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208 commits

Author SHA1 Message Date
Liav A
cd8bcd06c6 Kernel/Graphics: Allocate VGA window region according to the usual rules
We should not allocate a kernel region inside the constructor of the
VGATextModeConsole class. We do use MUST() because allocation cannot
fail at this point, but that happens in the static factory method
instead.
2022-07-13 19:15:17 +01:00
Liav A
f052b9574c Kernel/Graphics: Rename m_vga_region => m_vga_window_region 2022-07-13 19:15:17 +01:00
Liav A
00dbd667d5 Kernel/Graphics: Rename TextModeConsole => VGATextModeConsole
This change represents well the fact that the text mode console is based
on VGA text mode.
2022-07-13 19:15:17 +01:00
Liav A
97a769d2a9 Kernel/Graphics: Remove unnecessary VGAConsole class abstraction
The original intention was to support other types of consoles based on
standard VGA modes, but it never came to an implementation, nor we need
such feature at all.
Therefore, this class is not needed and can be removed.
2022-07-13 19:15:17 +01:00
sin-ack
3f3f45580a Everywhere: Add sv suffix to strings relying on StringView(char const*)
Each of these strings would previously rely on StringView's char const*
constructor overload, which would call __builtin_strlen on the string.
Since we now have operator ""sv, we can replace these with much simpler
versions. This opens the door to being able to remove
StringView(char const*).

No functional changes.
2022-07-12 23:11:35 +02:00
Liav A
4771917184 Kernel/Graphics: Simplify initialization flow explanation comment
Most of it was not relevant anymore to what we do in the initialization
method anyway, and now it represents it quite well and "to the point".
2022-07-12 19:54:48 +01:00
Liav A
5824f30752 Kernel/Graphics: Fix comparison of framebuffer type in initialization 2022-07-12 19:54:48 +01:00
Liav A
3bd0106755 Kernel/Graphics: Remove VGA folder and its content
We never supported VGA framebuffers and that folder was a big misleading
part of the graphics subsystem.

We do support bare-bones VGA text console (80x25), but that only happens
to be supported because we can't be 100% sure we can always initialize
framebuffer so in the worst scenario we default to plain old VGA console
so the user can still use its own machine.

Therefore, the only remaining parts of VGA is in the GraphicsManagement
code to help driving the VGA text console if needed.
2022-07-12 19:54:48 +01:00
Liav A
cd115270fc Kernel/Graphics: Move GenericDisplayConnector code to a new sub-folder
In the same fashion like in the Linux kernel, we support pre-initialized
framebuffers that were set up by either the BIOS or the bootloader.
These framebuffers can be backed by any kind of video hardware, and are
not tied to VGA hardware at all. Therefore, this code should be in a
separate sub-folder in the Graphics subsystem to indicate this.
2022-06-25 11:32:09 +01:00
MacDue
1dcdcc7efb Kernel/Console: Fix gaps between background glyph color 2022-06-11 12:19:29 +01:00
Liav A
20c9e4c05c Kernel/Graphics: Ensure VMWare and VirtualBox EDIDs have manufacturer ID 2022-06-10 22:32:54 +01:00
Liav A
3d36b194d1 Kernel/Graphics: Ensure generic EDID always has correct checksum 2022-06-10 22:32:54 +01:00
Liav A
938d579d16 Kernel/Graphics: Re-organize the DisplayConnector class a bit
Move methods that are overriding the virtual methods in the File class,
to a private access scope in the DisplayConnector class because nobody
tries to access them in any derived class of this class.
2022-06-10 22:32:54 +01:00
MacDue
348750a9f4 Kernel/Console: Tidy up code a little
- Remove some magic numbers
- Remove some duplicate branches
- Reduce the amount of casting between u8* and u32*
- Some renaming of confusing variables
2022-06-09 22:06:46 +02:00
MacDue
805a3d5b29 Kernel/Console: Factor out framebuffer offset and support glyph_spacing
This allows the 9px width of Cathode to be preserved without increasing
the bitmap size.
2022-06-09 22:06:46 +02:00
MacDue
adef79b793 Kernel/Console: Replace QEMU bitmap font with Cathode
This has very similar look, but was invented here :^)
2022-06-09 22:06:46 +02:00
Liav A
b4e409f721 Kernel/Graphics: Drop support for the DisplayConnector write interface
The WindowServer doesn't use this interface anymore and therefore it's
not used by any userspace application, so let's remove this stale method
to ensure we don't have to bother with it anymore.
2022-06-06 20:11:05 +01:00
Liav A
e2ed6ef741 Kernel/Graphics: Bring back the mmap interface for DisplayConnectors
The mmap interface was removed when we introduced the DisplayConnector
class, as it was quite unsafe to use and didn't handle switching between
graphical and text modes safely. By using the SharedFramebufferVMObject,
we are able to elegantly coordinate the switch by remapping the attached
mmap'ed-Memory::Region(s) with different mappings, therefore, keeping
WindowServer to think that the mappings it has are still valid, while
they are going to a different physical range until we are back to the
graphical mode (after a switch from text mode).

