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628 commits

Author SHA1 Message Date
MacDue
f9b08272db LibGfx: Add AntiAliasingPainter::fill_rect
This function is able to draw rectangles of floating-point pixel
precision.
2022-09-03 16:57:37 +01:00
kleines Filmröllchen
049c1a536c LibGfx: Add saturation modification functions to Color
This operates via the HSV color space; I'm not 100% sure whether the
conversions are lossless.
2022-09-03 16:57:37 +01:00
kleines Filmröllchen
5bb277d9ec LibGfx: Add YUV conversion functions to Color 2022-09-03 16:57:37 +01:00
kleines Filmröllchen
ac23b806a2 LibGfx: Make Color::set_alpha constexpr 2022-09-03 16:57:37 +01:00
Karol Kosek
652870c178 LibGfx: Ignore incorrect .font files when building the Font Database
Previously every GUI application would crash if we had an incorrect (or
empty) .font file in /res/fonts.
2022-09-03 00:07:53 +02:00
Karol Kosek
5478409025 LibGfx: Fallback to a default scaled bitmap if the upscaled one failed
This makes cursors in a 2x Display Scale without a special upscaled
version (such as a Hand cursor) display the 1x version instead.
2022-09-01 14:27:07 +01:00
Karol Kosek
e5674d9666 Base+WindowServer+LibGfx: Add new DragCopy Cursor
The purpose of this cursor is to indicate if a current dragged object
(file, Spreadsheet cell) can be dropped onto a widget.
2022-08-31 17:29:44 +01:00
Crax97
059a9c71a0 LibGfx: Add Point::to_ceiled method for getting a ceiled Point 2022-08-31 12:20:55 +02:00
Jelle Raaijmakers
3279c25553 LibGfx: Allow non-const indexing into VectorN 2022-08-27 12:28:05 +02:00
thankyouverycool
0d4fd4e2a6 LibGfx+LibGUI+WindowServer+Apps+Demos: Replace ToolWindows
with the RenderAbove WindowMode. This mode will ensure child
windows always draw above their parents, even when focus is lost.
RenderAbove modals are automatically themed the same as the old
ToolWindows. Fixes ToolWindows rendering above ALL normal windows,
regardless of parent. We can't rely on WindowType to create these
sort of effects because of WindowManager's strict display hierarchy.
2022-08-25 13:28:50 +02:00
thankyouverycool
68570e897d LibGfx+WindowServer: Remove set_size_around() from Rect and Window
Superceded by to_floating_cursor_position() as a more accurate way
to reposition windows on untile. Effectively made set_size_around()
dead code, so the remnants can be removed.
2022-08-25 13:28:50 +02:00
Ryan Liptak
379baa984d LibGfx: Always lookup emojis without emoji presentation specifiers
This allows us to treat unqualified, minimally-qualified, and
fully-qualified emojis the same as long as emoji filenames are in their
least qualified form (with respect to emoji presentation).

For example, the transgender flag emoji has 4 possible forms:

    1F3F3 FE0F 200D 26A7 FE0F ; fully-qualified  # 🏳️‍⚧️
    1F3F3 200D 26A7 FE0F      ; unqualified      # 🏳‍⚧️
    1F3F3 FE0F 200D 26A7      ; unqualified      # 🏳️‍⚧
    1F3F3 200D 26A7           ; unqualified      # 🏳‍⚧

In order to treat them all as the same, we now drop all forms down
to 1F3F3 200D 26A7 (skipping any FE0F codepoints) and then do the
lookup for that form.
2022-08-20 23:50:41 +01:00
Ryan Liptak
b123309b0d LibGfx: Skip useless iterations during PNG::FilterType::Sub unfiltering 2022-08-18 11:12:59 +01:00
Ryan Liptak
b19f3b5106 LibGfx: Unfilter PNG data before unpacking it to RGBA
The order of PNG compression is raw pixel data -> filter -> compress.
For decompression, the order is reversed, so that means uncompress ->
unfilter -> raw pixel data. Previously, the PNG decoder was converting
to raw pixel data before unfiltering, which was a problem when using
indexed color palettes, since each pixel's palette index could change
during unfiltering (e.g. it was unfiltering after already choosing
the color from the palette index). This was leading to 'Palette index
out of range' errors on files that both:

- Had scanlines with some sort of filtering
- Didn't use the full range of possible palette indices for their bit
  depth.

