This change implements a flood fill algorithm for the Bitmap class. This
will be leveraged by various Tools in PixelPaint. Moving the code into
Bitmap reduces the duplication of the algorithm throughout the
PixelPaint Tools (currently Bucket Tool and Wand Select).
The flood fill function requires you to pass in a threshold value (0 -
100) as well as a lambda for what to do when a pixel gets reached. The
lambda is provided an IntPoint representing the coordinates of the pixel
that was just reached.
The genericized lambda approach allows for a variety of things to be
done as the flood algorithm progresses. For example, the Bucket Tool
will paint each pixel that gets reached with the fill_color. The Wand
Select tool wont actually alter the bitmap itself, instead it uses the
reached pixels to alter a selection mask.
There's really no reason to use doubles here, except at the time I
wanted to use doubles everywhere in CSS. I now realize that is
excessive, so everything can be floats instead.
This matches the rename of RGBA32 to ARGB32. It also makes more sense
when you see it used with 32-bit hexadecimal literals:
Before:
Color::from_rgba(0xaarrggbb)
After:
Color::from_argb(0xaarrggbb)
The ARGB32 typedef is used for 32-bit #AARRGGBB quadruplets. As such,
the name RGBA32 was misleading, so let's call it ARGB32 instead.
Since endianness is a thing, let's not encode any assumptions about byte
order in the name of this type. ARGB32 is basically a "machine word"
of color.
This isn't a complete conversion to ErrorOr<void>, but a good chunk.
The end goal here is to propagate buffer allocation failures to the
caller, and allow the use of TRY() with formatting functions.
This allows you to ask the color to recommend either white/black
as a contrasting text color if you were using the color as the
background. This uses the previously added luminosity() method.
Shades are colors darker than the color, tints are colors lighter.
This is helpful in places where we need a bunch of similar colors
with some small differences.
This removes `constexpr` from the interpolate method in Color.h and adds
`noexcept`. The roundf call cannot be constexpr on clang. This is the
only incompatibility preventing serenity from building under clang. I
tested this on OSX Big Sur 11.3 and 11.3.1, and everything works with
this change.
Problem:
- `static` variables consume memory and sometimes are less
optimizable.
- `static const` variables can be `constexpr`, usually.
- `static` function-local variables require an initialization check
every time the function is run.
Solution:
- If a global `static` variable is only used in a single function then
move it into the function and make it non-`static` and `constexpr`.
- Make all global `static` variables `constexpr` instead of `const`.
- Change function-local `static const[expr]` variables to be just
`constexpr`.
SPDX License Identifiers are a more compact / standardized
way of representing file license information.
See: https://spdx.dev/resources/use/#identifiers
This was done with the `ambr` search and replace tool.
ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
Problem:
- `constexpr` functions are additionally decorated with `inline`
keyword. This is redundant since `constexpr` implies `inline`.
Solution:
- Remove redundancies.
(...and ASSERT_NOT_REACHED => VERIFY_NOT_REACHED)
Since all of these checks are done in release builds as well,
let's rename them to VERIFY to prevent confusion, as everyone is
used to assertions being compiled out in release.
We can introduce a new ASSERT macro that is specifically for debug
checks, but I'm doing this wholesale conversion first since we've
accumulated thousands of these already, and it's not immediately
obvious which ones are suitable for ASSERT.