Ports/.port_include.sh, Toolchain/BuildIt.sh, Toolchain/UseIt.sh
have been left largely untouched due to use of Bash-exclusive
functions and variables such as $BASH_SOURCE, pushd and popd.
Add dedicated internal types for Int64 and UnsignedInt64. This makes it
a bit more straightforward to work with 64-bit numbers (instead of just
implicitly storing them as doubles.)
With this patch, you can now assign the same GTextDocument to multiple
GTextEditor widgets via GTextEditor::set_document().
The editors have independent cursors and selection, but all changes
are shared, and immediately propagate to all editors.
This is very unoptimized and will do lots of unnecessary invalidation,
especially line re-wrapping and repainting over and over again.
This patch decouples GTextDocument and GTextDocumentLine from the line
wrapping functionality of GTextEditor.
This should basically make it possible to have multiple GTextEditors
editing the same GTextDocument. Of course, that will require a bit more
work since there's no paint invalidation yet.
The idea here is to decouple the document from the editor widget so you
could have multiple editors being views onto the same document.
This doesn't work yet, since the document and editor are coupled in
various ways still (including a per-line back-pointer to the editor.)
This makes double-clicking on a C++ token in HackStudio select the
whole token, which is pretty nice. It's not perfect in all cases,
but a lot nicer than just expanding until we hit whitespace. :^)
This makes the backspace erase backwards until the next soft tab stop.
We currently always use 4 as the soft tab width, but I suppose we could
make it configurable at some point. :^)
Instead of only doing a relayout in the widget you're invalidating,
we now do a recursive top-down relayout so everything gets updated.
This fixes invalid results after updating a preferred size in some
situations with nested layouts.
It's now possible to give GTextEditor a vector of Span objects.
Spans currently tell the editor which color to use for each character
in the span. This can be used to implement syntax highlighting :^)
Added a window creation callback to GApplication that gets called
by GWindow which will reset any pending exit request in the
CEventLoop.
This is to prevent a bug which prevents your application from
starting up if you had a message box or other dialog before
showing your main application form. The bug was triggered by
there being no more visible windows which was triggering a
premature quit().
This could happen if a child was added to a GTabWidget before the
GTabWidget had its first layout.
Also add an assertion to catch this in GWidget::set_relative_rect()
since it was not immediately obvious what was happening.
I was encountering an entire system crash when the window server
attempted to do something with the shortcut text on a submenu. This
bug only seemed to appear when I had a lone submenu inside of a menu.
Here's how you can use this to speed up startup time:
auto widget = GLazyWidget::construct();
widget->on_first_show = [](auto& self) {
self.set_layout(...);
...
};
Basically, it allows you to delay building the widget subtree until
it's shown for the first time.
GFilePicker
- Fixed GFilePicker to use new ref-counted construct method to stop crashing on open dialog.
- PaintBrush is still crashing on open dialog due to an unrelated issue.
PaintBrush
- Created 16x16 icon for PaintBrush
- Moved Open option into App menu.
- Changed help menu to make use of the standardized About dialog.
GEventLoop was just a dummy subclass of CEventLoop anyway. The only
thing it actually did was make sure a GWindowServerConnectionw was
instantiated. We now take care of that in GApplication instead.
CEventLoop is now non-virtual and a little less confusing. :^)