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84 commits

Author SHA1 Message Date
Andreas Kling
5ace66a903 LibGfx: Rename RGBA32 => ARGB32
The ARGB32 typedef is used for 32-bit #AARRGGBB quadruplets. As such,
the name RGBA32 was misleading, so let's call it ARGB32 instead.

Since endianness is a thing, let's not encode any assumptions about byte
order in the name of this type. ARGB32 is basically a "machine word"
of color.
2022-03-04 23:40:21 +01:00
Itamar
3a71748e5d Userland: Rename IPC ClientConnection => ConnectionFromClient
This was done with CLion's automatic rename feature and with:
find . -name ClientConnection.h
    | rename 's/ClientConnection\.h/ConnectionFromClient.h/'

find . -name ClientConnection.cpp
    | rename 's/ClientConnection\.cpp/ConnectionFromClient.cpp/'
2022-02-25 22:35:12 +01:00
Sam Atkins
cd0ffe5460 LibCore+Everywhere: Return ErrorOr from ConfigFile::sync()
Currently this method always succeeds, but that won't be true once we
switch to the Core::Stream API. :^)

Some of these places would ideally show an error message to the user,
since failure to save a file is significant, but let's not get
distracted right now.
2022-02-16 19:49:41 -05:00
James Puleo
a0e7a4b9a8 WindowServer+Userland: Pass wallpapers as Gfx::Bitmap instead of path
The WindowServer _really_ does not need to know the filesystem path to
it's wallpaper, and allows setting arbitrary wallpapers (those outside
of `/res/wallpapers`).

The GUI::Desktop will keep track of the path to the wallpaper (if any),
and save it to config if desired (to be persisted).

This avoids the need to `unveil` paths to the wallpaper, fixing #11158
2022-02-14 16:38:42 +03:30
Sam Atkins
d2024f04bd Userland: Cast unused BackgroundAction::construct() results to void
User code does not need to keep this alive, so casting to void is safe.
But maybe a bit weird.
2021-12-05 15:31:03 +01:00
Karol Kosek
65f3a259d2 WindowServer: Clear wallpaper if the requested path is empty
235f39e449 secretly added an if check that ignores all the files that
couldn't be loaded into bitmaps.  Unfortunately, we send an empty path
as a way to unset the wallpaper, which meant that we couldn't go back
to the default background color anymore.
2021-11-26 11:30:55 -08:00
Andreas Kling
0de33b3d6c LibGfx: Use ErrorOr<T> for Bitmap::try_create()
Another one that was used in a fajillion places.
2021-11-08 00:35:27 +01:00
Andreas Kling
235f39e449 LibGfx: Use ErrorOr<T> for Bitmap::try_load_from_file()
This was used in a lot of places, so this patch makes liberal use of
ErrorOr<T>::release_value_but_fixme_should_propagate_errors().
2021-11-08 00:35:27 +01:00
Andreas Kling
83d1460ee8 LibGfx: Use ErrorOr<T> for Bitmap::try_create_wrapper() 2021-11-08 00:35:27 +01:00
Ben Wiederhake
0e3397aabe WindowServer: Fix visibility of WindowSwitcher constructor
Derivatives of Core::Object should be constructed through
ClassName::construct(), to avoid handling ref-counted objects with
refcount zero. Fixing the visibility means that misuses like this are
more difficult.

This commit is separate from the other Servives changes because it
required additional adaption of the code. Note that the old code did
precisely what these changes try to prevent: Create and handle a
ref-counted object with a refcount of zero.
2021-11-02 22:56:53 +01:00
Ben Wiederhake
59619572d6 LibThreading: Remove redundant method 2021-11-02 11:07:26 +01:00
Mustafa Quraish
3da4fdd0eb Compositor: Add API to get the color of a pixel
This just returns the color of a given pixel position from the
front bitmap of the corresponding screen.
2021-09-11 19:05:46 +02:00
Daniel Bertalan
f94532ea4e WindowServer: Fix Clang crash when compiling Compositor.cpp
Due to a bug in Clang 12, the compilation would fail with an 'unexpected
end-of-file' error when it encounters some of the nested generic lambdas
in `Compositor.cpp`.

