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88 commits

Author SHA1 Message Date
Tom
fe54a0ca27 WindowServer: Implement tile window overlay
This adds a tiling mode that will show a tile window overlay rather
than immediately tiling a window, triggering window resizes.
2023-04-13 20:18:49 +02:00
Andreas Kling
025bdcf34c WindowServer: Fix various const-correctness issues 2023-02-21 00:54:04 +01:00
Sam Atkins
da81041e97 WindowServer: Remove declarations for non-existent methods 2023-01-27 20:33:18 +00:00
Jelle Raaijmakers
634d1e0197 LibGUI+WindowServer: Improve window resizing performance
The old `GUI::Window` resizing behavior created a new backing store for
each resize event (i.e. every visible window size). This caused a lot of
trashing and on my machine, caused up to 25% of CPU time spent in
creating new backing stores.

The new behavior is a bit more sensible:

  * If the window size is shrinking, the backing store is already large
    enough to contain the entire window - so we don't create a new one.

  * If the window size is growing, as soon as the backing store can no
    longer contain the window, it is inflated with a large margin (of an
    arbitrary chosen 64 pixels) in both directions to accommodate some
    leeway in resizing before an even larger backing store is required.

  * When the user stops resizing the window, the backing store is
    resized to the exact dimensions of the window.

For me, this brings the CPU time for creating backing stores down to 0%.
2023-01-17 18:16:02 +01:00
MacDue
27fae78335 Meta+Userland: Pass Gfx::IntSize by value
Just two ints like Gfx::IntPoint.
2022-12-07 11:48:27 +01:00
MacDue
7be0b27dd3 Meta+Userland: Pass Gfx::IntPoint by value
This is just two ints or 8 bytes or the size of the reference on
x86_64 or AArch64.
2022-12-07 11:48:27 +01:00
Linus Groh
6e19ab2bbc AK+Everywhere: Rename String to DeprecatedString
We have a new, improved string type coming up in AK (OOM aware, no null
state), and while it's going to use UTF-8, the name UTF8String is a
mouthful - so let's free up the String name by renaming the existing
class.
Making the old one have an annoying name will hopefully also help with
quick adoption :^)
2022-12-06 08:54:33 +01:00
thankyouverycool
24d299c9c8 LibGUI+WindowServer+Applets+Taskbar: Remove active input concepts
and the CaptureInput mode. They are a source of unneeded complexity
in WindowServer and have proven prone to regressions, so this patch
replaces them with a simple input preemption scheme using Popups.

Popup windows now have ergonomics similar to menus: When open,
a popup preempts all mouse and key events for the entire window
stack; however, they are fragile and will close after WindowServer
swallows the first event outside them. This is similar to how combo
box windows and popups work in the classic Windows DE and has the
added benefit of letting the user click anywhere to dismiss a popup
without having to worry about unwanted interactions with other
widgets.
2022-11-19 16:04:42 +01:00
meiskam
8768417b1c WindowServer: Add "[user]" to titlebar when uid differs from login user 2022-11-13 16:02:39 -07:00
Sam Atkins
ff0a2b1a60 LibGfx+Everywhere: Make DisjointRectSet work for non-int Rects
For convenience, `DisjointIntRectSet` is an alias for
`DisjointRectSet<int>`, and is used everywhere for now.
2022-10-27 13:06:33 +02:00
thankyouverycool
5a0472d8d2 WindowServer: Use nearest modeless window for modal Taskbar rects
Modeless windows are guaranteed Taskbar buttons which lets us
simplify getting the proper taskbar rect for modals.
2022-08-25 13:28:50 +02:00
thankyouverycool
4c7f95e2f8 LibGUI+WindowServer+Apps: Replace Accessory Windows
with the CaptureInput WindowMode. This mode will serve the same
function as accessories: redirecting input while allowing parent
windows to remain active.
2022-08-25 13:28:50 +02:00
thankyouverycool
0d4fd4e2a6 LibGfx+LibGUI+WindowServer+Apps+Demos: Replace ToolWindows
with the RenderAbove WindowMode. This mode will ensure child
windows always draw above their parents, even when focus is lost.
RenderAbove modals are automatically themed the same as the old
ToolWindows. Fixes ToolWindows rendering above ALL normal windows,
regardless of parent. We can't rely on WindowType to create these
sort of effects because of WindowManager's strict display hierarchy.
2022-08-25 13:28:50 +02:00
thankyouverycool
589572cfa4 LibGUI+WindowServer: Introduce WindowModes
Previously, Windows only understood blocking modality: Windows were
either modal, i.e., in a blocking state, or not. Windows could also
be set as Accessories or ToolWindows, attributes which technically
applied modes to their parents but were implemented ad hoc. This patch
redefines these modal effects as WindowModes and sets up some helpers.
This will let us simplify a lot of modal logic in the upcoming patches
and make it easier to build new modal effects in the future.

