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153 commits

Author SHA1 Message Date
Liav A
fafa339264 Kernel/Graphics: Don't try to enumerate PCI adapters if PCI is disabled
If there's no PCI bus, then it's safe to assume that the x86 machine we
run on supports VGA text mode console output with an ISA VGA adapter.
If this is the case, we just instantiate a ISAVGAAdapter object that
assumes this situation and allows us to boot into VGA text mode console.
2022-03-02 18:41:54 +01:00
Andreas Kling
884ebc42b1 Kernel: Respect actual framebuffer pitch
Instead of winging it with "width * 4", use the actual pitch since it
may be different.

This makes the kernel text console show up in native 1368x768 on my
ThinkPad X250. :^)
2022-03-01 19:01:19 +01:00
Peter Ross
9d94c85b6a Kernel: Use IO init method for Bochs emulated VGA adapter
In short: QEMU supports both Memory-Mapped-IO and classic IO methods
for controlling the emulated VGA device. Bochs and VirtualBox only
support the classic IO method. An excellent write up on the history of
these interfaces can be found here:
https://www.kraxel.org/blog/2018/10/qemu-vga-emulation-and-bochs-display

The IO method was how things were done originally in SerenityOS. Commit
6a728e2d76 introduced the MMIO method for
all devices, breaking Bochs and VirtualBox compatibility. Later in
commit 6a9dc5562d the classic IO method
was restored for VirtualBox graphics adapters.

QEMU and Bochs use the same PCI VID/DID (0x1234/0x1111) for the emulated
VGA adapter. To distinguish betwen QEMU and Bochs we use the PCI
revision ID field (0=Bochs, 2=QEMU).
2022-02-24 09:08:04 +02:00
Tom
413bc9976c Kernel: Don't enable write-combine for the Bochs framebuffer device
While write-combine greatly improves performance on bare metal, QEMU
appears to perform significantly worse when enabling it.
2022-02-18 10:30:42 +01:00
Sahan Fernando
4587e50b52 Kernel: Fix deadlock when setting VirtIOGPU resolution 2022-02-13 10:17:40 +01:00
Liav A
c6c3e2a7fd Kernel: Instantiate a TextModeConsole early on if there's no framebuffer
If the bootloader that loaded us is providing a framebuffer details from
the Multiboot protocol then we can instantiate a framebuffer console.
Otherwise, we should use a text mode console, assuming that the BIOS and
the bootloader didn't try to modeset the screen resolution so we have is
a VGA 80x25 text mode being displayed on screen.

Since "boot_framebuffer_console" is no longer a good representative as a
global variable name, it's changed to g_boot_console to match the fact
that it can be assigned with a text mode console and not framebuffer
console if needed.
2022-02-09 21:05:48 +00:00
Liav A
278b0aa629 Kernel/Graphics: Don't assert when disabling TextModeConsole
Not sure how it's useful to do so, let's not assert if something tries
to disable it. If we will use TextModeConsole as a boot console, that
console will be disabled after loading an appropriate console to replace
it.
2022-02-09 21:05:48 +00:00
Liav A
90a194377c Kernel/Graphics: Untie Text mode console from VGACompatibleAdapter class
Instead, we can construct this type of object without having to
instantiate a VGACompatibleAdapter object first.
This can help instantiate such console very early on boot to aid debug
issues on bare metal hardware.
2022-02-09 21:05:48 +00:00
Lenny Maiorani
c6acf64558 Kernel: Change static constexpr variables to constexpr where possible
Function-local `static constexpr` variables can be `constexpr`. This
can reduce memory consumption, binary size, and offer additional
compiler optimizations.

