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955 commits

Author SHA1 Message Date
thislooksfun
d73d044f2b LibGUI: Suggest classes when typing identifiers
We now suggest classes even if the line does not start with an @.
After all, we now have fuzzy matching, so why *shouldn't* "color"
match @GUI::ColorInput as well as background_color?
2021-11-02 17:53:22 +01:00
thislooksfun
22a955b2d7 LibGUI: Abstract out widget and layout class matching 2021-11-02 17:53:22 +01:00
thislooksfun
e1e856132c LibGUI: Don't suggest widgets inside layouts
Having a widget inside a layout is meaningless, so why suggest them in
the first place?
2021-11-02 17:53:22 +01:00
thislooksfun
e403796842 LibGUI: Abstract out some duplicated logic for suggesting properties
A lot of the code in this area is duplicated, which is not great. In
fact this also fixes a bug where suggested partially matched props
would include read-only properties, since that check had only been
added to one of the two loops.
2021-11-02 17:53:22 +01:00
thislooksfun
4143f6f906 LibGUI: Make sure that children are actually widgets
Previously this section of code would blindly add *anything* as a child
as long as it has been registered as an object. Since there is no
guarentee that those objects are, in fact, Widgets, this feels like a
logical fallacy.

For example, up until this change, this is perfectly valid GML:

```
@GUI::Widget {
    layout: @GUI::VerticalBoxLayout {
    }

    @GUI::VerticalBoxLayout {
    }
}
```

What exactly does it do? Who knows! It doesn't seem to *break*, but I
think we can all agree it shouldn't be valid.

Instead, we now actually verify that the registered class inherets from
GUI::Widget before adding it as a child. We also error if it's not,
which should hopefully help new GML writers from forgetting to write
'layout: ' before the layout definition and being confused as to why
it's not working.
2021-11-02 17:53:22 +01:00
thislooksfun
eb3ca64819 LibGUI: Dynamically process layouts from GML files
There are only two layouts at the moment, but that could (and probably
will) change in the future. Why limit ourselves by hardcoding these
checks when we can do it dynamically instead?
2021-11-02 17:53:22 +01:00
thislooksfun
03b52e26f0 LibGUI: Use fuzzy matching for GML suggestions 2021-11-02 17:53:22 +01:00
thislooksfun
1a3ea0c892 LibGUI: Add myself to the copyright header 2021-11-02 17:53:22 +01:00
thislooksfun
49b4dfd6cd LibGUI: Suggest 'layout' even before the user starts typing 2021-11-02 17:53:22 +01:00
thislooksfun
8863fe5852 LibGUI: Remove unused check
This check was removed as it will now never trigger.

The completion has the suffix ': ' on it, and the key does not.
Therefore if the user has not yet typed the ':', it will not be equal,
and after they do the check on line 167 will fail so the entry won't be
in the list to begin with.
2021-11-02 17:53:22 +01:00
thislooksfun
9a70ae1593 LibGUI: Automatically append ': ' after autocompleted GML properties 2021-11-02 17:53:22 +01:00
thislooksfun
f7f9d09e72 LibGUI: Remove GUI::AutocompleteProvider::Entry::kind
The only code using it was removed in the previous commit.
2021-11-02 17:53:22 +01:00
thislooksfun
f699dbdc3f HackStudio+LibGUI: Handle #include quotes and brackets in the engine
Previously we had a special case in order to auto-append quotes or
angle brackets to #include statements. After the previous commit this
is no longer necessary.
2021-11-02 17:53:22 +01:00
thislooksfun
a5b3c3f85f LibGUI: Allow completion suggestions to fill and display different text
There are times when it is nice to display one suggestion but fill
something different. This lays the groundwork for allowing
GMLAutocompleteProvider to automatically add ': ' to the end of
suggested properties, while keeping the ': ' suffix from cluttering up
the suggestion UI.
2021-11-02 17:53:22 +01:00
thislooksfun
96029a4ac6 LibGUI: Replace the already typed text when autocompleting
This was a great optimization before, but it locks us out of some neat
features, like fuzzy matching.
2021-11-02 17:53:22 +01:00
thislooksfun
f8c98cbf55 LibGUI: Show autocomplete for Layout properties 2021-11-02 17:53:22 +01:00
thislooksfun
b0122744a6 LibGUI: Match layout classes even after you start typing
The previous commit fixed the issue with layout classes not being
suggested at all, but there was still another issue. Once you started
typing the class name a different suggester would take over and only
show widgets. This commit makes it so it still only suggests layouts
in that situation.