Most drivers take advantage of the fact that we know where is the actual
framebuffer in physical memory space, the SharedFramebufferVMObject is
created with that information. However, the VirtIO driver is different
in that aspect, because it relies on DMA transactions to show graphics
on the framebuffer, so the SharedFramebufferVMObject is created with
that mindset to support the arbitrary framebuffer location in physical
memory space.
2022-06-06 20:11:05 +01:00
Liav A
d84d81fc4e Kernel/Graphics: Flush the entire buffer if using VirtIO console
Keeping the exact details of a dirty rectangle doesn't make any sense
when we just flush the entire screen, so just keep a simple boolean
value to know if the screen needs to be flushed or not.
2022-06-06 20:11:05 +01:00
Liav A
9bec9c2b78 Kernel: Force y offset 0 when switching between console & graphics modes
This fixes a weird bug that when sometimes a user tried to switch to
console mode, the screen was frozen on graphics mode. After a hour of
debugging this, it became apparent that the problem was that we left the
y offset of the bochs graphics device in an invalid state, so it was not
zero because the WindowServer changed it, and the framebuffer console
code is not aware of horizontal and vertical offsets of the framebuffer
screen, leading to the problem that the framebuffer console updates the
first framebuffer (y offset = 0), but hardware was indicated to show the
second framebuffer (y offset = first framebuffer height).

Therefore, when doing a switch between these modes, always set the y
offset to be zero.
2022-05-06 18:05:14 +02:00
Liav A
b8493bf70f Kernel/Graphics: Protect the list of display connectors with a Spinlock
This list could be updated in runtime if an hotplug event occurs, so we
must protect it with a spin lock to avoid corruption of the list.
2022-05-06 18:05:14 +02:00
Liav A
340773ddb7 Kernel/Graphics: Implement basic support for VMWare SVGA adapter 2022-05-06 18:04:57 +02:00
Liav A
a0a1ac0656 Kernel/Graphics: Use boot console if the subsystem is disabled
This lets us actually to initialize VirtualConsoles later on.
2022-05-06 12:28:19 +02:00
Liav A
0d784de3a6 Kernel/Graphics: Implement basic cursor for FramebufferConsole 2022-05-06 12:28:02 +02:00
Liav A
969e5fa163 Kernel/Console: Use 8x16 character font bitmap instead of old 8x8 bitmap
This in turn makes the built-in kernel console much more nicer to look
into, so let's remove the support for 8x8 bitmap and instead add 8x16
font bitmap.
2022-05-05 21:51:57 +02:00
Liav A
b96b2fb9be Kernel/Graphics: Simplify the GenericGraphicsAdapter class
The old methods are already can be considered deprecated, and now after
we removed framebuffer devices entirely, we can safely remove these
methods too, which simplfies the GenericGraphicsAdapter class a lot.
2022-05-05 20:55:57 +02:00
Liav A
d49a35df31 Kernel/Graphics: Simplify the feature level of the Graphics subsystem
Instead of letting the user to determine whether framebuffer devices
will be created (which is useless because they are gone by now), let's
simplify the flow by allowing the user to choose between full, limited
or disabled functionality. The determination happens only once, so, if
the user decided to disable graphics support, the initialize method
exits immediately. If limited functionality is chosen, then a generic
DisplayConnector is initialized with the preset framebuffer resolution,
if present, and then the initialize method exits. As a default, the code
proceeds to initialize all drivers as usual.
2022-05-05 20:55:57 +02:00
Liav A
e301af8352 Everywhere: Purge all support and usage of framebuffer devices
Long live the DisplayConnector object!
2022-05-05 20:55:57 +02:00
Liav A
10adc27eda Everywhere: Rename FB prefix structure names => Graphics 2022-05-05 20:55:57 +02:00
Liav A
d2e93ec50a Everywhere: Rename FB prefix name ioctls => GRAPHICS 2022-05-05 20:55:57 +02:00
Liav A
f15b93c9a1 Kernel/Graphics: Use DisplayConnector design with generic framebuffers 2022-05-05 20:55:57 +02:00
Liav A
c27c414ed1 Kernel/Graphics: Apply DisplayConnector design on the VirtIO driver 2022-05-05 20:55:57 +02:00
Liav A
41283a2de6 Kernel/Graphics: Use VirtIO GPU3DDevice constructor indirectly
We shouldn't expose the VirtIO GPU3DDevice constructor as public method,
so instead, let's use the usual pattern of a static construction method
that uses the constructor within the method.
2022-05-05 20:55:57 +02:00
Liav A
728358c599 Kernel/Graphics: Migrate Intel driver to use the DisplayConnector design 2022-05-05 20:55:57 +02:00
Liav A
e9a74cbefb Kernel/Graphics: Use DisplayConnector design for the Bochs driver 2022-05-05 20:55:57 +02:00
Liav A
9f0b5b04ff Kernel/Graphics: Export Bochs definitions to a header file
These definitions will be used later when applying the DisplayConnector
design on the Bochs driver.
2022-05-05 20:55:57 +02:00
Liav A
912b8ab965 Kernel/Graphics: Introduce the DisplayConnector class
The DisplayConnector class is meant to replace the FramebufferDevice
class. The advantage of this class over the FramebufferDevice class is:
1. It removes the mmap interface entirely. This interface is unsafe, as
multiple processes could try to use it, and when switching to and from
text console mode, there's no "good" way to revoke a memory mapping from
this interface, let alone when there are multiple processes that call
this interface. Therefore, in the DisplayConnector class there's no
implementation for this method at all.
2. The class uses a new real-world structure called ModeSetting, which
takes into account the fact that real hardware requires more than width,
height and pitch settings to mode-set the display resolution.
3. The class assumes all instances should supply some sort of EDID,
so it facilitates such mechanism to do so. Even if a given driver does
not know what is the actual EDID, it will ask to create default-generic
EDID blob.
3. This class shifts the responsibilies of switching between console
mode and graphical mode from a GraphicsAdapter to the DisplayConnector
class, so when doing the switch, the GraphicsManagement code actually
asks each DisplayConnector object to do the switch and doesn't rely on
the GraphicsAdapter objects at all.
2022-05-05 20:55:57 +02:00
Liav A
ebf7225728 Kernel/Graphics: Declare BochsGraphicsAdapter::get_edid private method 2022-05-05 20:55:57 +02:00
Liav A
1462211ccf Kernel: Allow WorkQueue items allocation failures propagation
In most cases it's safe to abort the requested operation and go forward,
however, in some places it's not clear yet how to handle these failures,
therefore, we use the MUST() wrapper to force a kernel panic for now.
2022-04-20 19:47:18 +02:00
Idan Horowitz
086969277e Everywhere: Run clang-format 2022-04-01 21:24:45 +01:00
Liav A
f5acef0b81 Kernel: Use original Console m_x and m_y in Text based implementations 2022-03-19 13:39:59 +00:00
Liav A
d56544aca0 Kernel/Graphics: Don't declare VGA changing-state methods as const 2022-03-18 03:46:23 -07:00
Sahan Fernando
8601f74d5f Kernel: Fix crash when opening GPU3DDevice without creating a context 2022-03-18 12:56:35 +03:30
Liav A
0ef1137e88 Kernel/Graphics: Move all VGA related methods to GraphicsManagement
This helps solving an issue when we boot with text mode screen so the
Kernel initializes an early text mode console, but even after disabling
it, that console can still access VGA ports. This wouldn't be a problem
for emulated hardware but bare metal hardware might have a "conflict",
especially if the native driver explicitly request to disable the VGA
emulation.
2022-03-18 09:22:10 +00:00
Lenny Maiorani
190cf1507b Kernel: Use default constructors/destructors
https://isocpp.github.io/CppCoreGuidelines/CppCoreGuidelines#cother-other-default-operation-rules

