of those before responding to a paint
request from the UI process.
This could lead to a situation where we went for a very long time
without seeing any visual updates.
The approach I've taken here is pretty simple, we basically make a queue
of all incoming input events on the WebContent process side, and then
process that queue one event at a time, using a zero timer. This is
basic, but it allows paint requests to come in between the input events
and we do now get more frequent visual updates even during heavy
pressure from input events.