Co-authored-by: Peter Bindels <dascandy@gmail.com>
2021-08-08 10:55:36 +02:00
Tom
fd60815c58 WindowServer: Fix rendering overlays when there's no desktop window
We were missing to account for areas that are not covered by any
window. If any of these areas are covered by an overlay we need to
render the wallpaper into transparency and also render the overlay
over them.

This fixes not rendering overlays properly when e.g. the FileManager
(desktop) crashed as there is no longer any window underneath.
2021-07-22 21:38:52 +02:00
Andreas Kling
c7d891765c LibGfx: Use "try_" prefix for static factory functions
Also mark them as [[nodiscard]].
2021-07-21 18:02:15 +02:00
Tom
dbb9f891fb WindowServer: Re-use existing Screen instances and improve fallbacks
If a screen layout cannot be applied, instead of failing to start
WindowServer try to fall back to an auto-generated screen layout with
the devices that are detected.

Also, be a bit smarter about changing the current screen layout.
Instead of closing all framebuffers and bringing them back up, keep
what we can and only change resolution on those that we need to change
them on. To make this work we also need to move away from using an
array of structures to hold compositor related per-screen data to
attaching it to the Screen itself, which makes re-using a screen much
simpler.
2021-07-21 00:06:58 +02:00
Tom
18eeb3db87 WindowServer: Fix crash rendering fullscreen window
Fixes #8869
2021-07-19 10:24:58 +02:00
Tom
220886db4c WindowServer: Fix compositor overdraw issues related to transparency
We were re-rendering areas that were considered transparency areas even
though they weren't transparency areas or were occluded by opaque
areas.

In order to fix this, we need to be a bit smarter about what is above
and below any given window. Even though a window may have transparent
areas, if those are occluded by opaque window areas on top they are
not actually any areas that should be rendered at all. And the opposite
also applies, opaque window areas for windows below that are occluded
by transparent areas, do need to be rendered as transparency. This
solves the problem of unnecessary transparency areas.

The other problem is that we need to know what areas of a window's
dirty rectangles affect other windows, and where. Basically any
opaque area that is somehow below a transparent area that isn't
otherwise occluded, and any transparent area above any other window
area (transparent or opaque) needs to be marked dirty prior to
composing. This makes sure that all affected windows render these
areas in the correct order. To track these, we now have a map of
affected windows and the rectangles that are affected (because not all
of that window's transparency areas may be affected).
2021-07-18 18:39:20 +02:00
Tom
6bb1825366 WindowServer: Recompute occlusions when removing an overlay
This makes sure we don't needlessly render areas with transparency
that used to be occupied by an overlay.
2021-07-18 18:39:20 +02:00
Tom
83b512789c WindowServer: Flush display buffer when flashing
If the device requires a flush and we modify the front buffer, we need
to flush those changes to the front buffer. This makes the flashing
work using the VirtIOGPU.

Also fix a minor bug where we flushed the front buffer instead of
the back buffer after flipping, which caused the VirtIOGPU to not work
as expected when using the SDL backend and disabling buffer flipping.
2021-07-10 21:24:52 +02:00
Aziz Berkay Yesilyurt
dc833e49b0 WindowServer: Paint background when a fullscreen window is transparent
The windows in the background are ignored when the window is fullscreen.
However, we still would like to see the background if that window is
transparent.
2021-07-09 13:33:17 +04:30
Ali Mohammad Pur
0459a111b2 Revert "Userland: Add ability to screenshot rectangular region in shot (#8515)"
This reverts commit 1c06d77262.
This was squashed by mistake, the rebased version will follow.
2021-07-09 13:27:56 +04:30
Aziz Berkay Yesilyurt
1c06d77262
Userland: Add ability to screenshot rectangular region in shot (#8515)
* LibGUI: Verify m_window_id is not-zero in set_maximized

Window::set_maximized requires non-zero window id to be a valid call,
i.e. calling Window::show beforehand. A verify statement before the
server call can help developers by hinting correct usage.

* LibGUI: Paint background when the fullscreen window is transparent

The windows in the background are ignored when the window is fullscreen.
However, we still would like to see the background if that window is
transparent.

* Userland: Add ability to capture rectangular region in shot

A click and drag selectable, transparent, fullscreen window is
displayed with the command line argument -r for screenshots.
2021-07-09 13:11:24 +04:30
Andreas Kling
f48e581eac WindowServer: When "flash flush" enabled, flash transparent rects green 2021-07-08 01:22:21 +02:00
Andreas Kling
6032b2cb2b WindowServer: When "flash flush" is enabled, stretch flash to 10 ms
Previously, this mode would flash flush/repaint rects in yellow for
however it long it took for the compositor to replace the yellow with
the final image instead.

