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26 commits

Author SHA1 Message Date
Liav A
1462211ccf Kernel: Allow WorkQueue items allocation failures propagation
In most cases it's safe to abort the requested operation and go forward,
however, in some places it's not clear yet how to handle these failures,
therefore, we use the MUST() wrapper to force a kernel panic for now.
2022-04-20 19:47:18 +02:00
Idan Horowitz
086969277e Everywhere: Run clang-format 2022-04-01 21:24:45 +01:00
Lorenz Steinert
d3ce97e8b2 Kernel/Devices/HID: Propagate errors of HIDDevices properly
Some error indication was done by returning bool. This was changed to
propagate the error by ErrorOr from the underlying functions. The
returntype of the underlying functions was also changed to propagate the
error.
2022-03-28 11:36:17 +02:00
Lenny Maiorani
190cf1507b Kernel: Use default constructors/destructors
https://isocpp.github.io/CppCoreGuidelines/CppCoreGuidelines#cother-other-default-operation-rules

"The compiler is more likely to get the default semantics right and
you cannot implement these functions better than the compiler."
2022-03-17 00:51:36 -07:00
Andreas Kling
3845c90e08 Kernel: Remove unnecessary includes from Thread.h
...and deal with the fallout by adding missing includes everywhere.
2022-01-30 16:21:59 +01:00
Jelle Raaijmakers
98d666eab3 Kernel: Support PS/2 right super key
We currently support the left super key. This poses an issue on
keyboards that only have a right super key, such as my Steelseries 6G.

The implementation mirrors the left/right shift key logic and
effectively considers the right super key identical to the left one.
2022-01-30 15:08:49 +01:00
Jelle Raaijmakers
26c84967fa Kernel: Enumify all magic constants for I8042 devices
This makes the code much easier to read.
2021-10-24 21:59:08 +02:00
Liav A
4974727dbb Kernel: Move x86 IO instructions code into the x86 specific folder 2021-10-01 12:27:20 +02:00
Liav A
aee4786d8e Kernel: Introduce the DeviceManagement singleton
This singleton simplifies many aspects that we struggled with before:
1. There's no need to make derived classes of Device expose the
constructor as public anymore. The singleton is a friend of them, so he
can call the constructor. This solves the issue with try_create_device
helper neatly, hopefully for good.
2. Getting a reference of the NullDevice is now being done from this
singleton, which means that NullDevice no longer needs to use its own
singleton, and we can apply the try_create_device helper on it too :)
3. We can now defer registration completely after the Device constructor
which means the Device constructor is merely assigning the major and
minor numbers of the Device, and the try_create_device helper ensures it
calls the after_inserting method immediately after construction. This
creates a great opportunity to make registration more OOM-safe.
2021-09-17 01:02:48 +03:00
Liav A
f5de4f24b2 Kernel/Devices: Defer creation of SysFS component after the constructor
Instead of doing so in the constructor, let's do immediately after the
constructor, so we can safely pass a reference of a Device, so the
SysFSDeviceComponent constructor can use that object to identify whether
it's a block device or a character device.
This allows to us to not hold a device in SysFSDeviceComponent with a
RefPtr.
Also, we also call the before_removing method in both SlavePTY::unref
and File::unref, so because Device has that method being overrided, it
can ensure the device is removed always cleanly.
2021-09-11 11:41:14 +02:00
LepkoQQ
25f76ed771 Kernel: Fix shift sometimes staying pressed after releasing the key
Previous implementation sometimes didn't release the key after pressing
and holding shift due to repeating key updates when holding keys. This
meant repeating updates would set/unset `m_both_shift_keys_pressed`
repeatedly, sometimes resulting in shift still being considered pressed
even after you released it.

Simplify left and right shift key pressed logic by tracking both key
states separately and always updating modifiers based on them.
2021-08-30 22:35:51 +02:00
Tom
82e9fe8d67 Kernel: Optionally dump scheduler state with stack traces
This will dump stack traces of all threads when pressing
Ctrl+Shift+Alt+F12
2021-07-15 23:46:37 +02:00
Brian Gianforcaro
ea238e7ac3 Kernel: Remove unused header includes in Devices subtree 2021-07-11 21:37:38 +02:00
Daniel Bertalan
42d197cde7 Kernel: Fix miscellaneous warnings when building with Clang
These small changes fix the remaining warnings that come up during
kernel compilation with Clang. These specific fixes were for benign
things: unused lambda captures and braces around scalar initializers.
2021-07-03 01:56:31 +04:30
Sahan Fernando
ae5d961d97 Kernel: Pass TTY-switch keyboard combo to userspace 2021-06-25 19:26:30 +02:00
Hendiadyoin1
62f9377656 Kernel: Move special sections into Sections.h
This also removes a lot of CPU.h includes infavor for Sections.h
2021-06-24 00:38:23 +02:00
Liav A
b91df26d4a Kernel/Interrupts: Return boolean on whether we handled the interrupt
If we are in a shared interrupt handler, the called handlers might
indicate it was not their interrupt, so we should not increment the
call counter of these handlers.
2021-06-17 16:53:25 +02:00
Sebastian Zaha
77044dd383
Kernel: Fix crash when switching to console 5 & 6
The changes in commit 20743e8 removed the s_max_virtual_consoles
constant and hardcoded the number of consoles to 4. But in
PS2KeyboardDevice the keyboard shortcuts for switching to consoles were
hardcoded to 6.