Also, because filtering now happens before converting to pixel data,
filtering acts on bytes instead of pixels, meaning that the
implementation of each filter type now maps much more directly to
the specification:

http://www.libpng.org/pub/png/spec/1.2/PNG-Filters.html
2022-08-18 11:12:59 +01:00
Sam Atkins
389f1ee6f5 LibGfx: Add method for copying a Path with a transform applied
The Web's CanvasRenderingContext2D needs a way to draw a path with a
transform applied to it, without modifying the original path, so here
it is. :^)
2022-08-14 11:30:40 +02:00
thankyouverycool
5917545633 LibGUI+LibGfx: Let Desktop::the() set widget effects
Scrolling can now be set Coarse or Smooth system-wide, Splitter
knurls and Tab accents toggled on and off, and Menu flashing
disabled.
2022-08-09 12:08:21 +02:00
MacDue
264543b90a LibGfx: Add Size<T>::to_rounded<I>()
Currently this is only specialized for rounding to integer types.
2022-08-08 22:39:06 +02:00
Andreas Kling
130be479cb LibGfx: Don't use Span<u32> as hash key for cached emojis
We can't rely on the caller to keep the code points alive, and this
was sometimes causing incorrect cache hits, leading to the wrong
emoji being displayed.

Fixes #14693
2022-08-05 12:46:41 +02:00
thankyouverycool
cc291a0ca7 LibGfx: Improve error handling for BitmapFonts
Adds fallible functions for cloning, creating, loading and writing
BitmapFonts.
2022-08-04 02:54:00 +02:00
Andreas Kling
548081ea23 Userland+Base: Make the window titlebar font configurable separately
Instead of defaulting to "bold variant of the system default font",
let's allow the user to set any font they want as the titlebar font.
2022-08-01 10:29:53 +02:00
Karol Kosek
cf69763b54 LibGfx: Compress PNGs with a better compression level
While for a general purpose encoder a good balance between compression
speed and size by default is important, in case of PNG it don't matter
that much, as it was said in #14594.

Also note that it's not the best we can have. We use zlib's compression
level, which has a range of 0-4, while our deflate implementation ranges
from 0 to 5.
2022-07-30 23:21:42 +02:00
Andreas Kling
44cdca04d3 LibGfx+Base: Draw radio buttons programmatically
Remove the static PNG bitmaps we've been using for GUI radio buttons
and replace them with on-the-fly pixel painting.

This fixes a long-standing issue where radio buttons always looked the
same, regardless of system theme settings. :^)
2022-07-25 16:32:52 +02:00
Daniel Bertalan
42e22f89a4 AK+LibGfx+LibJS: Pass -1 as the file descriptor to anonymous mmap
Serenity/Linux/macOS ignore the file descriptor when an anonymous
mapping is requested. However, BSDs require the fd to be -1.
2022-07-19 12:39:24 +02:00
MacDue
eef148f7e7 LibGfx: Fix direction of vertical gradients
Previously the color blending and alpha blending were working from
opposite sides.
2022-07-17 20:11:38 +01:00
MacDue
03037cbe4e LibGfx: Support alpha blending on gradients 2022-07-17 20:11:38 +01:00
sin-ack
c8585b77d2 Everywhere: Replace single-char StringView op. arguments with chars
This prevents us from needing a sv suffix, and potentially reduces the
need to run generic code for a single character (as contains,
starts_with, ends_with etc. for a char will be just a length and
equality check).