These changes result in a stripped x86_64 kernel binary size reduction
of 592 bytes.
2022-02-09 21:04:51 +00:00
Tom
4c506f91fe Kernel: Disable BootFramebufferConsole when drivers create a new one
When GraphicsManagement initializes the drivers we can disable the
bootloader framebuffer console. Right now we don't yet fully destroy
the no longer needed console as it may be in use by another CPU.
2022-02-04 21:34:12 +01:00
Tom
24f2f3ba4e Kernel: Set up an initial boot framebuffer console
Instead of seeing a black screen until GraphicsManagement was fully
initialized, this allows us to see the console output much earlier.
So, if the bootloader provided us with a framebuffer, set up a console
as early as possible.
2022-02-04 21:34:12 +01:00
Tom
eb446725d5 Kernel: Separate GenericFramebufferConsole implementation
The GenericFramebufferConsoleImpl class implements the logic without
taking into account any other details such as synchronization. The
GenericFramebufferConsole class then is a simple wrapper around
GenericFramebufferConsoleImpl that takes care of synchronization.

This allows us to re-use this implementation with e.g. different
synchronization schemes.
2022-02-04 21:34:12 +01:00
Andreas Kling
200589ba27 Kernel: Turn VirtIOGPU operation lock from mutex into spinlock 2022-02-03 16:11:26 +01:00
Andreas Kling
ca42621be1 Kernel: Protect FramebufferDevice with spinlock instead of mutex 2022-02-03 16:11:26 +01:00
Idan Horowitz
5146315a15 Kernel: Convert MemoryManager::allocate_user_physical_page to ErrorOr
This allows is to use the TRY macro at the call sites, instead of using
clunky null checks.
2022-01-28 19:05:52 +02:00
Tom
4383b26faa Kernel: Enable Write-Combine for FramebufferDevice
This enables much faster writing to the userspace mapped framebuffer,
if supported by the hardware.
2022-01-26 09:21:04 +02:00
Idan Horowitz
664ca58746 Kernel: Use u64 instead of size_t for File::can_write offset
This ensures offsets will not be truncated on large files on i686.
2022-01-25 22:41:17 +02:00
Idan Horowitz
9ce537d703 Kernel: Use u64 instead of size_t for File::can_read offset
This ensures offsets will not be truncated on large files on i686.
2022-01-25 22:41:17 +02:00
Sam Atkins
45cf40653a Everywhere: Convert ByteBuffer factory methods from Optional -> ErrorOr
Apologies for the enormous commit, but I don't see a way to split this
up nicely. In the vast majority of cases it's a simple change. A few
extra places can use TRY instead of manual error checking though. :^)
2022-01-24 22:36:09 +01:00
Tom
03c45b1865 Kernel: Add ioctl to get the EDID from a framebuffer 2022-01-23 22:45:21 +00:00
Liav A
093a598c87 Kernel/Graphics: Send correct parameters to text console clear method
Apparently there was a wrong calculation result when we sent parameters
from TextModeConsole::clear_vga_row method - and we should stick to the
x, y mechanism of the clear method instead of doing the same calculation
which made it to happen twice actually.
2022-01-23 00:33:45 +00:00
Idan Horowitz
fb3e46e930 Kernel: Make map_typed() & map_typed_writable() fallible using ErrorOr
This mostly just moved the problem, as a lot of the callers are not
capable of propagating the errors themselves, but it's a step in the
right direction.
2022-01-13 22:40:25 +01:00
Idan Horowitz
ec1f3abd34 Kernel: Use KString::formatted in FramebufferDevice::create_framebuffer
This allows us to avoid the infallible String::formatted.
2022-01-13 00:20:08 -08:00
mjz19910
10ec98dd38 Everywhere: Fix spelling mistakes 2022-01-07 15:44:42 +01:00
Tom
6a4d06e739 Kernel: Only use multiboot framebuffer details if present
We should only look at the framebuffer structure members if the
MULTIBOOT_INFO_FRAMEBUFFER_INFO bit is set in the flags field.

