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3 commits

Author SHA1 Message Date
Andreas Kling
bd3e77cc16 Pass the process to CharacterDevice::read/write.
This is much nicer than grabbing directly at 'current' inside a read().
2019-01-16 00:20:38 +01:00
Andreas Kling
08bfe518f9 Rename CharacterDevice::has_data_available_for_reading() -> can_read(). 2019-01-16 00:10:13 +01:00
Andreas Kling
b0e3f73375 Start refactoring the windowing system to use an event loop.
Userspace programs can now open /dev/gui_events and read a stream of GUI_Event
structs one at a time.

I was stuck on a stupid problem where we'd reenter Scheduler::yield() due to
having one of the has_data_available_for_reading() implementations using locks.
2019-01-14 14:42:49 +01:00