Windows can now set 1 of 5 modes before reification:
-Modeless:	No modal effect; begins a new modal chain
-Passive:	Window joins its modal chain but has no effect
-RenderAbove:	Window renders above its parent
-CaptureInput:	Window captures the active input role from its parent
-Blocking:	Window blocks all interaction with its modal chain

States like fullscreen and tiling are dynamic and don't alter behavior
in modal chains, so they aren't included.
2022-08-25 13:28:50 +02:00
thankyouverycool
609391b46e WindowServer: Add modeless_ancestor() helper 2022-08-25 13:28:50 +02:00
thankyouverycool
ab517aa21d WindowServer: Remove m_unmaximized_rect from Window
Superceded by m_floating_rect
2022-08-25 13:28:50 +02:00
thankyouverycool
68570e897d LibGfx+WindowServer: Remove set_size_around() from Rect and Window
Superceded by to_floating_cursor_position() as a more accurate way
to reposition windows on untile. Effectively made set_size_around()
dead code, so the remnants can be removed.
2022-08-25 13:28:50 +02:00
thankyouverycool
a1dceb5b97 WindowServer: Remove nudge_into_desktop() from Window
Positioning windows outside visible coordinates is valid if sometimes
curious behavior, but it shouldn't be considered misbehavior by default.
There are multiple ways to recover windows with obscured title bars,
and this function papers over actual resize bugs and is no longer
needed to normalize window size, so let's remove it for now.
2022-08-25 13:28:50 +02:00
thankyouverycool
46d6347035 LibGUI+WindowServer: Initialize minimum window size to zero
And remove unnecessary workarounds to the old limit of {50, 50} and
the cautious but arbitrary limit of {1, 1} for other WindowTypes.
Null rects are already the default when calculating minimum window
size and are the least restrictive but valid value.

Also returns early during minimum size calculations for frameless
windows, and verifies against negative minimum sizes and failure to
disable widget min size before setting a minimum window size. Layout
automatically overrides this setting each relayout otherwise.
2022-08-25 13:28:50 +02:00
Idan Horowitz
086969277e Everywhere: Run clang-format 2022-04-01 21:24:45 +01:00
Itamar
3a71748e5d Userland: Rename IPC ClientConnection => ConnectionFromClient
This was done with CLion's automatic rename feature and with:
find . -name ClientConnection.h
    | rename 's/ClientConnection\.h/ConnectionFromClient.h/'

find . -name ClientConnection.cpp
    | rename 's/ClientConnection\.cpp/ConnectionFromClient.cpp/'
2022-02-25 22:35:12 +01:00
Tom
97e18a6ce1 WindowServer: Mark window frame as invalidated when updating title
We need to set Window::m_invalidated_frame to true when invalidating
the title, otherwise we may miss re-rendering the frame if nothing
else triggers it.
2022-02-21 20:34:36 -08:00
Vitaly Dyachkov
53ff271c6f WindowServer: Consolidate tiled and maximized window rects calculation
Calculating tiled and miximized window frame have a lot in common. In
fact, we can look at maximized window state as a special case of the
tile type. It simplifies the code since there is a lot of cases when
we take an action only if the window is maximized or tiled.
2022-02-14 11:41:06 +01:00
thankyouverycool
ee637b44fb WindowServer: Add Vertically/HorizontallyMaximized WindowTileTypes
VerticallyMaximized tiling replaces set_vertically_maximized() to
take advantage of tiling ergonomics.

Middle-clicking a window's maximize button now tiles vertically;
secondary-clicking tiles horizontally.