Also add some logging if we ignored the fbdev command line argument
due to either not having a framebuffer provided by the bootloader, or
because we don't support the framebuffer format.
2022-01-06 22:34:11 +01:00
Tom
785c10fda9 Kernel: Add option to force using only the bootloader framebuffer
This allows forcing the use of only the framebuffer set up by the
bootloader and skips instantiating devices for any other graphics
cards that may be present.
2022-01-06 22:34:11 +01:00
Brian Gianforcaro
24066ba5ef Kernel: Use MUST + Vector::try_append instead of Vector::append
In preparation for making Vector::append unavailable during
compilation of the Kernel.
2022-01-05 14:04:18 +01:00
Brian Gianforcaro
54b9a4ec1e Kernel: Handle promise violations in the syscall handler
Previously we would crash the process immediately when a promise
violation was found during a syscall. This is error prone, as we
don't unwind the stack. This means that in certain cases we can
leak resources, like an OwnPtr / RefPtr tracked on the stack. Or
even leak a lock acquired in a ScopeLockLocker.

To remedy this situation we move the promise violation handling to
the syscall handler, right before we return to user space. This
allows the code to follow the normal unwind path, and grantees
there is no longer any cleanup that needs to occur.

The Process::require_promise() and Process::require_no_promises()
functions were modified to return ErrorOr<void> so we enforce that
the errors are always propagated by the caller.
2021-12-29 18:08:15 +01:00
Brian Gianforcaro
bad6d50b86 Kernel: Use Process::require_promise() instead of REQUIRE_PROMISE()
This change lays the foundation for making the require_promise return
an error hand handling the process abort outside of the syscall
implementations, to avoid cases where we would leak resources.

It also has the advantage that it makes removes a gs pointer read
to look up the current thread, then process for every syscall. We
can instead go through the Process this pointer in most cases.
2021-12-29 18:08:15 +01:00
Brian Gianforcaro
98990dce53 Kernel: Fix info leak from padding in GenericFramebufferDevice::ioctl
In FB_IOCTL_GET_PROPERTIES we were not initializing the padding of the
struct, leading to the potential of an kernel information leak if the
caller looked back at it's contents.

Lets just be extra paranoid and zero initialize all these structs
in we store on the stack while handling ioctls(..).
2021-12-29 03:41:32 -08:00
Guilherme Goncalves
33b78915d3 Kernel: Propagate overflow errors from Memory::page_round_up
Fixes #11402.
2021-12-28 23:08:50 +01:00
Andreas Kling
ac7ce12123 Kernel: Remove the kmalloc_eternal heap :^)
This was a premature optimization from the early days of SerenityOS.
The eternal heap was a simple bump pointer allocator over a static
byte array. My original idea was to avoid heap fragmentation and improve
data locality, but both ideas were rooted in cargo culting, not data.

We would reserve 4 MiB at boot and only ended up using ~256 KiB, wasting
the rest.

This patch replaces all kmalloc_eternal() usage by regular kmalloc().
2021-12-28 21:02:38 +01:00
Andreas Kling
abf2204402 Kernel: Use copy_typed_from_user() in more places :^) 2021-12-18 11:30:10 +01:00
sin-ack
69ef211925 Kernel+LibC: Move errno definitions to Kernel/API/POSIX
This fixes at least half of our LibC includes in the kernel. The source
of truth for errno codes and their description strings now lives in
Kernel/API/POSIX/errno.h as an enumeration, which LibC includes.
2021-12-16 22:21:35 +03:30
Hendiadyoin1
e34eb3e36d Kernel: Remove unused String.h includes
This makes searching for not yet OOM safe interfaces a bit easier.
2021-12-11 13:15:26 -08:00
Daniel Bertalan
4a81b33c07 Everywhere: Fix -Winconsistent-missing-override warnings from Clang
This option is already enabled when building Lagom, so let's enable it
for the main build too. We will no longer be surprised by Lagom Clang
CI builds failing while everything compiles locally.

Furthermore, the stronger `-Wsuggest-override` warning is enabled in
this commit, which enforces the use of the `override` keyword in all
classes, not just those which already have some methods marked as
`override`. This works with both GCC and Clang.
2021-12-11 13:14:15 -08:00
Andreas Kling
9387271049 Everywhere: Fix spelling of "offsetted"
This word is actually pretty awkward in context, but this patch merely
fixes the spelling instead of finding a better word.
2021-11-21 20:22:48 +01:00
Andreas Kling
79fa9765ca Kernel: Replace KResult and KResultOr<T> with Error and ErrorOr<T>
We now use AK::Error and AK::ErrorOr<T> in both kernel and userspace!
This was a slightly tedious refactoring that took a long time, so it's
not unlikely that some bugs crept in.