I reintroduced the constant and added it in both places.
2021-05-31 17:42:21 +01:00
Liav A
38ccdb02ce Kernel: Process request to change virtual console from the IO Work queue
Instead of processing the input after receiving an IRQ, we shift the
responsibility to the io work queue to handle this for us, so if a page
fault occurs when trying to switch the VirtualConsole, the kernel can
handle that.
2021-05-21 08:08:33 +02:00
Liav A
99eab4667a Kernel: Print scheduler state to the display console 2021-05-16 19:58:33 +02:00
Liav A
20743e8aed Kernel/Graphics + SystemServer: Support text mode properly
As we removed the support of VBE modesetting that was done by GRUB early
on boot, we need to determine if we can modeset the resolution with our
drivers, and if not, we should enable text mode and ensure that
SystemServer knows about it too.

Also, SystemServer should first check if there's a framebuffer device
node, which is an indication that text mode was not even if it was
requested. Then, if it doesn't find it, it should check what boot_mode
argument the user specified (in case it's self-test). This way if we
try to use bochs-display device (which is not VGA compatible) and
request a text mode, it will not honor the request and will continue
with graphical mode.

Also try to print critical messages with mininum memory allocations
possible.

In LibVT, We make the implementation flexible for kernel-specific
methods that are implemented in ConsoleImpl class.
2021-05-16 19:58:33 +02:00
Idan Horowitz
8293b22361 Kernel: Handle both shift keys being pressed and then released
Our current implementation does not work in the special case in which
both shift keys are pressed, and then only one of the keys is released,
as this would result in writing lower case letters, instead of the
expected upper case letters.

This commit fixes that by keeping track of the amount of shift keys
that are pressed (instead of if any are at all), and only switching to
the unshifted keymap once all of them are released.
2021-05-01 21:08:23 +02:00
Andreas Kling
b91c49364d AK: Rename adopt() to adopt_ref()
This makes it more symmetrical with adopt_own() (which is used to
create a NonnullOwnPtr from the result of a naked new.)
2021-04-23 16:46:57 +02:00
Brian Gianforcaro
1682f0b760 Everything: Move to SPDX license identifiers in all files.
SPDX License Identifiers are a more compact / standardized
way of representing file license information.

See: https://spdx.dev/resources/use/#identifiers

This was done with the `ambr` search and replace tool.

 ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
2021-04-22 11:22:27 +02:00
Andreas Kling
24dcd99e4b Kernel: Add magic key combo (Alt+Shift+F12) to dump scheduler state
Pressing this combo will dump a list of all threads and their state
to the debug console.

This might be useful to figure out why the system is not responding.
2021-04-18 20:00:10 +02:00
Liav A
8e3e3a71cb Kernel: Introduce a new HID subsystem
The end goal of this commit is to allow to boot on bare metal with no
PS/2 device connected to the system. It turned out that the original
code relied on the existence of the PS/2 keyboard, so VirtualConsole
called it even though ACPI indicated the there's no i8042 controller on
my real machine because I didn't plug any PS/2 device.
The code is much more flexible, so adding HID support for other type of
hardware (e.g. USB HID) could be much simpler.

Briefly describing the change, we have a new singleton called
HIDManagement, which is responsible to initialize the i8042 controller
if exists, and to enumerate its devices. I also abstracted a bit
things, so now every Human interface device is represented with the
HIDDevice class. Then, there are 2 types of it - the MouseDevice and
KeyboardDevice classes; both are responsible to handle the interface in
the DevFS.

PS2KeyboardDevice, PS2MouseDevice and VMWareMouseDevice classes are
responsible for handling the hardware-specific interface they are
assigned to. Therefore, they are inheriting from the IRQHandler class.
2021-04-03 11:57:23 +02:00