Adds Super+Alt+Arrow shortcuts for both. Super+Left/Right tiling
shortcuts now let windows shift between tile types directly.
2022-02-08 16:37:46 +01:00
thankyouverycool
1607fd511f WindowServer: Unify Window restore rects
Previously, different rects were used to restore tiled and maximized
windows, creating edge cases for inconsistent restoration. All states
now restore m_floating_rect, which saves the last valid size and
location of a window while free-floating.
2022-02-08 16:37:46 +01:00
thankyouverycool
3d7e701451 WindowServer: Rename Window::tiled() => tile_type() and add is_tiled()
This seems more consistent with naming conventions across the system
and makes conditionals easier to read.
2022-02-08 16:37:46 +01:00
Timur Sultanov
b9c558f6c6 WindowServer+Keymap+LibGUI: Add widget to display current keymap 2022-02-03 00:47:22 +01:00
Valtteri Koskivuori
7a537ad08f WindowServer: Rename default_positioned() -> is_default_positioned()
Tiny change, but it really bothered me that this was the only function
not named like the rest.
2022-01-25 23:22:10 +00:00
Andreas Kling
68dc2e62fb WindowServer: Replace "Pin/Unpin Window" => "Always on Top" 2021-11-13 12:48:43 +01:00
Andreas Kling
d21dc1f451 Everywhere: Replace "virtual desktop" => "workspace" 2021-11-13 12:48:43 +01:00
Ben Wiederhake
2e6bb987a3 AK+WindowServer: Remove did_construct() framework used only once
There is also make_ref_counted(), which does not call did_construct(),
so the method was not guaranteed to be run. Since there is only a single
user, and `WindowServer::Window` is a final class anyway (so there is no
need to separate the constructor and post-constructor phases), let's get
rid of this concept.

(The following commits reduce the opportunities to call
make_ref_counted, but still.)
2021-11-02 22:56:53 +01:00
Timothy Flynn
176155c695 LibGUI+WindowServer: Add option to hide a widow's close button
This allows windows to be closed only programatically, and not from e.g.
the user clicking the X button on the window frame.
2021-10-21 14:45:30 +01:00
Ben Wiederhake
7684e4f726 WindowServer: Fix 'sticky' mouse after resize
This fixes #9933 and some dead code I accidentally left over.
Thanks, @Maato!
2021-09-10 22:09:23 +02:00
Ali Mohammad Pur
5a0cdb15b0 AK+Everywhere: Reduce the number of template parameters of IntrusiveList
This makes the user-facing type only take the node member pointer, and
lets the compiler figure out the other needed types from that.
2021-09-10 18:05:46 +03:00
sin-ack
611370e7dc LibGUI, WindowServer: Greatly simplify menubar logic
Currently, any number of menubars can be plugged in and out of a window.
This is unnecessary complexity, since we only need one menubar on a
window. This commit removes most of the logic for dynamically attaching
and detaching menubars and makes one menubar always available. The
menubar is only considered existent if it has at least a single menu in
it (in other words, an empty menubar will not be shown).

This commit additionally fixes a bug wherein menus added after a menubar
has been attached would not have their rects properly setup, and would
therefore appear glitched out on the top left corner of the menubar.
2021-08-02 00:39:15 +02:00
Tom
220886db4c WindowServer: Fix compositor overdraw issues related to transparency
We were re-rendering areas that were considered transparency areas even
though they weren't transparency areas or were occluded by opaque
areas.

In order to fix this, we need to be a bit smarter about what is above
and below any given window. Even though a window may have transparent
areas, if those are occluded by opaque window areas on top they are
not actually any areas that should be rendered at all. And the opposite
also applies, opaque window areas for windows below that are occluded
by transparent areas, do need to be rendered as transparency. This
solves the problem of unnecessary transparency areas.

The other problem is that we need to know what areas of a window's
dirty rectangles affect other windows, and where. Basically any
opaque area that is somehow below a transparent area that isn't
otherwise occluded, and any transparent area above any other window
area (transparent or opaque) needs to be marked dirty prior to
composing. This makes sure that all affected windows render these
areas in the correct order. To track these, we now have a map of
affected windows and the rectangles that are affected (because not all
of that window's transparency areas may be affected).
2021-07-18 18:39:20 +02:00
Timothy
9e04ab936f WindowServer: Let clients mark windows as stealable by specific clients
This implements window stealing in WindowServer, which allows clients
to mark a window they own as 'stealable' by another client. Indicating
that the other client may use it for any purpose.

This also updates set_window_parent_from_id so that the client must
first mark its window as stealable before allowing other clients to
use it as a parent.
2021-07-18 17:21:28 +02:00
Andreas Kling
432ab47053 WindowServer: Allow partial repaints in window frame & menubars
Before this change, invalidating any rect in a WindowFrame would cause
the entire window (including frame & drop shadow) to get invalidated,
leading to copious amounts of overdraw when mousing over menubars,
titlebars, and window buttons.