Nevertheless, it does pass basic functionality testing, and it's just
real nice to finally see the same pattern in all contexts. :^)
2021-11-08 01:10:53 +01:00
Liav A
8554952690 Kernel + WindowServer: Re-define the interface to framebuffer devices
We create a base class called GenericFramebufferDevice, which defines
all the virtual functions that must be implemented by a
FramebufferDevice. Then, we make the VirtIO FramebufferDevice and other
FramebufferDevice implementations inherit from it.
The most important consequence of rearranging the classes is that we now
have one IOCTL method, so all drivers should be committed to not
override the IOCTL method or make their own IOCTLs of FramebufferDevice.
All graphical IOCTLs are known to all FramebufferDevices, and it's up to
the specific implementation whether to support them or discard them (so
we require extensive usage of KResult and KResultOr, together with
virtual characteristic functions).
As a result, the interface is much cleaner and understandable to read.
2021-10-27 07:57:44 +03:00
Liav A
78e724a899 Kernel/Graphics: Rename GraphicsDevice => GenericGraphicsAdapter
We already use the term adapter for instances of this class, so let's
better represent this class by changing its name to what it really is.
2021-10-27 07:57:44 +03:00
Liav A
c7eb761b7f Kernel/Graphics: Re-order parameters in VirtIO GraphicsAdapter methods
As suggested by @ccapitalK, it makes the interface more neat and clean.
The proper order is to get ScanoutID first, then ResourceID and after it
everything else that is needed to complete the operation successfully.
2021-10-27 07:57:44 +03:00
Liav A
f476b49fd8 Kernel/Graphics: Merge VirtIO GraphicsAdapter and VirtIO GPU code
A VirtIO graphics adapter is really the VirtIO GPU, so the virtualized
hardware has no distinction between both components so there's no
need to put such distinction in software.

We might need to split things in the future, but when we do so, we must
take proper care to ensure that the interface between the components
is correct and use the usual codebase patterns.
2021-10-27 07:57:44 +03:00
Liav A
a9538b5879 Kernel/Graphics: Convert type method => bool vga compatible method
We never used that type method except in initialization in
GraphicsManagement, and we used it there to query whether the device is
VGA compatible or not.
2021-10-27 07:57:44 +03:00
Liav A
fb0ed2ae46 Kernel/Graphics: Force VirtIO Framebuffer to inherit FramebufferDevice
The distinction is not justified because a VirtIO Framebuffer device
acts much more like a regular FramebufferDevice than a pure BlockDevice.
2021-10-27 07:57:44 +03:00
Liav A
4815282a5f Kernel/Graphics: Rename VirtIO FrameBufferDevice => FramebufferDevice 2021-10-27 07:57:44 +03:00
Ben Wiederhake
542a88a7be Kernel: Separate framebuffers from bootmode
Bootmode used to control framebuffers, panic behavior, and SystemServer.
This patch factors framebuffer control into a separate flag.
Note that the combination 'bootmode=self-test fbdev=on' leads to
unexpected behavior, which can only be fixed in a later commit.
2021-10-25 23:38:28 +02:00
Andreas Kling
4ffee78146 Kernel: Make FrameBufferDevice::try_to_set_resolution() return KResult 2021-10-22 01:21:34 +02:00
Brian Gianforcaro
5f1c98e576 Kernel: Use operator ""sv in all class_name() implementations
Previously there was a mix of returning plain strings and returning
explicit string views using `operator ""sv`. This change switches them
all to standardized on `operator ""sv` as it avoids a call to strlen.
2021-10-03 13:36:10 +02:00
Liav A
4974727dbb Kernel: Move x86 IO instructions code into the x86 specific folder 2021-10-01 12:27:20 +02:00
Liav A
3e9dfd2e74 Kernel: Remove IO.h include from a bunch of places 2021-10-01 12:27:20 +02:00