"The compiler is more likely to get the default semantics right and
you cannot implement these functions better than the compiler."
2022-03-17 00:51:36 -07:00
Liav A
3fb289e27d Kernel/PCI: Don't hold spinlocks when doing fast device enumeration
Instead, hold the lock while we copy the contents to a stack-based
Vector then iterate on it without any locking.

Because we rely on heap allocations, we need to propagate errors back
in case of OOM condition, therefore, both PCI::enumerate API function
and PCI::Access::add_host_controller_and_enumerate_attached_devices use
now a ErrorOr<void> return value to propagate errors. OOM Error can only
occur when enumerating the m_device_identifiers vector under a spinlock
and trying to expand the temporary Vector which will be used locklessly
to actually iterate over the PCI::DeviceIdentifiers objects.
2022-03-14 22:39:09 +01:00
Brian Gianforcaro
c0ed656c94 Kernel: Fix buffer overflow in VirtIOGPU create_3d_resource(..)
This code attempts to copy the `Protocol::Resource3DSpecification`
struct into request, starting at `Protocol::ResourceCreate3D::target`
member of the `Protocol::ResourceCreate3D` struct.

The problem is that the `Protocol::Resource3DSpecification` struct
does not having the trailing `u32 padding` that the `ResourceCreate3D`
struct has. Leading to memcopy overrunning the struct and corrupting
32 bits of data trailing the struct.

Found by SonarCloud:
 - Memory copy function overflows the destination buffer.
2022-03-14 22:30:22 +01:00
Sahan Fernando
683de841e5 Kernel: Sandbox each GPU3DDevice file description into own host context 2022-03-14 17:38:18 +03:30
Brian Gianforcaro
3b39e16e8f Revert "Kernel: Don't override FramebufferDevice's memory regions on mmap"
This reverts commit 85ba70d86f.
2022-03-12 21:45:57 -08:00
Sahan Fernando
a2887dc157 Kernel: Disable GPU fencing for VirtIOGPU operations
These fences should not be needed, since we force the use of
synchronous operations through synchronous_virtio_gpu_command. The use
of these fences also causes severe lag when SERENITY_GL is enabled.
2022-03-09 14:58:48 +03:30