This patchset adds a few getters/setters to AbstractTableView to make
its looks more customisable:
- Header width & text alignment
- Default column width
- Ability to disable selected row highlighting
GUI::TabWidget has long has a TabPosition::Bottom option, but we still
rendered the tab buttons the same as TabPosition::Top.
This patch implements a custom look for bottom-side tabs. I've done my
best to match the look of the top-side ones, but there might be some
improvements we can make here. :^)
When a resize_aspect_ratio is specified, and window will only be resized
to a multiple of that ratio. When resize_aspect_ratio is set, windows
cannot be tiled.
We can't rely on a plain global WeakPtr during application teardown
since destruction order is not defined. Instead, use a NeverDestroyed
to hold the GUI::Application weak pointer. This way it will always
be reliable.
Fixes#3251.
Refactors the Calendar widget into LibGUI and updates the Calendar
app interface. Calendar widget lets layout engine manage most of
its geometry now and has a few new features like tile click
navigation, hover highlighting and a togglable year/month mode.
The Node API was obnoxiously requiring you to pass the model into it
all the time, simply because nodes could not find their way back to
the containing model. This patch adds a back-reference to the model
and simplifies the API.
I noticed that nothing actually applies the wallpaper on startup.
I wasn't sure where to put the responsibility, so I gave it to
the desktop mode file manager.
Also adds a save_config option to set_wallpaper so it doesn't
needlessly save the config.
Instead of SortingProxyModel having a column+order, we move that state
to AbstractView. When you click on a column header, the view tells the
model to resort the relevant column with the new order.
This is implemented in SortingProxyModel by simply walking all the
reified source/proxy mappings and resorting their row indexes.
We now create multiple levels of internal mappings between source
and proxy indexes, to support tree models.
This breaks selection update after resort, which we'll have to
deal with somehow.
This patch adds SortingProxyModel::less_than(ModelIndex, ModelIndex)
which is now used to implement the sort order. This allows you to
subclass SortingProxyModel if you want to tweak how sorting works.
Get rid of the awkward case sensitivity logic in SortingProxyModel
since that can now be done outside. Turns out nobody was actually
using it anyway, but it seems like something we will want to do
in the future someday.
Windows have an initial off-screen rect, so when a dialog is created and
shown before its parent window, in which it is centered, it would be
invisible to the user.
Fixes#3172.
Since all reference-captured variables where pointers to non-stack
objects whose owners outlive the lambdas, things were fine in practice,
but it's a bit brittle and it makes a change I want to make in this code
more difficult.
Various applications were using the same slightly verbose code to center
themselves on the screen/desktop:
Gfx::IntRect window_rect { 0, 0, width, height };
window_rect.center_within(GUI::Desktop::the().rect());
window->set_rect(window_rect);
Which now becomes:
window->resize(width, height);
window->center_on_screen();
This commit adds a new GUI widget type, called CodeDocument, which
is a TextDocument that can additionaly store data related to the
debugger.
This fixes various bugs and crashes that occured when we switched
between files in debug mode, because we previously held stale breakpoint
data for the previous file in the Editor object.
We now keep this data at the "document" level rather than the Editor
level, which fixes things.
Application::show_tooltip() now keeps track of the application's active
tooltip source widget so it can be updated while being shown when the
same widget updates its tooltip label.
Application::hide_tooltip() will unset the tooltip source widget,
respectively.
This is pretty useful for the ResourceGraph applet's tooltips!
Also re-use the Application::TooltipWindow's rect position in its
set_tooltip() method to avoid flickering from the window temporarily
being moved to 100, 100 and the position adjusted moments later.
This patch adds GUI::FocusEvent which has a GUI::FocusSource.
The focus source is one of three things:
- Programmatic
- Mouse
- Keyboard
This allows receivers of focus events to implement different behaviors
depending on how they receive/lose focus.
Using a command-line argument for this clashed with ArgsParser so let's
use an environment variable instead. I feel like Sergey told me to do
this at some point anyway. :^)
This was using window()->position(), which is unset for windows with
WindowType::MenuApplet. Now it checks the window type and then uses
rect_in_menubar() for MenuApplet windows and rect() for everything else.
This makes tooltips show up for MenuApplet windows, previously they were
positioned off-screen :^)