This, combined with the last commit, makes autocompleting layouts way
more discoverable and user-friendly. :^)
2021-11-02 17:53:22 +01:00
thislooksfun
f048d16be5 LibGUI: Correctly suggest layout classes
Previously when the GMLAutocompleteProvider was invoked just after the
'layout:' tag it would suggest nothing. This is because Layouts do not
inherit from Widget, so the two checks would always eliminate every
suggestion from the list. This patch makes it always suggest any
(registered) object that inherits from GUI::Layout.

This should make layouts more discoverable and easier to quickly use.
2021-11-02 17:53:22 +01:00
thislooksfun
989c111d65 LibGUI: Remove unnecessary curly braces
Not needed for the commit, but I always try to leave the code nicer
than I found it. :)
2021-11-02 17:53:22 +01:00
thislooksfun
416988cc7f LibGUI: Register layouts with inheritance 2021-11-02 17:53:22 +01:00
thislooksfun
6dc2749795 LibGUI: Register GUI::Layout
This will be used later to check inheritence.
2021-11-02 17:53:22 +01:00
thislooksfun
c3b0b9057e LibCore+LibGUI: Make ObjectClassRegistration::construct() nullable
This lays the groundwork for allowing the registration of abstract
core objects, which will be needed for improved GML autocomplete.
2021-11-02 17:53:22 +01:00
Ben Wiederhake
59619572d6 LibThreading: Remove redundant method 2021-11-02 11:07:26 +01:00
Marco Cutecchia
116bb4888f LibGUI: Support using a bitmap as override cursor 2021-10-31 12:37:49 +01:00
Noah Haasis
05aeff1c4d LibGUI: Focus next tab after closing active tab
Focus the next tab after closing the currently active tab.
If the tab being closed is the last one then the new last
tab is active.
2021-10-30 17:13:25 +03:30
Sam Atkins
859975f6bd LibGUI: Add MetricRole and PathRole to GUI::Variant
This is needed for making them editable in the ThemeEditor, like
ColorRole is.
2021-10-28 11:23:44 +02:00
Filiph Sandström
c6247fe414 Everywhere: Rename back-click to backward-click
This matches the current forward-click terminology.
2021-10-27 22:05:58 +03:00
Filiph Sandström
d6a0726302 Everywhere: Rename left/right-click to primary/secondary
This resolves #10641.
2021-10-27 22:05:58 +03:00
Andreas Kling
f27d768745 LibGUI: Don't force flush pending paints whenever mouse moves
This patch removes a hack that forced any pending repaints to happen
immediately whenever you moved the mouse over a window.

The purpose of that mechanism was to ensure that quick button presses
still show up visually, and since that is now accomplished via
Widget::repaint(), we no longer need this.
2021-10-23 17:57:05 +02:00
Andreas Kling
d196fbce5b LibGUI: Repaint buttons immediately on mouse up/down events
This ensures that rapidly clicking a button doesn't look like it's
"swallowing" some of the mouse events.

This already worked okay due to a hack in Window, but this will allow us
to get rid of that hack.
2021-10-23 17:54:59 +02:00
Andreas Kling
24651f854c LibGUI: Add Widget::repaint() to force an immediate repaint
In most situations, Widget::update() is preferable, since that allows us
to coalesce repaints and avoid redundant work, reducing system load.

However, there are some cases where you really want a paint to happen
right away, to make sure that the user has a chance to see a short-lived
visual state.
2021-10-23 17:53:11 +02:00
Andreas Kling
da86f4e384 LibGUI: Use move semantics in GUI::MultiPaintEvent 2021-10-23 17:38:38 +02:00
Andreas Kling
79f2e8ae2a LibGUI: Make exclusive button group act as a single focusable unit
Before this change, using the Tab key would cycle through all the
individual buttons in an exclusive group (e.g radio buttons.)
This felt wrong, since a group of exclusive buttons is really a single
logical input with a limited number of possible choices.

This patch makes such groups behave as a single focusable unit instead,
by dynamically updating the focus policies so that only the currently
checked button is focusable.

We also allow keyboard navigation within the button group via the arrow
keys. This had to be specialized in GUI::AbstractButton, since the
default behavior of arrow keys is to traverse the focus chain.
2021-10-23 16:10:44 +02:00
Andreas Kling
0d8373287c LibGUI: Add GUI::KeyEvent::is_arrow_key() 2021-10-23 16:10:44 +02:00
Andreas Kling
d91732f959 LibGUI: Mark GUI::RadioButton as "checkable"
Any AbstractButton that uses the "checked" state should mark itself
"checkable", this was a weird oversight.
2021-10-23 16:10:44 +02:00
Andreas Kling
649cb67f28 LibGUI: Don't paint TextEditor selection in non-focused widgets
Showing the selection in non-focused text editors was not really useful,
since refocusing the widget would clear or change the selection
immediately anyway.

