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677 commits

Author SHA1 Message Date
Andreas Kling
d47f15ab8b LibGUI: Rename ScrollableWidget => AbstractScrollableWidget 2021-05-03 21:03:13 +02:00
Andreas Kling
381dcca2f6 Revert "LibGfx: Add directional floating-point scaling to Painter"
This reverts commit ff76a5b8d2.
2021-05-03 16:37:05 +02:00
Paul Berg
bd68ca362b TextEditor: Clear the selection before deleting it
This patches fixes a crash of the Userland/TextEditor where it would
crash when deleting a range spanning two lines. This was because the
TextEditor would delete the range and modify the cursor position
before clearing the selection. This would trigger a status bar update
with the invalid selection.
2021-05-03 08:45:32 +02:00
Carlos César Neves Enumo
97d0028098 LibGUI: Debounce TextDocument undo stack
This replaces the repeating 2-sec timer with a debounced single-shot
timer on user input.
2021-05-03 08:43:10 +02:00
Matthew Olsson
ff76a5b8d2 LibGfx: Add directional floating-point scaling to Painter
This allows the painter to be scaled separately in both directions, and
not just in integer intervals. This is crucial for proper SVG viewBox
support.

Most bitmap-related things verify the scale to be one as of now.
2021-05-02 22:48:06 +02:00
Matthew Olsson
88cfaf7bf0 LibGfx: Unify Rect, Point, and Size
This commit unifies methods and method/param names between the above
classes, as well as adds [[nodiscard]] and ALWAYS_INLINE where
appropriate. It also renamed the various move_by methods to
translate_by, as that more closely matches the transformation
terminology.
2021-05-02 22:48:06 +02:00
Andreas Kling
68a0e4f8d5 LibGUI+HackStudio: Remove editing specific hacks from GUI::Command
Use is<T> to check for specific types of command in HackStudio instead
of cluttering up GUI::Command with specialized getters.
2021-05-02 14:49:46 +02:00
Andreas Kling
cc6db526a6 WindowServer+LibGUI+Taskbar: Store window progress as Optional<int>
We were previously using the magical constant -1 to signify that a
window had no progress state. Be more explicit an use an Optional. :^)
2021-05-02 10:43:39 +02:00
Gunnar Beutner
6cf59b6ae9 Everywhere: Turn #if *_DEBUG into dbgln_if/if constexpr 2021-05-01 21:25:06 +02:00
Andreas Kling
6536a979d8 LibGUI: Improve a FIXME comment in TextDocument 2021-05-01 19:42:29 +02:00
Andreas Kling
5b68a76c77 LibGUI: Track modified state in GUI::TextDocument
Until now, this has been hackishly tracked by the TextEditor app's
main widget. Let's do it in GUI::TextDocument instead, so that anyone
who uses this class can know whether it's modified or not.
2021-05-01 19:42:29 +02:00
Andreas Kling
2fa765bbd5 LibGUI: Add getter/setter for GUI::Window modified state
This state lives in WindowServer and has no local copy in the client
process for now. This may turn out to be a performance issue, and if
it does we can easily cache it.
2021-05-01 19:42:29 +02:00
Valtteri Koskivuori
8fac7a1d5d
LibGUI: Bump up common locations width from 90 to 95
The Documents directory shows up properly now when selected.
Previously the bold text would not fit horizontally, causing an
ellipsis at the end.
2021-04-30 23:27:29 +02:00
Andreas Kling
3d4afe7614 Everywhere: "indexes" => "indices"
I've wasted a silly amount of time in the past fretting over which
of these words to use. Let's just choose one and use it everywhere. :^)
2021-04-29 22:23:52 +02:00
Andreas Kling
7ae7170d61 Everywhere: "file name" => "filename" 2021-04-29 22:16:18 +02:00
Gunnar Beutner
c861195557 Userland: Fix new GCC warnings 2021-04-29 10:33:44 +02:00
Mart G
d96aae32ef LibGUI: Fix issue where buttons with a menu sometimes stayed depressed
When a Button has a menu, the AbstractButton behaviour will now not
be used in the mousemove_event. This was already the case for
mousedown_event.

Why only sometimes?
Normally the presence of the menu prevents mousemove_events from being
delivered to the button. But the menu doesn't spawn immediately. So
sometimes mousemove events got through to the AbstractButton after the
menu was told to spawn but before it appeared. This caused the
m_being_pressed field of AbstractButton to be set to true. But there
was never a mouseup_event because the menu got those instead.
2021-04-29 01:01:39 +02:00
Linus Groh
45f97e577e Userland: Fix two misaligned copyright headers 2021-04-29 00:59:26 +02:00
Linus Groh
649d2faeab Everywhere: Use "the SerenityOS developers." in copyright headers
We had some inconsistencies before:

- Sometimes "The", sometimes "the"
- Sometimes trailing ".", sometimes no trailing "."

