Instead of popping up a message box whenever we can't read an opened
directory, show the error message inside the DirectoryView (as a label)
instead.
This fixes a visual inconsistency where an inaccessible directory would
be selected in the left-side treeview while the previous directory's
contents were still showing on the right.
This also makes keyboard navigation a bit more pleasant since you're
not suddenly interrupted by a message box.
This is a little bit messy since the left-side treeview also has a
delete action. Because of that, we have to put a focus-dependent action
that delegates to the relevant view-specific action in the tool bar
and menu bar.
I'm not sure yet what a good abstraction would be for this. We'll see
what we can think of.
Instead of translating between the sorting proxy and the underlying
file system model at all the DirectoryView API boundaries, just hand
out indexes into the sorting proxy model.
The only thing those indexes are used for on the outside is to
retrieve a GUI::FileSystemModel::Node for an index, so add a nice
helper on DirectoryView that turns a ModelIndex into a Node&.
This patch begins the process of converting FileManager's desktop mode
to using the DirectoryView class.
This will allow us to share most of the code between the two different
runtime modes of FileManager.
We lose a bit of functionality in this patch, but we'll bring it back!
This removes one major source of confusion in DirectoryView. It's still
weird that we mix sorting model indexes with filesystem model indexes
a bit willy-nilly but we'll improve that separately.
We should stop accessing the FileSystemModel outside DirectoryView.
This whole app is pretty badly factored, due to LibGUI being in its
infancy while it first developed.
By adding a special LauncherType::Application we can still
get meta data for the application, but also know that we should
consider executing that binary as the default action. LaunchServer
will not do this for us, as it should probably not be allowed to
run arbitrary binaries that haven't been registered as handlers.
This patch implements basic drag & drop file management in a narrow set
of cases. You can now drag & drop a file onto a folder in the same
directory, and the dropped file will be copied into the directory.
We'll need to support a lot more variations of this, but this is nice!
As suggested by Joshua, this commit adds the 2-clause BSD license as a
comment block to the top of every source file.
For the first pass, I've just added myself for simplicity. I encourage
everyone to add themselves as copyright holders of any file they've
added or modified in some significant way. If I've added myself in
error somewhere, feel free to replace it with the appropriate copyright
holder instead.
Going forward, all new source files should include a license header.
This new view, backed by a GColumnsView, joins the existing table and icon
views :^) Even though it displays a file tree, its data is provided by the very
same GFileSystemModel that the other two views use.
This commit also includes my attempt at making an icon for the new mode.
We used to have two different models for displaying file system contents:
the FileManager-grade table-like directory model, which exposed rich data
(such as file icons with integrated image previews) about contents of a
single directory, and the tree-like GFileSystemModel, which only exposed
a tree of file names with very basic info about them.
This commit unifies the two. The new GFileSystemModel can be used both as a
tree-like and as a table-like model, or in fact in both ways simultaneously.
It exposes rich data about a file system subtree rooted at the given root.
The users of the two previous models are all ported to use this new model.
We should work towards a pattern where we take StringView as function
arguments, and store String as member, to push the String construction
to the last possible moment.
Also run it across the whole tree to get everything using the One True Style.
We don't yet run this in an automated fashion as it's a little slow, but
there is a snippet to do so in makeall.sh.
fixed it so that directories don't get double-opened (first when they are
opened, and second when the selection changes to match in the file tree view)
Now you can hook activation via GAbstractView::on_activation.
The design still isn't quite right, we should eventually move the selection
away from the model somehow.
Replace the custom DirectoryView widget with a GTableView subclass.
This was pleasantly straightforward and it's so cool seeing the huge
increase in app quality from GTableView. :^)