Note that TextEditors in inactive windows can still be the focused
widget within that window, and will still be painted with an "inactive"
looking selection.
2021-10-21 23:23:25 +02:00
Andreas Kling
c1576aca11 LibGUI: Use the new GUI::Tray widget in GUI::FilePicker
This removes all the extra entries from the keyboard focus chain and
makes FilePicker actually pleasant to navigate with the keyboard.
2021-10-21 23:23:24 +02:00
Andreas Kling
ae2579d8b5 LibGUI: Add a GUI::Tray widget for the FilePicker common locations
The FilePicker has implemented its common locations tray as a composite
widget built from a GUI::Frame with a bunch of GUI::Button inside it.
The problem with that is that it creates a long and annoying chain of
keyboard-focusable widgets.

This patch adds GUI::Tray, which is a dedicated single widget that
implements the same UI element, but without child widgets.
2021-10-21 23:23:24 +02:00
Andreas Kling
25475f7003 LibGUI: Make toolbar buttons non-focusable by default
Toolbar buttons are meant for quick mouse access to common actions,
while quick keyboard access is normally achieved via keyboard shortcuts
and underlined menu items.

This makes interfaces with many toolbar buttons (e.g GUI::FilePicker)
a lot nicer to navigate via keyboard.
2021-10-21 23:23:24 +02:00
Ben Wiederhake
9bf6d51aec LibGUI: Make links only clickable where the text is 2021-10-21 20:23:04 +01:00
Andreas Kling
d621534511 LibGUI: Move GUI::FocusPolicy to its own header & add explainer comment 2021-10-21 16:48:24 +02:00
Timothy Flynn
176155c695 LibGUI+WindowServer: Add option to hide a widow's close button
This allows windows to be closed only programatically, and not from e.g.
the user clicking the X button on the window frame.
2021-10-21 14:45:30 +01:00
Karol Kosek
097902bd06 LibGUI: Convert ItemListModel's Display Role to string during search
Previously, you could get crashes when you tried to search for a font
size in the Font Picker or a screen resolution in Display Settings.

This is because their list models aren't made of strings
and Variant::as_string() only accepts strings.
2021-10-21 01:10:36 +02:00
Peter Elliott
c19d868a3e LibGUI: Don't render placeholders as secret
before my placeholder 'password' showed up as '********'.
2021-10-17 22:18:48 +02:00
Karol Kosek
d91f194ddd LibGUI: Remember the maximized value if a window hasn't been created yet
d0fb511d75 set the maximized window value
in the File Manager before a window was created, which resulted in crash
everytime you tried to open the program that was closed while it was
maximized. ugh

Here we do more-or-less what GUI::Window::set_rect() does, except we
don't add it to the WindowServer::create_window() IPC call.
That's because the Window Server knows nothing about menus at this
point and just assumes they don't need to be visible.
So if we try to maximize the window then, it could be slightly taller
and a titlebar could be hidden.

So even though it looks how it looks like, it does work and it doesn't
show in the startup size, as described in the mentioned commit (the call
is put a few lines before the initial update()). :^)
2021-10-17 21:39:54 +02:00
Ben Wiederhake
a8930997f0 LibGUI: Make Ctrl-Right at the end of a span work
There used to be the silly bug that when the cursor was already at the
end of a span (e.g. because the user just pressed Ctrl-Right), then
Ctrl-Right had no effect.

This bug does not appear with Ctrl-Left because due to the order in
which the spans are iterated, the effective result is always correct.

This patch also makes it more apparent that the algorithm is
unnecessarily inefficient.
2021-10-15 10:38:57 +02:00
Ben Wiederhake
3647001c93 LibGUI: Don't update selection twice after Ctrl-Right 2021-10-15 10:38:57 +02:00
Ben Wiederhake
68884eefc6 LibGUI: Make Ctrl-Shift-Home/-End work again
Previously, the initial call to update_selection() was missing, so if no
text was already selected, then Ctrl-Shift-End would only move the
cursor to the document end, but not select any text.
2021-10-15 10:38:57 +02:00
Ben Wiederhake
2f023acf78 LibGUI: Convert always-valid pointer to reference
The pointer is always assumed to be non-null, so let's change it to a
reference.
2021-10-15 10:38:57 +02:00
Nico Weber
b8dc3661ac Libraries: Fix -Wunreachable-code warnings from clang 2021-10-08 23:33:46 +02:00