Now we usleep() for 10 ms when flashing, so you get a chance to see
the yellow. This immediately makes "flash flush" mode super useful. :^)
2021-07-07 22:56:46 +02:00
Tom
fdf701ed96 WindowServer: Improve screen invalidation on window state changes
Because window states and various flags can affect the windows'
rendered areas it's safer to use the last computed occlusion rectangles
to invalidate areas on the screen that may have to be re-rendered due
to e.g. a window size change.

Fixes #6723
2021-07-05 00:03:13 +02:00
Tom
6e792553f2 WindowServer: Query driver for framebuffer offset
Depending on the driver, the second buffer may not be located right
after the first, e.g. it may be page aligned. This removes this
assumption and queries the driver for the appropriate offset.
2021-07-04 23:59:17 +02:00
Tom
fdae117600 WindowServer: Implement support for combined buffer flipping + flushing
Some devices may require DMA transfers to flush the updated buffer
areas prior to flipping. For those devices we track the areas that
require flushing prior to the next flip. For devices that do not
support flipping, but require flushing, we'll simply flush after
updating the front buffer.

This also adds a small optimization that skips these steps entirely for
a screen that doesn't have any updates that need to be rendered.
2021-07-04 23:59:17 +02:00
Tom
0fcb048448 WindowServer: Rename Window::outer_stack -> Window::window_stack
Also, make it return a reference as aside from only three special
situations (creating, destroying, and moving a window between stacks)
a window should always be on a window stack. Any access during those
brief situations would be a bug, so we should VERIFY this.
2021-07-03 12:27:23 +02:00
Tom
6ec35c91bc WindowServer: Improve occlusion calculations
This solves two problems:
* A window was sometimes deemed occluded when the window rect was
  entirely covered by other rectangles, transparent or opaque. This
  caused a window to stop rendering even if a small portion was still
  visible, e.g. when it was merely covered by a window shadow.
* The window switcher is interested in window updates even when a
  window is entirely covered by another one, or when it is on another
  desktop. This forces windows to be not occluded in those cases.
2021-07-03 12:27:23 +02:00
Tom
6472ee0eff WindowServer: Support two window switcher modes: all or current desktop
When using the Super+Tab hotkey then all windows will be displayed,
and we will switch to another virtual desktop if needed.

When using the Alt+Tab hotkey then only the windows on the current
desktop will be displayed.
2021-07-03 12:27:23 +02:00
Tom
7984c2836d WindowServer: Add API to change virtual desktop settings
This also adds the ability to query how many virtual desktops are
set up, and for the Taskbar to be notified when the active virtual
desktop has changed.
2021-07-03 12:27:23 +02:00
Tom
584b144953 WindowServer: Add basic virtual desktop support
This creates a 2-dimensional array of WindowStack instances, one for
each virtual desktop. The main desktop 0,0 is the main desktop, which
is the desktop used for all stationary windows (e.g. taskbar, desktop).
When adding windows to a desktop, stationary windows are always added
to the main desktop.

When composing the desktop, there are usually two WindowStacks
involved. For stationary windows, the main desktop will be traversed,
and for everything else the current virtual desktop will be iterated.
Iteration is interweaved to preserve the correct order. During the
transition animation, two WindowStacks will be iterated at the same
time.
2021-07-03 12:27:23 +02:00
Spencer Dixon
00f93b2545 LibThreading: Add ability to cancel ongoing BackgroundActions
Handlers of the BackgroundAction are responsible for checking if the
action has been cancelled and returning early.
2021-07-02 16:47:14 +02:00
Tom
85bb13e081 WindowServer: Fix animations not triggering rendering
When starting the first animation and while animations are ongoing we
need to make sure we trigger rendering.
2021-06-29 10:03:53 +02:00
Tom
a55cf08ef9 WindowServer: Fix regression flushing scaled displays
This accidentally was broken by 38af4c29e
2021-06-28 16:40:15 +02:00
Andreas Kling
75f870a93f WindowServer: Add a more generic mechanism for animations
This patch adds the WindowServer::Animation class, which represents
a simple animation driven by the compositor.