I picked the most common one (lowecase "the", trailing ".") and applied
it to all copyright headers.

By using the exact same string everywhere we can ensure nothing gets
missed during a global search (and replace), and that these
inconsistencies are not spread any further (as copyright headers are
commonly copied to new files).
2021-04-29 00:59:26 +02:00
Paul Berg
03d8ee1082 VimEditingEngine: allow selection of the endline character
This patch fixes the visual selection of endline characters in the
VimEditingEngine. When the visual mode is disabled and the cursor
is located on the endline character, it is shifted back to the last
character of the line.
2021-04-27 19:05:16 +02:00
sin-ack
ace2c337dc VimEditingEngine: Handle arrow, Home/End and Page keys
This patch adds handling of the arrow, Home/End, and PageUp/PageDown
keys to the Vim emulation mode.  Home acts as 0, End acts as $, arrow
keys act as their HJKL variants, and PageUp/Down behaves as you would
expect.

This patch also moves the default handling of the aforementioned keys
to insert mode, since regular EditingEngine semantics are more
appropriate there.
2021-04-27 13:10:10 +02:00
sin-ack
d6dc81874d EditingEngine: Split selection from movement functions
This patch moves selection updates outside movement functions in
EditingEngine.  Previously, movement functions would automatically
update the selection based on whether the Shift key was pressed down
during movement.  However, not all EditingEngine subclasses want that;
VimEditingEngine being a good example (because all selection is handled
in visual mode).

Therefore, this patch moves all selection updating to
EditingEngine::on_key().  Subclasses wishing to provide custom movement
and selection semantics should override it (and VimEditingEngine already
does).
2021-04-27 09:03:38 +02:00
Jelle Raaijmakers
83dfc4aa46 LibGUI/Window: Do not reset mouse cursor on show()
Window::m_cursor already has ::None as its default value, so let's not
overwrite its value if it was set to something else.
2021-04-27 08:58:13 +02:00
DexesTTP
91c210c39a LibGUI: Make common locations configurable 2021-04-26 18:57:57 +02:00
thankyouverycool
67f81adc55 Calendar: Swap Liza for Marieta 2021-04-26 18:41:54 +02:00
Linus Groh
dbe72fd962 Everywhere: Remove empty line after function body opening curly brace 2021-04-25 20:20:00 +02:00
Rafał
2d6be48c6f
LibGUI: Select last word when double clicking at the end of a line
Fixes #6565.
2021-04-25 19:51:03 +02:00
sin-ack
53aec3e06d LibGUI: Implement Vim motion system
This patch implements Vim motions.  The VimMotion class will accept
keycodes from the editing engine to build up a motion, and will
signal when a motion is complete via VimMotion::is_complete().  The
editing engine can then call VimMotion::get_range() to obtain a
TextRange object which can be used to perform operations on the text,
or VimMotion::get_position() to obtain a TextPosition which is the
new position of the cursor after the motion.

Currently, the following motions are supported:

- h/j/k/l, regular Vim line and character movements
- 0/^/$, start/end of line and start of non-blank
- w/e/b/ge, word-related movements
- W/E/B/gE, WORD (anything non-blank) versions of the above motions
- gg/G, document related movements
- t/f, to/find character

All motions except gg/G accept a number prefix to repeat the motion that
many times.

This patch updates insert, normal and visual modes to use this motion
system for movement.
2021-04-25 10:41:16 +02:00
Rok Povsic
77d4b6e435 VimEditingEngine: Add handling { and } to move between empty lines 2021-04-25 09:34:51 +02:00
Andreas Kling
8ebb9d350c LibGUI: Remove some unused cruft from GUI::IconView 2021-04-24 18:50:12 +02:00
Mart G
157cd7c819 LibGUI: Prevent a Painter's clip_rect from being outside of its target
Previously a Painter's m_clip_origin field was initialized to a
widget's window_relative_rect, which is not ensured to be within
the target rect.
m_clip_origin is normally not used for clipping, but after calling
clear_clip_rect the clip rect that IS used for clipping gets reset
to m_clip_origin (so an invalid state is entered).
Now the window_relative_rect will be clipped by the target rect
first, and will only then be used to initialize both the active
clip_rect and m_clip_origin.
2021-04-24 15:57:20 +02:00
Andreas Kling
b91c49364d AK: Rename adopt() to adopt_ref()
This makes it more symmetrical with adopt_own() (which is used to
create a NonnullOwnPtr from the result of a naked new.)
2021-04-23 16:46:57 +02:00
thankyouverycool
99e7ad4b76 LibGUI: Allow bypassing hook when setting SpinBox range
Pass false to set_range to avoid on_change side-effects.
2021-04-23 11:08:11 +02:00
Linus Groh
ebdeed087c Everywhere: Use linusg@serenityos.org for my copyright headers 2021-04-22 22:51:19 +02:00
Brian Gianforcaro
1682f0b760 Everything: Move to SPDX license identifiers in all files.
SPDX License Identifiers are a more compact / standardized
way of representing file license information.

