The spec defines the only valid methods to be get, post, and dialog.
Post and dialog are currently unhandled and do nothing, any other value
(or no value specified) is defined by the spec to use the get method.
Previously we would use the "content rect" as the viewport rect, which
could sometimes be smaller than the actual viewport rect as the content
size was based on the box geometry of the root layout node.
This fixes an issue on google.com where we would not render the main
logo image since it was "outside" the viewport. The root layout size
is currently very wrong on google.com but that's a separate issue. :^)
We're starting with a very basic decoding API and only ISO-8859-1 and
UTF-8 decoding (and UTF-8 decoding is really a no-op since String is
expected to be UTF-8.)
We now look at the HTTP response headers for a Content-Type header and
try to parse it if present to find the text encoding.
If the text encoding is iso-8859-1, we turn all non-ASCII characters
into question marks. This makes Swedish Google load on my machine! :^)
We now store the response headers in a download object on the protocol
server side and pass it to the client when finishing up a download.
Response headers are passed as an IPC::Dictionary. :^)
Added the ability to include a u8 attributes parameter with all of the
various put methods in the Object class. They can be omitted, in which
case it defaults to "Writable | Enumerable | Configurable", just like
before this commit.
All of the attribute values for each property were gathered from
SpiderMonkey in the Firefox console. Some properties (e.g. all of the
canvas element properties) have undefined property descriptors... not
quite sure what that means. Those were left as the default specified
above.
A MarkedValueList is basically a Vector<JS::Value> that registers with
the Heap and makes sure that the stored values don't get GC'd.
Before this change, we were unsafely keeping Vector<JS::Value> in some
places, which is out-of-reach for the live reference finding logic
since Vector puts its elements on the heap by default.
We now pass all the JavaScript tests even when running with "js -g",
which does a GC on every heap allocation.
We were parsing "<br/>" as an open tag with the name "br/". This fixes
that specific scenario.
We also rename is_self_closing_tag() to is_void_element() to better fit
the specs.
Everyone who constructs an Object must now pass a prototype object when
applicable. There's still a fair amount of code that passes something
fetched from the Interpreter, but this brings us closer to being able
to detach prototypes from Interpreter eventually.
Let's start moving towards native JS objects taking their prototype as
a constructor argument.
This will eventually allow us to move prototypes off of Interpreter and
into GlobalObject.
This patch adds the following methods to CanvasRenderingContext2D:
- beginPath()
- moveTo(x, y)
- lineTo(x, y)
- closePath()
- stroke()
We also add the lineWidth property. :^)
We will no longer create bitmap buffers for canvases that exceed a
total area of (16384 * 16384) pixels. This matches what some other
browser do.
Thanks to @itamar8910 for finding this! :^)
`ResourceLoader::load` now rejects URLs which specify a `port`
associated with network services known to be vulnerable to
inter-protocol exploitation.
Fixes#1735