An animation has a length (in milliseconds) and two hooks:

- on_update: called whenever the animation should render something.
- on_stop: called when the animation is finished and/or stopped.

This patch also ports the window minimization animation to this new
mechanism. :^)
2021-06-27 19:38:11 +02:00
Tom
38af4c29e6 WindowServer: Coalesce flushing buffers into one ioctl() call
We regularily need to flush many rectangles, so instead of making many
expensive ioctl() calls to the framebuffer driver, collect the
rectangles and only make one call. And if we have too many rectangles
then it may be cheaper to just update the entire region, in which case
we simply convert them all into a union and just flush that one
rectangle instead.
2021-06-27 09:46:27 +02:00
Tom
8cfb4c82f0 WindowServer: Change rendering drag&drop to use the Overlay class
This enables flicker-free rendering.
2021-06-25 20:38:13 +02:00
Tom
84cab29c59 WindowServer: Change window geometry label to use the Overlay class
This enables flicker-free rendering.
2021-06-25 20:38:13 +02:00
Tom
41859ad3fe WindowServer: Add an Overlay class for flicker-free overlay rendering
An Overlay is similar to a transparent window, but has less overhead
and does not get rendered within the window stack. Basically, the area
that an Overlay occupies forces transparency rendering for any window
underneath, which allows us to render them flicker-free.

This also adds a new API that allows displaying the screen numbers,
e.g. while the user configures the screen layout in DisplaySettings

Because other things like drag&drop or the window-size label are not
yet converted to use this new mechanism, they will be drawn over the
screen-number currently.
2021-06-25 20:38:13 +02:00
Sahan Fernando
974e996d33 Userland: Add FB_FLUSH ioctl for fbdev 2021-06-25 19:26:30 +02:00
Tom
f232cb8efe WindowServer: Enable screen capture to span multiple screens
This enables the shot utility to capture all screens or just one, and
enables the Magnifier application to track the mouse cursor across
multiple screens.
2021-06-20 14:57:26 +02:00
Tom
61af9d882e WindowServer: Load multiple scaled versions of Bitmaps and Cursors
This enables rendering of mixed-scale screen layouts with e.g. high
resolution cursors and window button icons on high-dpi screens while
using lower resolution bitmaps on regular screens.
2021-06-20 14:57:26 +02:00
Tom
aa15bf81e4 WindowServer: Add API to set/get screen layouts
This sets the stage so that DisplaySettings can configure the screen
layout and set various screen resolutions in one go. It also allows
for an easy "atomic" revert of the previous settings.
2021-06-20 14:57:26 +02:00
Tom
4392da970a WindowServer: Add initial support for rendering on multiple screens
This allows WindowServer to use multiple framebuffer devices and
compose the desktop with any arbitrary layout. Currently, it is assumed
that it is configured contiguous and non-overlapping, but this should
eventually be enforced.

To make rendering efficient, each window now also tracks on which
screens it needs to be rendered. This way we don't have to iterate all
the windows for each screen but instead use the same rendering loop and
then only render to the screen (or screens) that the window actually
uses.
2021-06-20 14:57:26 +02:00
Andreas Kling
d257f58306 WindowServer: Add WindowStack concept
This patch moves the window stack out of WindowManager and into its own
WindowStack class.

A WindowStack is an ordered list of windows with an optional highlight
window. The highlight window mechanism is used during Super+Tab window
switching to temporarily bring a window to the front.

This is mostly mechanical, just moving the code to its own class.
2021-06-18 17:40:05 +02:00
Tom
2c8309c841 WindowServer: Simplify determining transparent/opaque occlusions
By moving the logic to determine what window areas (shadow, frame,
content) into WindowFrame::opaque/transparent_render_rects we can
simplify the occlusion calculation and properly handle more
arbitrary opaque/transparent areas.

This also solves the problem where we would render the entire
window frame as transparency only because the frame had a window
shadow.
2021-06-06 09:37:27 +01:00
Andreas Kling
b5d73c834f Userland: Rename LibThread => LibThreading
Also rename the "LibThread" namespace to "Threading"
2021-05-22 18:54:22 +02:00
Linus Groh
d60ebbbba6 Revert "Userland: static vs non-static constexpr variables"
This reverts commit 800ea8ea96.

Booting the system no longer worked after these changes.
2021-05-21 10:30:52 +01:00