It seems that the difference between pending and ASAP in the spec is
only to allow the implementation to perform implementation-defined
operations between the two states. We don't need to distinguish the two
states, so lets just combine them for now.
An SDL2 application is allowed to show a message box before the video
subsystem is initialized. This change makes sure GUI::Application is
initialized.
An example of this is SRB2: the process forks itself to let the child
process install itself as the signal handler and deal with errors. This
child process could try to show a message box long after the video
subsystem was initialized, but since it is a forked process there is no
static state for GUI::Application or the connection to the window
server and the process would crash because of a null dereference.
* FDArray, FDSelect must be present
* Encoding must not be present
* Charset maps from GID (Glyph ID) to CID (Character ID),
instead of to character name
The fdselect array (that we already read) maps eachs glyph ID
to an fdarray index. The font dict at that index then stores
information for that glyph.
In practice, this is used to assign different defaultWidthX /
nominalWidthX values to blocks of glyphs in CID-keyed fonts.
We don't do anything yet with the data, and we also don't send
data of CID-keyed CFFs into this parser either, so no behavior
change.
This happens for CFFs that contain multiple fonts. This doesn't
happen in practice, but the same code will be used for fdarray
parsing, which will contain several dicts.
No behavior change.
Instead of limiting ourselves to the key of the property in the JSON,
allow overriding the function name so we can generate completely
different function signatures with very similar names to other existing
API methods (e.g. `glUniform*` vs `glUniform*v`).
Elements are now collected according to paint order as spec says,
replacing the depth-first traversal of the paint tree with hit-testing
on each box.
This change resolves a FIXME in an existing test and adds a new
previously non-working test.
This change modifies hit_test() to no longer return the first paintable
encountered at a specified position. Instead, this function accepts a
callback that is invoked for each paintable located at a position, in
hit-testing order.
This modification will allow us to reuse this call for
`Document.elementsFromPoint()` in upcoming changes.
In a TTY's non-canonical mode, data availability can be configured by
setting VMIN and VTIME to determine the minimum amount of bytes to read
and the timeout between bytes, respectively. Some ports (such as SRB2)
set VMIN to 0 which effectively makes reading a TTY such as stdin a
non-blocking read. We didn't support this, causing ports to hang as soon
as they try to read stdin without any data available.
Add a very duct-tapey implementation for the case where VMIN == 0 by
overwriting the TTY's description's blocking status; 3 FIXMEs are
included to make sure we clean this up some day.
This is very similar to SimpleFont::draw_string() for now, but
it'll become a bit different when we add support for vertical
text.
CIDFontType now only needs to draw single glyphs. Neither of the
subclasses can do that yet, so no behavior change yet.
When a tab or nested traversable navigable is closed, there might be
messages still in the pipe from the UI process that we need to
gracefully drop, rather than crash trying to access an invalid pointer.
There's a chance that we try to choose a navigable before a previously
destroyed navigable is fully destroyed and GC'd. Investigating why this
can happen is a separate endeavor, let's just not crash for now.
...instead of reading them in Filter::decode() for all filters and
then passing them around to only the LZW and flate filters.
(EarlyChange is LZWDecode-only, so that's read there instead.)
No behavior change.
Previously, we'd loop over the index of the output coordinate,
for example for a CMYK->RGB function, we'd loop over RGB. For
every output index, we'd then sample the function at the CMYK
input point.
Now, we sample at CMYK once and return a span for all outputs,
since they're stored in contiguous memory. And we then loop
over the outputs only to do weighting and mapping to the target
range at the end.
Reduces the runtime of
(cd Tests/LibPDF; \
../../Build/lagom/bin/BenchmarkPDF --benchmark_repetitions 5)
from 235.6±2.3ms to 103.2±3.3ms on my system, and makes
SampledFunction::evaluate() more similar to lerp_nd() in TagTypes.h.