No functional changes.
2022-07-12 23:11:35 +02:00
sin-ack
3f3f45580a Everywhere: Add sv suffix to strings relying on StringView(char const*)
Each of these strings would previously rely on StringView's char const*
constructor overload, which would call __builtin_strlen on the string.
Since we now have operator ""sv, we can replace these with much simpler
versions. This opens the door to being able to remove
StringView(char const*).

No functional changes.
2022-07-12 23:11:35 +02:00
sin-ack
e5f09ea170 Everywhere: Split Error::from_string_literal and Error::from_string_view
Error::from_string_literal now takes direct char const*s, while
Error::from_string_view does what Error::from_string_literal used to do:
taking StringViews. This change will remove the need to insert `sv`
after error strings when returning string literal errors once
StringView(char const*) is removed.

No functional changes.
2022-07-12 23:11:35 +02:00
sin-ack
c70f45ff44 Everywhere: Explicitly specify the size in StringView constructors
This commit moves the length calculations out to be directly on the
StringView users. This is an important step towards the goal of removing
StringView(char const*), as it moves the responsibility of calculating
the size of the string to the user of the StringView (which will prevent
naive uses causing OOB access).
2022-07-12 23:11:35 +02:00
Karol Kosek
6901d3dcec LibGfx: Default-initialize dummy scanline
This should make the CI happier now.
2022-07-10 21:39:28 +03:00
Karol Kosek
b5420b8a9a LibGfx: Implement PNG filtering on write
Is it another great upgrade to our PNG encoder like in 9aafaec259?
Well, not really - it's not a 2x or 55x improvement like you saw there,
but still it saves something:

- a screenshot of a blank Serenity desktop dropped from about 45 KiB
  to 40 KiB.
- re-encoding NASA photo of the Earth to PNG again saves about 25%
  (16.5 MiB -> 12.3 MiB), compared to not using filters.

[1]: https://commons.wikimedia.org/wiki/File:The_Blue_Marble_(remastered).jpg
2022-07-10 15:01:07 +02:00
Karol Kosek
98a90d79de LibGfx: Move PNG header and paeth_predictor function to a shared header 2022-07-10 15:01:07 +02:00
Karol Kosek
ebc20f7ac3 LibGfx: Use enum instead of magic numbers for PNG Color and Filter types 2022-07-10 15:01:07 +02:00
Andreas Kling
44025e837f LibGfx: Use float when calculating text width in ScaledFont
This fixes an issue where we'd truncate the fractional part of each
glyph width, often making the returned width slightly too short.
2022-07-09 22:16:18 +02:00
Andreas Kling
80ed7d220c LibGfx: Paint whitespace characters (including &nbsp;) as empty space
This fixes an issue where &nbsp; would sometimes render as "A" in
web content.
2022-07-09 22:16:13 +02:00
Andreas Kling
d40167f7bb LibGfx: Always truncate glyph coordinates in Painter::draw_text_run()
This fixes an issue with glyphs jiggling 1px back and forth due to
inconsistent rounding.
2022-07-05 00:48:59 +02:00
Karol Kosek
9aafaec259 LibGfx: Use ZlibCompressor for compressing PNG files
Previously we were hand-writing all the Zlib and raw Deflated data
structures here, but now PNGs will be compressed using ZlibCompressor
which will actually try to compress something! :^)

Note that we don't do any filtering that should help compress data even
more, but even now the results are pretty good:

- screenshots of my Serenity desktop are take now about 55 KiB, where
  previously it was 3 MiB.
- re-encoding NASA photo of the Earth[1] to PNG shows a 2x improvement
  (34.3 MiB -> 16.5 MiB).

[1]: https://commons.wikimedia.org/wiki/File:The_Blue_Marble_(remastered).jpg
2022-06-30 12:26:49 +01:00
MacDue
cb010fd1f8 LibWeb+LibGfx: Fix 'halo' effect around the fringes of shadows
This now allows passing a 'fill_color' to the blur, any fully
transparent pixels will be replaced with this color (with the alpha
set to 0).

