Code is pretty trivial. If someone needs "float" support, a copy-paste
will be in place.
Build system was confused between math.h from rootfs, and toolchain. I
fixed the problem caused by `math.h` by locally using the builtin
`isnan()` from the compiler. It's ugly - but works. I am looking for
other alternatives.
This patch makes images have an implicit zero intrinsic size before
they have either loaded or failed to load. This is tracked by the
ImageLoader object.
This fixes a long-standing issue with images occupying empty 150x150
rectangles of space.
This is to prevent bugs like #3091 (fixed in
9810f8872c21eaf2aefff25347d957cd26f34c2d) in the future; we generally
don't want Interpreter::run() to be called if the interpreter still has
an exception stored. Sure, it could clear those itself but letting users
of the interpreter do it explicitly seems sensible.
We don't want to carry over exceptions across multiple
Document::run_javascript() calls as Interpreter::run() and every of its
exception checks will get confused - in this case there would be an
exception, but not because a certain action failed.
Real-life example:
<script>var a = {}; a.test()</script>
<script>alert("It worked!")</script>
The above HTML will invoke Document::run_javascript() twice, the first
call will result in a TypeError, which is still stored during the second
call. The interpreter will eventually call the following functions (in
order) for the alert() invocation:
- Identifier::execute()
- Interpreter::get_variable()
- Object::get() (on the global object)
That last Object::get() call has an exception check which is triggered
as we still carry around the exception from earlier - and eventually
returns an empty value.
Long story short, the second script will wrongly fail with
"ReferenceError, 'alert' is not defined".
Fixes#3091.
Sometimes people write strange things like "assert(x), something();"
and this will not work if "assert(x)" expands to "".
So make it expand to ((void)0) instead.
ByteBuffer::slice_view() allocates a new ByteBuffer object,
which as a RefPtr and everything.
Nowadays it should probably return a Bytes / Span<u8>, but AES was only
using slice_view() to extract the pointer again. So just add ady a
range check at the top, and do pointer arithmetic to do the same thing
faster.
Reduces time to run `disasm /bin/id` by a bit under 40%,
from ~8.3s to ~5s (min-of-3 runs).
Setting it in load() excludes users of ELF::Loader that don't actually
call load() but only use the Loader for symbolication purposes.
Perhaps the factoring here is not ideal.
If a buffer smaller than Elf32_Ehdr was passed to Image, header()
would do an out-of-bounds read.
Make parse() check for that. Make most Image methods assert that the image
is_valid(). For that to work, set m_valid early in Image::parse()
instead of only at its end.
Also reorder a few things so that the fuzzer doesn't hit (valid)
assertions, which were harmless from a security PoV but which still
allowed userspace to crash the kernel with an invalid ELF file.
Make dbgprintf()s configurable at run time so that the fuzzer doesn't
produce lots of logspam.
This is mostly to get the grunt work of the way. This is split up into
multiple commits to hopefully make it more manageable to review.
Note that these are not full implementations, and the bindings mostly
get the low hanging fruit.
Also implements some attributes that I kept out because they had
dashes in them. Therefore, this closes#2905.
This patch introduces the ClassicWindowTheme, which is our default
theme implemented as a Gfx::WindowTheme subclass.
In this initial cut, we move normal window frame painting and title
bar metrics helpers out of WindowServer and into LibGfx.
This will eventually allow us much greater flexibility with theming
windows, and also makes it easier to build applications that want to
render a window with a specific style for some reason. :^)
These are pretty rare, but they do come up in some places and it's not
hard to support. The Gfx::Font information is approximate (and bad)
but we can fix that separately.