There are a long list of conditions under which the HTMLObjectElement is
to queue an element task to load / determine an object's representation.
This handles the case where the data attribute has changed.
Much of the spec for determining the object's representation is not
implemented here. Namely, anything to do with XML documents or browser
plugins are left as FIXMEs.
HTMLObjectElement, when implemented according to the spec, does not know
the resource type specified by the 'data' attribute until after it has
actually loaded (i.e. it may be an image, XML document, etc.). Currently
we always use ImageLoader within HTMLObjectElement to load the object,
but will need to use ResourceLoader instead to generically load data.
However, ImageLoader / ImageResource have image-specific functionality
that HTMLObjectElement still needs if the resource turns out to be an
image. This patch will allow (only) HTMLObjectElement to convert the
generic Resource to an ImageResource as needed.
The spec at https://www.w3.org/TR/css-flexbox-1/ states that when
calculating specific spaces and sizes inside a flex container, the outer
size of a flex item needs to be taken into account.
This patch adds the margins in the main dimension of a flex item to
these calculations such that their margins are actually painted in a lot
of common cases.
It makes our Github page look marginally better.
This replaces the usage of `rounded_int_rect`, whose name did not
accurately reflect the rounding operation happening. For example, the
position of the rect was not rounded but floored, and the size was
pulled through `roundf` before casting to `int` which could result in
inadvertent flooring if the resulting floating point could not exactly
represent the rounded value.
There was an off-by-one bug in `Painter::do_draw_scaled_bitmap` where
the last column and row of the source bitmap would be skipped. This was
especially visible in PixelPaint when zooming in and out on smaller
images.
Instead of the top/left of the pixel, we now use the bottom/right side
of the pixel as a threshold to stop drawing.
If invoking a NodeFilter ends up deleting a node from the DOM, it's not
enough to only adjust the NodeIterator reference nodes in the
pre-removing steps. We must also adjust the current traversal pointer.
This is not in the spec, but it's how other engines behave, so let's do
the same.
I've encapsulated the Node + before-or-after-flag in a struct called
NodePointer so that we can use the same pre-removing steps for both the
traversal pointer and for the NodeIterator's reference node.
Note that when invoking the NodeFilter, we have to remember the node we
passed to the filter function, so that we can return it if accepted by
the filter.
This gets us another point on Acid3. :^)
Instead, to determine these values (both the pts name and tty name), use
other methods. For determining the new name of the allocated psuedo
terminal, use ioctl on a file descriptor we got after opening /dev/ptmx
with the TIOCGPTN option.
For determining the name of TTY, we enumerate both /dev/pts and /dev
directories to find matching inode number and matching device mode.
This ioctl operation will allow userspace to determine the index number
of a MasterPTY after opening /dev/ptmx and actually getting an internal
file descriptor of MasterPTY.
CSS floats are now emitted by the InlineLevelIterator. When this
happens, IFC coordinates with the parent BFC to float the box to the
side, using the current LineBuilder state for vertical placement.
This makes the "instructions" text on Acid3 render as a single
contiguous flow of inline content.
This was implemented too rigidly, which made it impossible to place
floats correctly when they occurred in inline flow.
The new invariant is "all in-flow children must be either inline or
block". Out-of-flow children like floating and absolutely positioned
boxes are ignored when deciding when to generate anonymous boxes.
We should not set the 'value' attribute when an input element's value is
changed (by the user or programmatically). Instead, we should track the
value internally and mark it with a dirty flag when it is changed.
Now that we use a Variant for the SimpleSelector's data, we don't need
to instantiate empty structs or variables for the types that aren't
used, and so we can remove `PseudoElement::None`,
`PsuedoClass::Type::None` and `Attribute::MatchType::None`.
Also, we now always initialize a SimpleSelector with a type, so
`SimpleSelector::Type::Invalid` can go too.
The ifs below the switch no longer functioned, so let's move everything
into the switch cases. This also means we can replace the StringBuilder
usage with String::formatted().
Dimension tokens don't make use of the m_value string for anything else,
so we can sneak the unit string in there.
- Token goes from 72 to 64 bytes
- StyleComponentValueRule goes from 80 to 72 bytes
These three are all integers - we just repeatedly multiply them by 10
and then add a digit - so using an integer here is both faster and more
accurate. :^)
There's really no reason to use doubles here, except at the time I
wanted to use doubles everywhere in CSS. I now realize that is
excessive, so everything can be floats instead.
There was no real benefit to creating the SimpleSelector early and then
modifying it, and doing so made this code harder to follow than it
needs to be.
This is a change to CSS-TEXT-4, listed here:
https://www.w3.org/TR/2022/WD-css-text-4-20220318/#changes
We don't actually support these properties yet, but it doesn't hurt to
keep them up to date for when they get implemented in the future. :^)