This is our first client of the new JSON GUI declaration thingy.
The skeleton of the TextEditor app GUI is now declared separately from
the C++ logic, and we use the Core::Object::name() of widgets to locate
them once they have been instantiated by the GUI builder.
This is a little bit messy since the left-side treeview also has a
delete action. Because of that, we have to put a focus-dependent action
that delegates to the relevant view-specific action in the tool bar
and menu bar.
I'm not sure yet what a good abstraction would be for this. We'll see
what we can think of.
Indexed bitmaps used to allocate four times the required amount of memory.
Also, we should acknowledge that the underlying data is not always RGBA32,
and instead cast it only when the true type is known.
Currently, every time the wallpaper picker changes, an additional
attempted file load happens on top of the file load to create the
bitmap. The only values that the wallpaper picker can take on are
filenames that can never be valid when loaded without the /res/wallpaper
prefix. To reduce the amount of log spam and speed up wallpaper picking,
this patch only attempts to load wallpapers with slash-prefixed names,
assumed to be the absolute path to that wallpaper. Additional wallpapers
outside of /res/wallpapers/ should still be accessible with this patch,
and the experience is improved for the more common case of selecting a
built-in wallpaper.
The move constructor of a lambda just copies it anyway.
Even if the first move() left an 'empty' closure behind, then
'm_editor->on_cursor_change' would only be able to see an empty
closure, which is certainly not what was intended.
Under the hood, a lambda is just a struct full of pointers/references/copies and whatever else
the compiler deems necessary. In the case of 'update_demo', the struct lives on the stack
frame of FontEditorWidget::FontEditorWidget(). Hence it is still alive when it's called
during the constructor.
However, when 'fixed_width_checkbox.on_checked' fires, that stack frame is no longer alive,
and thus the *reference* to the (struct of) the lambda is invalid\! This meant that
'update_demo' silently read invalid data, tried to call '.update()' on some innocent arbitrary
memory address, and it crashed somewhere unrelated.
Passing 'update_demo' by value (like with all the other event handlers) fixes this issue.
Note that this solution only works because 'update_demo' itself has no state; otherwise
the various copies of 'update_demo' might notice that they are, in fact, independent copies
of the original lambda. But that doesn't matter here.
Until we have better control over cell content alignment, let's make
them all right-aligned by default since that makes numbers look nice,
and numbers are the bread & butter of spreadsheets. :^)
Customize the cell editing delegate to stop editing when one of the
various cursor movement keys is hit. This allows you to type into a
cell and then move to an adjacent cell by simply pressing an arrow.
This may not be the best factoring for this feature, but it's pretty
dang cool and we'll see how it evolves over time. :^)
This commit adds a generic interface for cell types and hooks it up.
There is no way to set these from the UI, and so they're not saved
anywhere yet.
Also implicitly converts numeric values (strictly integers) to numeric
javascript values, as numbery-looking + numbery-looking === string is
not very interesting. :^)
This commit just moves some code around:
- Give Cell its own file
- Pull all forward-declared classes/structs into Forward.h
- Clean up the order of member functions a bit
Now that the table view has a cursor, we can distinguish it from the
selected cells. Draw the cells with a nice variant of the selection
color as background.