Instead of letting the user to determine whether framebuffer devices
will be created (which is useless because they are gone by now), let's
simplify the flow by allowing the user to choose between full, limited
or disabled functionality. The determination happens only once, so, if
the user decided to disable graphics support, the initialize method
exits immediately. If limited functionality is chosen, then a generic
DisplayConnector is initialized with the preset framebuffer resolution,
if present, and then the initialize method exits. As a default, the code
proceeds to initialize all drivers as usual.
The DisplayConnector class is meant to replace the FramebufferDevice
class. The advantage of this class over the FramebufferDevice class is:
1. It removes the mmap interface entirely. This interface is unsafe, as
multiple processes could try to use it, and when switching to and from
text console mode, there's no "good" way to revoke a memory mapping from
this interface, let alone when there are multiple processes that call
this interface. Therefore, in the DisplayConnector class there's no
implementation for this method at all.
2. The class uses a new real-world structure called ModeSetting, which
takes into account the fact that real hardware requires more than width,
height and pitch settings to mode-set the display resolution.
3. The class assumes all instances should supply some sort of EDID,
so it facilitates such mechanism to do so. Even if a given driver does
not know what is the actual EDID, it will ask to create default-generic
EDID blob.
3. This class shifts the responsibilies of switching between console
mode and graphical mode from a GraphicsAdapter to the DisplayConnector
class, so when doing the switch, the GraphicsManagement code actually
asks each DisplayConnector object to do the switch and doesn't rely on
the GraphicsAdapter objects at all.
This helps solving an issue when we boot with text mode screen so the
Kernel initializes an early text mode console, but even after disabling
it, that console can still access VGA ports. This wouldn't be a problem
for emulated hardware but bare metal hardware might have a "conflict",
especially if the native driver explicitly request to disable the VGA
emulation.
If there's no PCI bus, then it's safe to assume that the x86 machine we
run on supports VGA text mode console output with an ISA VGA adapter.
If this is the case, we just instantiate a ISAVGAAdapter object that
assumes this situation and allows us to boot into VGA text mode console.
When GraphicsManagement initializes the drivers we can disable the
bootloader framebuffer console. Right now we don't yet fully destroy
the no longer needed console as it may be in use by another CPU.
This allows forcing the use of only the framebuffer set up by the
bootloader and skips instantiating devices for any other graphics
cards that may be present.
This was a premature optimization from the early days of SerenityOS.
The eternal heap was a simple bump pointer allocator over a static
byte array. My original idea was to avoid heap fragmentation and improve
data locality, but both ideas were rooted in cargo culting, not data.
We would reserve 4 MiB at boot and only ended up using ~256 KiB, wasting
the rest.
This patch replaces all kmalloc_eternal() usage by regular kmalloc().
Bootmode used to control framebuffers, panic behavior, and SystemServer.
This patch factors framebuffer control into a separate flag.
Note that the combination 'bootmode=self-test fbdev=on' leads to
unexpected behavior, which can only be fixed in a later commit.
The default template argument is only used in one place, and it
looks like it was probably just an oversight. The rest of the Kernel
code all uses u8 as the type. So lets make that the default and remove
the unused template argument, as there doesn't seem to be a reason to
allow the size to be customizable.
We use a switch-case statements to ensure we try to find the best
suitable driver for a specific graphics card. In case we don't find
such, we use the default statement to initialize the graphics card as a
generic VGA adapter, if the adapter is VGA compatible.
If we couldn't initialize the driver, we don't touch this adapter
anymore.
Also, GraphicsDevice should not be tied to a PCI::Address member, as it
can be theortically be used with other buses (e.g. ISA cards).
If we have a VGA-capable graphics adapter that we support, we should
prefer it over any legacy VGA because we wouldn't use it in legacy VGA
mode in this case.
This solves the problem where we would only use the legacy VGA card
when both a legacy VGA card as well as a VGA-mode capable adapter is
present.
As we removed the support of VBE modesetting that was done by GRUB early
on boot, we need to determine if we can modeset the resolution with our
drivers, and if not, we should enable text mode and ensure that
SystemServer knows about it too.
Also, SystemServer should first check if there's a framebuffer device
node, which is an indication that text mode was not even if it was
requested. Then, if it doesn't find it, it should check what boot_mode
argument the user specified (in case it's self-test). This way if we
try to use bochs-display device (which is not VGA compatible) and
request a text mode, it will not honor the request and will continue
with graphical mode.
Also try to print critical messages with mininum memory allocations
possible.
In LibVT, We make the implementation flexible for kernel-specific
methods that are implemented in ConsoleImpl class.
This new subsystem is replacing the old code that was used to
create device nodes of framebuffer devices in /dev.
This subsystem includes for now 3 roles:
1. GraphicsManagement singleton object that is used in the boot
process to enumerate and initialize display devices.
2. GraphicsDevice(s) that are used to control the display adapter.
3. FramebufferDevice(s) that are used to control the device node in
/dev.
For now, we support the Bochs display adapter and any other
generic VGA compatible adapter that was configured by the boot
loader to a known and fixed resolution.
Two improvements in the Bochs display adapter code are that
we can support native bochs-display device (this device doesn't
expose any VGA capabilities) and also that we use the MMIO region,
to configure the device, instead of setting IO ports for such tasks.