For box-shadows, if this color is set to the same as the shadow,
the issues around the fringes are fixed. This also fixes some places
where dark shadows appeared light / the wrong color.
2022-06-30 11:16:22 +02:00
MacDue
7f8cf81f7a LibGfx: Add StackBlurFilter, an efficient almost gaussian blur
This adds an implementation of StackBlur which is a very efficient
blur that closely approximates a gaussian blur. It has a number of
benefits over the existing FastBoxBlurFilter:

1. It's faster (~half the pixel lookups of a single box blur pass)
2. It only requires a single pass over image to produce good results
  - (Rather than the 3 the box blur requires)
3. It only needs to allocate a buffer of `blur_radius * 2 + 1` colors
  - These easily fits on the stack for any reasonable radius

For a detailed explanation of the algorithm check out this link:
https://observablehq.com/@jobleonard/mario-klingemans-stackblur
2022-06-30 11:16:22 +02:00
Lenny Maiorani
ef46100fd3 LibGfx: Increase cache-friendliness in FastBoxBlurFilter
Change from 4 vectors of u8 to a single vector of a struct of 4
u8. Since all the accesses are on the same indicies into each vector
the cache pressure is decreased by co-locating the data.

When scrolling up and down in the `box-shadow` example page the
profile changes from about 75% of the function calls being in
`apply_single_pass()` to only about 70% on my machine.
2022-06-26 22:11:10 +01:00
MacDue
4ffbe9284e LibGfx: Slap an -O3 optimization #pragma on FastBoxBlurFilter
This is done elsewhere in LibGfx, but adding it here is more of a
prayer for speed.
2022-06-23 19:13:24 +01:00
MacDue
30a0ed6678 LibGfx: Avoid AK::Function indirection in FastBoxBlurFilter + flatten it
This dropped a few percent when profiling Lubrsi's test.
2022-06-23 19:13:24 +01:00
MacDue
bb48a61d50 LibGfx: Flatten AntiAliasingPainter::draw_ellipse_part()
This seemed to drop the time spent here a few percent in profiling.
2022-06-23 19:13:24 +01:00
FrHun
565f68f8bb LibGUI: Reimplement Painter::draw_triangle to be more symmetrical
This is a reimplementation of draw_triangle that manages without
floating point arithmetic.
It's most important property, compared to the previous implementation is
that rotating the same triangle 90 degrees won't drastically change the
appearance of that triangle. (it did before)
2022-06-20 12:40:51 +01:00
FrHun
325042f2b7 AK: Make Point constructors constexpr 2022-06-20 12:40:51 +01:00
FrHun
b3d1fa4c54 LibGUI: Add drawing triangle from coordinate list 2022-06-20 12:40:51 +01:00
MacDue
9ed5b2dfb5 LibGfx: Move AntiAliasingPainter.cpp into Gfx namespace 2022-06-18 02:34:56 +01:00
MacDue
6139fc5c87 LibGfx: Add AA dotted horizontal/vertical lines
This adds simple dotted lines (horizontal/vertical only for now).

There's a little number fudging added in to make sure the final
dot is always drawn at the endpoint (for lines with at least a
handful of dots).
2022-06-18 02:34:56 +01:00
networkException
ccb31b347e LibGfx: Rename DO_PATH macro to ENCODE_PATH to match ThemeEditor 2022-06-17 19:46:30 +01:00
Karol Kosek
3d7838c5fb LibGfx: Implement SmoothPixels scaling mode
If you wanted to upscale an image, you had two options:
- use Nearest Neighbor: it's probably a good choice. The image stays
  sharp.. unless you aren't using integer scales.
- use Bilinear blending, but this on the other hand, doesn't handle
  upscaling well. It just blurs everything.

But what if we could take the best of both of them and make the image
sharp on integers and just blur it a little when needed?

Well, there's Smooth Pixels!

This mode is similar to the Bilinear Blend, with the main difference
is that the blend ratio is multiplied by the current scale, so the blur
on corners can be only 1px wide.

From my testing this mode doesn't handles downscaling as good as the
Bilinear blending though.
2022-06-16 14:26:55 +01:00