See: https://spdx.dev/resources/use/#identifiers

This was done with the `ambr` search and replace tool.

 ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
2021-04-22 11:22:27 +02:00
Andreas Kling
9db2036437 LibGUI: Convert String::format() => String::formatted() 2021-04-21 23:49:02 +02:00
Rafał
c41c41cc0f
LibGUI: Prevent selecting empty line in TextEditor on double click (#6537) 2021-04-21 23:48:26 +02:00
iCristalrope
8bb4409a5d
LibGUI: Track selection starting index in AbstractView (#6515)
Modifying the selection while holding the shift button and selecting
with the mouse or the arrow keys no longer results in broken selections.

Fixes #6279.
2021-04-21 17:09:04 +02:00
jakewestrip
b9fc7780ae LibGUI: Remove premature return in Window::handle_key_event 2021-04-21 15:24:57 +02:00
Leandro Pereira
29fd75f22f LibGUI: Make statusbar label flat when displaying override_text
Changing the statusbar appearance when overriding text makes it less
confusing as it's supposed to be something temporary, e.g.  only when
hovering over a toolbar or menu item.

This behavior is present on old Windows systems, although things work
slightly differently there (where only the overridden text is displayed
rather than all the segments).
2021-04-20 09:24:52 +02:00
Conor Byrne
88ecfa164a LibGUI+WindowServer: Add WM_SuperKeyPressed event
This commit adds an event called WM_SuperKeyPressed which is sent to all
windows via WindowManagerServerConnection.
The event is fired from WindowManager when the super key is pressed,
which is the windows key on most keyboards :)
2021-04-19 20:03:25 +02:00
Andreas Kling
7ceb4f5330 LibGUI: Add some more status tips to common actions 2021-04-18 10:58:22 +02:00
Andreas Kling
a2086ad56e LibGUI: Rename Action::long_text to Action::status_tip
This feels a bit more descriptive.
2021-04-18 10:58:22 +02:00
Linus Groh
2b0c361d04 Everywhere: Fix a bunch of typos 2021-04-18 10:30:03 +02:00
Andreas Kling
22ed6a70eb LibGUI: Add "override text" to GUI::Statusbar
Each statusbar segment now has an optional "override text" which can
be set, and if non-null will be displayed instead of the regular text.

This allows programs to display contextual information in the statusbar
temporarily without losing whatever text was already on there.
2021-04-17 20:49:53 +02:00
Andreas Kling
3bf2f7a329 LibGUI: Make GUI::Toolbar buttons generate ActionEnter and ActionLeave
Now you'll get the same event whether you hover an action in a menu
or in a toolbar. :^)
2021-04-17 20:49:53 +02:00
Andreas Kling
7d0b59cb05 LibGUI: Add action enter/leave hooks on GUI::Application
Apps can now hook into these events by assigning a callback to the
on_action_enter and on_action_leave hooks on GUI::Application. :^)
2021-04-17 20:49:53 +02:00
Andreas Kling
4c6f541d5b LibGUI: Add Action* accessors on GUI::Button 2021-04-17 20:49:53 +02:00
Andreas Kling
e7263a7e75 LibGUI: Add a "long text" string to GUI::Action
Actions can now have a longer text description, in addition to its
regular UI string. The longer text will soon be used to display
a more detailed description of hovered actions in statusbars.
2021-04-17 20:49:53 +02:00
Andreas Kling
ba7e1ca2fb WindowServer+LibGUI: Notify GUI clients about menu item enter/leave
We now send out MenuItemEntered and MenuItemLeft messages to the client
when the user hovers/unhovers menu items.

On the client side, these become GUI::ActionEvent, with one of two
types: ActionEnter or ActionLeave. They are sent to the Application.

This will allow GUI applications to react to these events.
2021-04-17 20:49:53 +02:00