We now simply allow the partial frame invalidations through to the
window's dirty rects collection and the compositor takes care of it.
2021-07-08 01:17:06 +02:00
Andres Crucitti
f6f14777ac WindowServer: Allow windows to be pinnable (always on top)
This patch adds the concept of a window being "Pinnable" (always drawn
on top of other windows). This can be toggled through a new checkable
action in the top left corner's window menu.
2021-07-07 15:38:59 +02:00
Tom
fdf701ed96 WindowServer: Improve screen invalidation on window state changes
Because window states and various flags can affect the windows'
rendered areas it's safer to use the last computed occlusion rectangles
to invalidate areas on the screen that may have to be re-rendered due
to e.g. a window size change.

Fixes #6723
2021-07-05 00:03:13 +02:00
Andreas Kling
c2dfa9d54c WindowServer+LibGUI: Add a way to force a window to have a drop shadow 2021-07-04 23:15:17 +02:00
ForLoveOfCats
271840ca22 WindowServer: Add show desktop toggle IPC call
Differentiates between normal minimization and hidden windows. A window
which is hidden is still minimized, but can be seen as another stage
of being minimized.
2021-07-04 13:58:56 +02:00
Tom
0fcb048448 WindowServer: Rename Window::outer_stack -> Window::window_stack
Also, make it return a reference as aside from only three special
situations (creating, destroying, and moving a window between stacks)
a window should always be on a window stack. Any access during those
brief situations would be a bug, so we should VERIFY this.
2021-07-03 12:27:23 +02:00
Tom
7984c2836d WindowServer: Add API to change virtual desktop settings
This also adds the ability to query how many virtual desktops are
set up, and for the Taskbar to be notified when the active virtual
desktop has changed.
2021-07-03 12:27:23 +02:00
Tom
584b144953 WindowServer: Add basic virtual desktop support
This creates a 2-dimensional array of WindowStack instances, one for
each virtual desktop. The main desktop 0,0 is the main desktop, which
is the desktop used for all stationary windows (e.g. taskbar, desktop).
When adding windows to a desktop, stationary windows are always added
to the main desktop.

When composing the desktop, there are usually two WindowStacks
involved. For stationary windows, the main desktop will be traversed,
and for everything else the current virtual desktop will be iterated.
Iteration is interweaved to preserve the correct order. During the
transition animation, two WindowStacks will be iterated at the same
time.
2021-07-03 12:27:23 +02:00
Tom
091628202f WindowServer: Un-tile window if resizing warrants it
Since being tiled means we restrict rendering a window to the screen it
is on (so that we don't "bleed" into an adjacent screen), we need to
untile it if the window either can't fit into the screen, or it is
detached from the screen edges.
2021-06-27 22:35:12 +02:00
Andreas Kling
6a132d8672 WindowServer+LibGUI: Allow specifying a "launch origin" for new windows
The launch_origin_rect parameter to create_window() specifies where on
screen the window was launched from. It's optional, but if you provide
it, the new window will have a short wireframe animation from the origin
to the initial window frame rect.

GUI::Window looks for the "__libgui_launch_origin_rect" environment
variable. Put your launch origin rect in there with the format
"<x>,<y>,<width>,<height>" and the first GUI::Window shown by the app
will use that as the launch origin rect.

Also it looks pretty neat, although I'm sure we can improve it. :^)
2021-06-27 19:38:11 +02:00
Andreas Kling
75f870a93f WindowServer: Add a more generic mechanism for animations
This patch adds the WindowServer::Animation class, which represents
a simple animation driven by the compositor.

An animation has a length (in milliseconds) and two hooks:

- on_update: called whenever the animation should render something.
- on_stop: called when the animation is finished and/or stopped.

This patch also ports the window minimization animation to this new
mechanism. :^)
2021-06-27 19:38:11 +02:00
Tom
4392da970a WindowServer: Add initial support for rendering on multiple screens
This allows WindowServer to use multiple framebuffer devices and
compose the desktop with any arbitrary layout. Currently, it is assumed
that it is configured contiguous and non-overlapping, but this should
eventually be enforced.

To make rendering efficient, each window now also tracks on which
screens it needs to be rendered. This way we don't have to iterate all
the windows for each screen but instead use the same rendering loop and
then only render to the screen (or screens) that the window actually
uses.
2021-06-20 14:57:26 +02:00
Andreas Kling
4133caba78 WindowServer: Make hit test results richer
Instead of just answering hit/no-hit when hit testing windows, we now
return a HitTestResult object which tells you which window was hit,
where it was hit, and whether you hit the frame or the content.
2021-06-18 17:40:05 +02:00