Previously, calling `.right()` on a `Gfx::Rect` would return the last
column's coordinate still inside the rectangle, or `left + width - 1`.
This is called 'endpoint inclusive' and does not make a lot of sense for
`Gfx::Rect<float>` where a rectangle of width 5 at position (0, 0) would
return 4 as its right side. This same problem exists for `.bottom()`.
This changes `Gfx::Rect` to be endpoint exclusive, which gives us the
nice property that `width = right - left` and `height = bottom - top`.
It enables us to treat `Gfx::Rect<int>` and `Gfx::Rect<float>` exactly
the same.
All users of `Gfx::Rect` have been updated accordingly.
Previously it was possible for a window to register as a parentless
blocking modal then add itself to a stealable parent's modal chain,
bypassing a mode misbehavior check in create_window()
Also relaxes reciprocity for blockers with the same parent. This
scenario is usually created by simultaneous MessageBoxes. It's not
an ideal UX to cascade these, but there's no need to crash over it.
Resolves#18624
Switching to and from fullscreen produces a behaviour where window
content too big in relation to window size.
This patch fixes sent resize event to contain current
window size.
Previously, Frames could set both these properties along with a
thickness to confusing effect: Most shapes of the same shadowing only
differentiated at a thickness >= 2, and some not at all. This led
to a lot of creative but ultimately superfluous choices in the code.
Instead let's streamline our options, automate thickness, and get
the right look without so much guesswork.
Plain shadowing has been consolidated into a single Plain style,
and 0 thickness can be had by setting style to NoFrame.
Not a single client of this API actually used the event mask feature to
listen for readability AND writability.
Let's simplify the API and have only one hook: on_activation.
Some keymaps will bind key presses with the alt modifier to characters
other than the unmodified one, in which case you couldn't activate the
alt shortcuts in the menu bar before.
We now ask the current keymap for the code point that is mapped to the
pressed (unmodified) key instead.
While the window geometry overlay is centered inside the tile overlay
neither the text nor the location change, so there is no need to
re-render and update it every time the window moves.
Keep track of areas that overlays were rendered to when we recompute
occlusions. This allows us to then easily figure out areas where
overlays were moved from or removed from.
This class had slightly confusing semantics and the added weirdness
doesn't seem worth it just so we can say "." instead of "->" when
iterating over a vector of NNRPs.
This patch replaces NonnullRefPtrVector<T> with Vector<NNRP<T>>.
This creates a cached bitmap for each unique screen resolution, which
allows us to share it between displays with the same resolution. If
the resolution is the same as the wallpaper, we can just use the
wallpaper as-is.
This used to be optional and was disabled in two cases:
- On a mouse move event during dragging; because double clicks are
only possible on mouse up events, this had no effect.
- On a mouse event for automatic cursor tracking; this has now gained
support for double click events.
Since it's always enabled now, we can remove the `bool` argument.
This header has always been fundamentally a Kernel API file. Move it
where it belongs. Include it directly in Kernel files, and make
Userland applications include it via sys/ioctl.h rather than directly.
The old `GUI::Window` resizing behavior created a new backing store for
each resize event (i.e. every visible window size). This caused a lot of
trashing and on my machine, caused up to 25% of CPU time spent in
creating new backing stores.
The new behavior is a bit more sensible:
* If the window size is shrinking, the backing store is already large
enough to contain the entire window - so we don't create a new one.
* If the window size is growing, as soon as the backing store can no
longer contain the window, it is inflated with a large margin (of an
arbitrary chosen 64 pixels) in both directions to accommodate some
leeway in resizing before an even larger backing store is required.
* When the user stops resizing the window, the backing store is
resized to the exact dimensions of the window.
For me, this brings the CPU time for creating backing stores down to 0%.