Previously the ColorPicker would get the custom color directly from the
window, this was changed in d7d5788469 to
get the color from the underlying bitmap instead - without taking the
bitmap's scaling into effect though, so resulting colors were off by
quite a bit.
Fixes#3113.
Subtracting 128 from the desktop rect's height was far to much and
and leading to weird rendering issues - now it's calculated exactly from
taskbar and menubar heights as well as a little additional offset to
make it fit perfectly.
Fixes#3115.
Instead of setting m_cursor directly to reset the cursor position,
TextEditor::set_document() now uses set_cursor() which will call cursor
change callback functions, if any.
This fixes a bug in HackStudio where the cursor information text would
not update immediately after changing the active TextDocument, even
though the cursor is always visibly being reset to 0, 0.
This prevents windows from being opened directly on top of eachother,
and provides default behavior for when window position is not specified.
The new behavior is as follows:
- Windows that have been created without a set position are assigned one
by WindowServer.
- The assigned position is either offset from the last window that is
still in an assigned position, or a default position if no such window
is available.
It doesn't make sense for a top-level menu to have an icon, however
we do not have dedicated classes to distinguish these.
Furthermore, the only other place to store an icon is MenuItem.
Storing it there would be highly confusing, as MenuItem-with-Action
then would have two icons: one in Action and one in MenuItem.
And because we need to be able to replace the icon during realization,
this would need to write-through to Action somehow.
That's why I went with Menu, not MenuItem.
This factors out icon realization into its own function, making it possible to
use the same code with other classes that have icon() and set_icon() methods.
Moves ProcessChooser and RunningProcessesModel to LibGUI and
generalizes their construction for use by other apps. Updates
Profiler to reflect the change and use its new icons.
\x consumes all hex digits following it. (If the resulting number
then doesn't fit in the character type, the compiler emits an
error.)
\x would be much more convenient to use if it was always followed
by exactly two hex digits (with \u and \U for higher codepoints),
but that's sadly not the world we live in.
We were relying on Core::is<Window>() to tell us whether the parent
of an action is a window. This didn't work since we only saw a forward
declaration of GUI::Window in Action.cpp.
This is an unfortunate flaw in the is<T> pattern and we should solve
it somehow but not in this patch.