GL_VERSION: The spec mandates the following format: x.y or x.y.z
optionally followed by text separated by space.
GL_EXTENSIONS: Return empty string. We do not support any extensions.
glTexCoord should behave like glColor. It only updates a gl context
variable that contains the current texture coordinates. The vertex is
only actually created once glVertex is called.
This extracts the sampler functionality into its own class.
Beginning with OpenGL 3 samplers are actual objects, separate
from textures. It makes sense to do this already as it also
cleans up code organization quite a bit.
AK's version should see better inlining behaviors, than the LibM one.
We avoid mixed usage for now though.
Also clean up some stale math includes and improper floatingpoint usage.
This is a very basic implementation of glGetfloatv. It will only give a
result when used with GL_MODELVIEW_MATRIX. In the future
we can update and extend it's functionality.
The Context and Software Rasterizer now gets the array of texture units
instead of a single texture object. _Technically_, we now support some
primitive form of multi-texturing, though I'm not entirely sure how well
it will work in its current state.
Textures are now initialized with a nullptr upon generation.
They are only actually created once they are bound to a target.
Currently only the GL_TEXTURE_2D target is supported.
The software rasterizer now allows rendering with or without
a bound TEXTURE_2D.
The software rasterizer now samples a texture passed to us from the
GL context. This is currently a bit of a hack, as we should be
scanning from a list of texture units and checking if they are
enabled. For now, this at least gives some visual confirmation
that texturing is working as it should
There is some really wild stuff going on in the OpenGL spec for this..
The Khronos website states that GLsizei is a 32-bit non-negative value
used for sizes, however, some functions such as `glGenTextures` state
that the input `n` could be negative, which implies signage. Most other
implementations of `gl.h` seem to `typedef` this to `int` so we should
too.