Normally, paintable coordinates are relative to the nearest containing
block, but in the SVG case, since <svg> doesn't form a containing block,
we have to specialize the computation of SVGPaintable::absolute_rect().
When I wrote the An+B parser, it was guaranteed to have no
non-whitespace tokens after it. This is no longer true with the `of
foo` syntax, so this patch corrects the logic when there is no `+B`
segment.
This makes this case shown on Twitter work correctly. :^)
https://twitter.com/simevidas/status/1506657566012678151
We don't yet take the spread-distance parameter into account, since we
don't have a way to "inflate" the text shadow.
Also, I'm not sure if we need to inflate the shadow slightly anyway.
Blurred shadows of our pixel fonts seem very faint. Part of this is
that a blur of < 3px does nothing, see #13231, but even so we might
want to inflate it a little.
`text-shadow` does not support this, so this way we can still use the
same parsing code.
It's OK that we still assign a ShadowPlacement value to the
ShadowStyleValue, since it will just get ignored when painting
text-shadows, but if it appears in the property value then that is a
syntax error.
The `text-shadow` property is almost identical to `box-shadow`:
> Values are interpreted as for box-shadow [CSS-BACKGROUNDS-3].
> (But note that the inset keyword are not allowed.)
So, let's use the same data structures and parsing code for both. :^)
The HTMLObjectElement spec is set up to ignore application/octet-stream
MIME types only. For this to work, we need to implement the MIME type
sniffing algorithm so that all unknown MIME types become mapped to the
application/octet-stream type. Until then, ignore all application/ MIME
types as we won't be able to display them anyways.
We were using the literal string "unknown" as the unknown MIME type,
which caused us to treat the object as a nested browsing context (as
"unknown" does not start with "image/"). Use an Optional instead to
prevent this mishap.
We currently only supported loading image data from an HTMLObjectElement
node. This adds (some) support for non-image data. A big FIXME is to
actually paint that data. We will need to make FrameBox and
NestedBrowsingContextPaintable work with HTMLObjectElement for this
(they currently only work with HTMLIFrameElement).
We will soon have two DOM nodes which contain nested browsing contexts:
HTMLIFrameElement and HTMLObjectElement. Only HTMLIFrameElement should
have its nested context created automatically upon insertion, so move
the invocation of that logic to HTMLIFrameElement.
HTMLObjectElement will need to be both a FormAssociatedElement and a
BrowsingContextContainer. Currently, both of these classes inherit from
HTMLElement. This can work in C++, but is generally frowned upon, and
doesn't play particularly well with the rest of LibWeb.
Instead, we can essentially revert commit 3bb5c62 to remove HTMLElement
from FormAssociatedElement's hierarchy. This means that objects such as
HTMLObjectElement individually inherit from FormAssociatedElement and
HTMLElement now.
Some caveats are:
* FormAssociatedElement still needs to know when the HTMLElement is
inserted into and removed from the DOM. This hook is automatically
injected via a macro now, while still allowing classes like
HTMLInputElement to also know when the element is inserted.
* Casting from a DOM::Element to a FormAssociatedElement is now a
sideways cast, rather than directly following an inheritance chain.
This means static_cast cannot be used here; but we can safely use
dynamic_cast since the only 2 instances of this already use RTTI to
verify the cast.
This is another event upon which the task to determine an object's
respresentation must be queued:
* one of the element's ancestor object elements changes to or from
showing its fallback content
For example, on Acid2, the image for the eyes is nested below an object
that is designed to fail to load. This ensures the eyes will render as
the fallback of the failed parent object.
When a Resource is converted to an ImageResource, evict the original
resource from cache. The original resource's data has been moved, so on
a warm reload of a page, when that resource is loaded from cache, it
would not have any data to actually show.
For things like "line-height: 2" to work, the font size must be assigned
before resolving the line height. Previously, the line-height was
resolved first, which meant that numeric and other relative units were
resolved against the default font-size instead.
Our font database uses point sizes for fonts, and we were passing it
px sizes. This caused all fonts to be 1.333x larger than they should
be on the web. Of course it wasn't always noticeable with bitmap fonts,
but noticeable everywhere with scalable fonts.
There are a long list of conditions under which the HTMLObjectElement is
to queue an element task to load / determine an object's representation.
This handles the case where the data attribute has changed.
Much of the spec for determining the object's representation is not
implemented here. Namely, anything to do with XML documents or browser
plugins are left as FIXMEs.
HTMLObjectElement, when implemented according to the spec, does not know
the resource type specified by the 'data' attribute until after it has
actually loaded (i.e. it may be an image, XML document, etc.). Currently
we always use ImageLoader within HTMLObjectElement to load the object,
but will need to use ResourceLoader instead to generically load data.
However, ImageLoader / ImageResource have image-specific functionality
that HTMLObjectElement still needs if the resource turns out to be an
image. This patch will allow (only) HTMLObjectElement to convert the
generic Resource to an ImageResource as needed.
The spec at https://www.w3.org/TR/css-flexbox-1/ states that when
calculating specific spaces and sizes inside a flex container, the outer
size of a flex item needs to be taken into account.
This patch adds the margins in the main dimension of a flex item to
these calculations such that their margins are actually painted in a lot
of common cases.
It makes our Github page look marginally better.
This replaces the usage of `rounded_int_rect`, whose name did not
accurately reflect the rounding operation happening. For example, the
position of the rect was not rounded but floored, and the size was
pulled through `roundf` before casting to `int` which could result in
inadvertent flooring if the resulting floating point could not exactly
represent the rounded value.
If invoking a NodeFilter ends up deleting a node from the DOM, it's not
enough to only adjust the NodeIterator reference nodes in the
pre-removing steps. We must also adjust the current traversal pointer.
This is not in the spec, but it's how other engines behave, so let's do
the same.
I've encapsulated the Node + before-or-after-flag in a struct called
NodePointer so that we can use the same pre-removing steps for both the
traversal pointer and for the NodeIterator's reference node.
Note that when invoking the NodeFilter, we have to remember the node we
passed to the filter function, so that we can return it if accepted by
the filter.
This gets us another point on Acid3. :^)
CSS floats are now emitted by the InlineLevelIterator. When this
happens, IFC coordinates with the parent BFC to float the box to the
side, using the current LineBuilder state for vertical placement.
This makes the "instructions" text on Acid3 render as a single
contiguous flow of inline content.
This was implemented too rigidly, which made it impossible to place
floats correctly when they occurred in inline flow.
The new invariant is "all in-flow children must be either inline or
block". Out-of-flow children like floating and absolutely positioned
boxes are ignored when deciding when to generate anonymous boxes.